
Simon
@iced_coffee_dev • 11,447 subscribers
Funemployed ex-(Google/game dev). I code things, mostly game related, sometimes not.
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If you wanna make better looking procedural terrain, this thread is full of simple tricks you can use straight away. #threejs #gamedev
Simon98,486 просмотров • 3 месяцев назад

🧵 TSL is looking pretty awesome, but I got you covered until then. I just hit publish on ~2 hours of new content to the course, covering how to dig into Three.js's internals, and we cap the project off with some terrain with erosion and scattering tricks. 🎓It's live in the course, so check it out if you're in!
Simon20,764 просмотров • 1 год назад
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