
jtydhr88
@jtydhr88 • 2,443 subscribers
用文字,画笔,纸膜,代码,Al,3D建模,3D打印,音符进行创造。
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ComfyTV, the infinite canvas-based app that truly belongs to ComfyUI 1. Seamlessly integrates with the full ComfyUI ecosystem — subgraphs, plugins, everything 2. Bring-your-own workflows, drop in any workflow from your existing ComfyUI 3. Each step's output auto-propagates downstream 4. Live result updates 5. Native ComfyUI canvas 6. 100% local generation, no external APIs 7. Zero extra Python dependencies
jtydhr8821,744 views • 4 months ago

It’s time ComfyUI had real VFX capabilities. Real-time preview while you adjust, multiple effects chained together, changes propagating down the chain, proxy loading for large files… No more switching between workflows, what you see is what you get, and everything happens on a single canvas. Color grading, curves, LUTs, stylization, green-screen keying, frame interpolation, blur, sharpen… if you can think of it, it’s here. All of it, in ComfyTV.
jtydhr8814,184 views • 2 months ago

Do we need to build a Photoshop-like image rotation feature in ComfyUI? Tried to recreate PS’s image rotation feature inside ComfyUI. The tech itself isn’t anything special — it uses Qwen multi-angle, runs 32 angle variations of the image, then throws them onto a simple Canvas. The result obviously can’t compete with PS. Theirs clearly uses some kind of 3D technique under the hood. On top of that, a single run on my local 5090 takes 320 seconds — which is nowhere near an acceptable turnaround time. Just playing around with it for now. We’ll see if we can improve it later by switching to a 3D-based approach.
jtydhr8814,790 views • 7 months ago

Just something for Christmas fun! Convert ComfyUI into 3D space! It might not have any practical purpose — I know there are plenty of cool commercial products out there. But isn’t this exactly what makes ComfyUI, as an open-source project, so fun? As long as it’s enjoyable, isn’t that enough? Long live fun, and open source will win!
jtydhr8811,654 views • 9 months ago

ComfyUI 3D Node Improvements 03/18 (Multi-layer Output) Recently, I've made several changes and improvements to Load3D: 1. Support for simultaneous output of multiple layers - original, mask, normal maps, lineart 2. Performance improvements - rendering only occurs when the mouse is over the node 3. UI changes - using menus to manage the buttons in the top left corner 4. UI changes - temporarily removed depth mode from material options 5. Many backend code changes. #ComfyUI
jtydhr8817,581 views • 1 year ago
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