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Jason Key

@key_vfx • 22,576 subscribers

VFX Artist / Evangelist @JangaFX

Shorts

real-time viscous flow in #LiquiGen

real-time viscous flow in #LiquiGen

894,518 Aufrufe

3D print of an explosion using Gaussian splat data I trained on a 360 turntable render of an explosion created in #EmberGen. Credit: Teng Xu Crysta AI 🧊 3D Printing

3D print of an explosion using Gaussian splat data I trained on a 360 turntable render of an explosion created in #EmberGen. Credit: Teng Xu Crysta AI 🧊 3D Printing

39,528 Aufrufe

Blender + LIquiGen + EmberGen

Blender + LIquiGen + EmberGen

39,502 Aufrufe

Cannonball impact / destruction study

Cannonball impact / destruction study

46,035 Aufrufe

real time liquid simulation and HDRI lighting in #LiquiGen (background courtesy of MacKenzie Shirk)

real time liquid simulation and HDRI lighting in #LiquiGen (background courtesy of MacKenzie Shirk)

48,265 Aufrufe

real-time viscosity simulation in #LiquiGen (internal test build)

real-time viscosity simulation in #LiquiGen (internal test build)

230,288 Aufrufe

Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀Zibra AI

Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀Zibra AI

67,924 Aufrufe

Mesh simplification is one of the many new features in the latest LiquiGen 1.1 release, which includes a complete surface post-processing pipeline with dozens of tunable parameters: - Mesh Simplification: reduces the triangle count of the generated mesh while preserving its overall shape - Smooth SDF: averages the surface to remove bumps and noise, with reshaping, depth limiting, and velocity/vorticity/density masks - Curvature Flow (MCF): geometry-aware smoothing that targets noise while preserving flat areas, thin sheets, and fine strands, with much better volume preservation than plain smoothing - Reshape: dilate/erode and open/close operations to grow/shrink the surface and fill or remove small features - Smooth Mesh: vertex smoothing with two algorithms — Bilateral (preserves sharp edges like wave crests and splashes) and Weighted Laplacian (aggressively flattens bulk surfaces while particle density protects droplets) - Snap to Colliders: pulls mesh vertices onto nearby collider surfaces so liquid sits flush against solids (e.g. water against the inside of a glass), with configurable distance, iterations, and margin - Clipping: remove solid faces at liquid/collider boundaries, and clip the mesh against connected primitives or imported meshes via a new 'Clipping geometry' input - Adaptive particle radius and a minimum-neighbors filter to mesh generation, helping fill holes, stabilize isolated particles temporally, and cull stray floating droplets

Mesh simplification is one of the many new features in the latest LiquiGen 1.1 release, which includes a complete surface post-processing pipeline with dozens of tunable parameters: - Mesh Simplification: reduces the triangle count of the generated mesh while preserving its overall shape - Smooth SDF: averages the surface to remove bumps and noise, with reshaping, depth limiting, and velocity/vorticity/density masks - Curvature Flow (MCF): geometry-aware smoothing that targets noise while preserving flat areas, thin sheets, and fine strands, with much better volume preservation than plain smoothing - Reshape: dilate/erode and open/close operations to grow/shrink the surface and fill or remove small features - Smooth Mesh: vertex smoothing with two algorithms — Bilateral (preserves sharp edges like wave crests and splashes) and Weighted Laplacian (aggressively flattens bulk surfaces while particle density protects droplets) - Snap to Colliders: pulls mesh vertices onto nearby collider surfaces so liquid sits flush against solids (e.g. water against the inside of a glass), with configurable distance, iterations, and margin - Clipping: remove solid faces at liquid/collider boundaries, and clip the mesh against connected primitives or imported meshes via a new 'Clipping geometry' input - Adaptive particle radius and a minimum-neighbors filter to mesh generation, helping fill holes, stabilize isolated particles temporally, and cull stray floating droplets

28,699 Aufrufe

A little BTS on this shot: 122 frames, 40GB VDB sequence exported from #EmberGen to Blender, shockwave was added using an expanding sphere with a fog shader

A little BTS on this shot: 122 frames, 40GB VDB sequence exported from #EmberGen to Blender, shockwave was added using an expanding sphere with a fog shader

164,006 Aufrufe

Playing with SuperSplat v2.16 for editing and combining gaussian splats. Very fast & easy to use, open source, and web based! PlayCanvas #GaussianSplatting

Playing with SuperSplat v2.16 for editing and combining gaussian splats. Very fast & easy to use, open source, and web based! PlayCanvas #GaussianSplatting

69,430 Aufrufe

☁cloudscaping☁ in UE 5.3 with the new 'sparse volume textures' & #EmberGen VDBs, thanks to Thibault Lambert🧵1/2

☁cloudscaping☁ in UE 5.3 with the new 'sparse volume textures' & #EmberGen VDBs, thanks to Thibault Lambert🧵1/2

193,605 Aufrufe

Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think! - real-time 3D viewport - muti-grid support (individual controls for density, temperature, etc.) - sequence caching for smooth playback / scrubbing - basic lighting and shading, including blackbody emission - screenshot / sequence rendering exports (PNG) with basic CLI support - cross-section slicing - velocity streamlines - level set surface rendering - standalone, easy install - download, unzip, double-click Download link in comments below 🧵 #VDB #OpenVDB #VFX #Nvidia #DellProMax

Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think! - real-time 3D viewport - muti-grid support (individual controls for density, temperature, etc.) - sequence caching for smooth playback / scrubbing - basic lighting and shading, including blackbody emission - screenshot / sequence rendering exports (PNG) with basic CLI support - cross-section slicing - velocity streamlines - level set surface rendering - standalone, easy install - download, unzip, double-click Download link in comments below 🧵 #VDB #OpenVDB #VFX #Nvidia #DellProMax

33,849 Aufrufe

target practice #LiquiGen

target practice #LiquiGen

108,955 Aufrufe

1 billion voxels in real-time : testing the upcoming EmberGen sparse solver with the #Nvidia RTX Pro 6000 and #DellProMax

1 billion voxels in real-time : testing the upcoming EmberGen sparse solver with the #Nvidia RTX Pro 6000 and #DellProMax

66,608 Aufrufe

#EmberGen 1.0 pre-release build testing

#EmberGen 1.0 pre-release build testing

181,790 Aufrufe

❄ mini-blizzard ❄ in #EmberGen

❄ mini-blizzard ❄ in #EmberGen

139,548 Aufrufe

new #LiquiGen 0.3.1 alpha release

new #LiquiGen 0.3.1 alpha release

72,709 Aufrufe

water vs fire using #LiquiGen, #EmberGen & Blender #b3d

water vs fire using #LiquiGen, #EmberGen & Blender #b3d

66,474 Aufrufe

I'll be at BlenderCon this week in Amsterdam, let's meet up! #b3d

I'll be at BlenderCon this week in Amsterdam, let's meet up! #b3d

43,531 Aufrufe

just got access to Krea and of course the first thing I try is a real-time connection the #EmberGen viewport👀

just got access to Krea and of course the first thing I try is a real-time connection the #EmberGen viewport👀

85,708 Aufrufe

Videos

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flamethower vs. shack

Jason Key

55,686 Aufrufe • vor 1 Monat

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Help me name this thing

Jason Key

31,552 Aufrufe • vor 2 Monaten

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