3D print of an explosion using Gaussian splat data I trained on a 360 turntable render of an explosion created in #EmberGen. Credit: Teng Xu Crysta AI 🧊 3D Printing
39,528 次观看
Blender + LIquiGen + EmberGen
39,502 次观看
Cannonball impact / destruction study
46,035 次观看
real time liquid simulation and HDRI lighting in #LiquiGen (background courtesy of MacKenzie Shirk)
48,265 次观看
real-time viscosity simulation in #LiquiGen (internal test build)
230,288 次观看
Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀Zibra AI
67,924 次观看
Mesh simplification is one of the many new features in the latest LiquiGen 1.1 release, which includes a complete surface post-processing pipeline with dozens of tunable parameters: - Mesh Simplification: reduces the triangle count of the generated mesh while preserving its overall shape - Smooth SDF: averages the surface to remove bumps and noise, with reshaping, depth limiting, and velocity/vorticity/density masks - Curvature Flow (MCF): geometry-aware smoothing that targets noise while preserving flat areas, thin sheets, and fine strands, with much better volume preservation than plain smoothing - Reshape: dilate/erode and open/close operations to grow/shrink the surface and fill or remove small features - Smooth Mesh: vertex smoothing with two algorithms — Bilateral (preserves sharp edges like wave crests and splashes) and Weighted Laplacian (aggressively flattens bulk surfaces while particle density protects droplets) - Snap to Colliders: pulls mesh vertices onto nearby collider surfaces so liquid sits flush against solids (e.g. water against the inside of a glass), with configurable distance, iterations, and margin - Clipping: remove solid faces at liquid/collider boundaries, and clip the mesh against connected primitives or imported meshes via a new 'Clipping geometry' input - Adaptive particle radius and a minimum-neighbors filter to mesh generation, helping fill holes, stabilize isolated particles temporally, and cull stray floating droplets
28,699 次观看
A little BTS on this shot: 122 frames, 40GB VDB sequence exported from #EmberGen to Blender, shockwave was added using an expanding sphere with a fog shader
164,006 次观看
Playing with SuperSplat v2.16 for editing and combining gaussian splats. Very fast & easy to use, open source, and web based! PlayCanvas #GaussianSplatting
69,430 次观看
☁cloudscaping☁ in UE 5.3 with the new 'sparse volume textures' & #EmberGen VDBs, thanks to Thibault Lambert🧵1/2
193,605 次观看
Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think! - real-time 3D viewport - muti-grid support (individual controls for density, temperature, etc.) - sequence caching for smooth playback / scrubbing - basic lighting and shading, including blackbody emission - screenshot / sequence rendering exports (PNG) with basic CLI support - cross-section slicing - velocity streamlines - level set surface rendering - standalone, easy install - download, unzip, double-click Download link in comments below 🧵 #VDB #OpenVDB #VFX #Nvidia #DellProMax
33,849 次观看
target practice #LiquiGen
108,955 次观看
1 billion voxels in real-time : testing the upcoming EmberGen sparse solver with the #Nvidia RTX Pro 6000 and #DellProMax
66,608 次观看
#EmberGen 1.0 pre-release build testing
181,790 次观看
❄ mini-blizzard ❄ in #EmberGen
139,548 次观看
new #LiquiGen 0.3.1 alpha release
72,709 次观看
water vs fire using #LiquiGen, #EmberGen & Blender #b3d
66,474 次观看
I'll be at BlenderCon this week in Amsterdam, let's meet up! #b3d
43,531 次观看
just got access to Krea and of course the first thing I try is a real-time connection the #EmberGen viewport👀