
Majid Manzarpour
@majidmanzarpour • 7,772 subscribers
Technology Advisor, Game Designer, Prompt Wizard, Sold Startup to @Google
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Jeff Kaplan just did his FIRST EVER Twitch stream! 10 hours of raw, unfiltered gameplay of his new game: The Legend of California by kintsugiyama He installed OBS the night before. No polish. No PR team. Just a guy who used to fill arenas at BlizzCon now streaming from his house. "We'd show a cinematic that was the most amazing cinematic ever, and we just don't have the budget for that here. So this is the ultimate keeping-it-real version of how games are actually made." Here are 10 moments from the stream that stood out 🧵
Majid Manzarpour1,484,291 Aufrufe • vor 2 Monaten

Jeff's message to toxic gaming culture: "If a game comes out and you don't want to play it and you've never played it, shut the f*ck up. No one cares." "It's not difficult to sh*t on something. Apparently, it takes a ton of courage to say 'hey, I actually like this thing.'" Midlife crisis Jeff who gives zero f*cks is the Jeff we needed.
Majid Manzarpour83,534 Aufrufe • vor 2 Monaten

Hidden on this 34-person team: the guy who wrote the physics engine for Angry Birds (Box2D) AND Blizzard's internal physics engine (Domino). "He's so shy and so humble, he was at a GDC talk about Angry Birds physics and just went up and said 'yeah, I wrote that physics engine.'" Also: the Overwatch netcode engineer built their custom networking. This tiny team is stacked.
Majid Manzarpour58,014 Aufrufe • vor 2 Monaten

Generate animated 3D characters for your vibe coded Three.js game in <5 mins 1. Generate 2D character with Google Gemini 2. Convert to 3D with TRELLIS 3. Convert GLB to FBX 4. Import to valentina Mendez Mendez to animate 5. Export FBX + animations for your three.js game Here's an orc for my game
Majid Manzarpour130,554 Aufrufe • vor 1 Jahr

Hey Claude Opus 4.1, build a Three.js Worms game Playable link below 👇
Majid Manzarpour46,992 Aufrufe • vor 10 Monaten

Vibe coding a web-based MMORPG w/ Three.js update: 👥 Basic MULTIPLAYER support! By far the most complex feature yet. It maintains the state of the game and synchronizes it across clients. Using Node.js backend + WebSockets. Private alpha test soon, reply if interested!
Majid Manzarpour51,333 Aufrufe • vor 1 Jahr

Vibe coding a web-based MMORPG w/ Three.js updates: 🎒 Basic inventory 🧙♂️ Item equipping 🧌 Enemy combat logic 💔 Damage UI The wizard staff was generated with Google Gemini + TRELLIS like the characters. Need to work on the clipping issues with the terrain, anyone have tips?
Majid Manzarpour46,507 Aufrufe • vor 1 Jahr

Vibe coding a web-based MMORPG w/ Three.js updates: 🎮 Player controls & movement ⛰️ Basic terrain formation 🌓 Day & night cycle w/ sun & moon 📝 Lighting editor to debug in-game Cursor & Anthropic claude-3.7-sonnet-thinking did a good job with the moon shader!
Majid Manzarpour13,185 Aufrufe • vor 1 Jahr
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