
Majid Manzarpour
@majidmanzarpour • 9,797 subscribers
Technology Advisor, Game Designer, Prompt Wizard, Sold Startup to @Google
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Jeff Kaplan just did his FIRST EVER Twitch stream! 10 hours of raw, unfiltered gameplay of his new game: The Legend of California by Kintsugiyama He installed OBS the night before. No polish. No PR team. Just a guy who used to fill arenas at BlizzCon now streaming from his house. "We'd show a cinematic that was the most amazing cinematic ever, and we just don't have the budget for that here. So this is the ultimate keeping-it-real version of how games are actually made." Here are 10 moments from the stream that stood out 🧵
Majid Manzarpour1,486,797 次观看 • 5 个月前

I built a Three.js game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional Tripo 🔜 gamescom ElevenLabs Nano Banana 2 Lite 3D/image/audio assets with API keys. Open source, get the skills in this thread 👇
Majid Manzarpour145,421 次观看 • 2 个月前

paired Matt Shumer's gauntlet loop with my Three.js agent skills to build a Quake inspired CTF game in an underwater base Opus 5 handled the initial build with ultracode and generated assets with Tripo 🔜 gamescom ElevenLabs Nano Banana 2 Lite - my honest take 👇 the game was about 75% functional after the initial run, but required additional loops and refinement to iron out bugs.. it's interesting way of building games, but I prefer building them out slowly piece by piece where you have more design control.. either way a fun experiment to showcase model capabilities!
Majid Manzarpour40,191 次观看 • 24 天前

I gave 4 frontier models the same prompt to create an Ecco the Dolphin style video game 100% procedural 🐬 Same task, official chat UIs, max thinking. Watch 👇 Claude Fable 5 Z.ai GLM 5.2 ChatGPT GPT 5.5 Pro Google Gemini Flash 3.5 Note: Fable 5 version was created before the model was restricted.
Majid Manzarpour42,774 次观看 • 2 个月前

Jeff's message to toxic gaming culture: "If a game comes out and you don't want to play it and you've never played it, shut the f*ck up. No one cares." "It's not difficult to sh*t on something. Apparently, it takes a ton of courage to say 'hey, I actually like this thing.'" Midlife crisis Jeff who gives zero f*cks is the Jeff we needed.
Majid Manzarpour83,644 次观看 • 5 个月前

Hidden on this 34-person team: the guy who wrote the physics engine for Angry Birds (Box2D) AND Blizzard's internal physics engine (Domino). "He's so shy and so humble, he was at a GDC talk about Angry Birds physics and just went up and said 'yeah, I wrote that physics engine.'" Also: the Overwatch netcode engineer built their custom networking. This tiny team is stacked.
Majid Manzarpour58,014 次观看 • 5 个月前

Generate animated 3D characters for your vibe coded Three.js game in <5 mins 1. Generate 2D character with Google Gemini 2. Convert to 3D with TRELLIS 3. Convert GLB to FBX 4. Import to valentina Mendez Mendez to animate 5. Export FBX + animations for your three.js game Here's an orc for my game
Majid Manzarpour130,909 次观看 • 1 年前