
Majid Manzarpour
@majidmanzarpour • 9,348 subscribers
Technology Advisor, Game Designer, Prompt Wizard, Sold Startup to @Google
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Jeff Kaplan just did his FIRST EVER Twitch stream! 10 hours of raw, unfiltered gameplay of his new game: The Legend of California by Kintsugiyama He installed OBS the night before. No polish. No PR team. Just a guy who used to fill arenas at BlizzCon now streaming from his house. "We'd show a cinematic that was the most amazing cinematic ever, and we just don't have the budget for that here. So this is the ultimate keeping-it-real version of how games are actually made." Here are 10 moments from the stream that stood out 🧵
Majid Manzarpour1,485,982 次观看 • 4 个月前

I built a Three.js game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional Tripo🔜SIGGRAPH2026 ElevenLabs Nano Banana 2 Lite 3D/image/audio assets with API keys. Open source, get the skills in this thread 👇
Majid Manzarpour143,683 次观看 • 1 个月前

I gave 4 frontier models the same prompt to create an Ecco the Dolphin style video game 100% procedural 🐬 Same task, official chat UIs, max thinking. Watch 👇 Claude Fable 5 Z.ai GLM 5.2 ChatGPT GPT 5.5 Pro Google Gemini Flash 3.5 Note: Fable 5 version was created before the model was restricted.
Majid Manzarpour42,774 次观看 • 1 个月前

Jeff's message to toxic gaming culture: "If a game comes out and you don't want to play it and you've never played it, shut the f*ck up. No one cares." "It's not difficult to sh*t on something. Apparently, it takes a ton of courage to say 'hey, I actually like this thing.'" Midlife crisis Jeff who gives zero f*cks is the Jeff we needed.
Majid Manzarpour83,570 次观看 • 4 个月前

Hidden on this 34-person team: the guy who wrote the physics engine for Angry Birds (Box2D) AND Blizzard's internal physics engine (Domino). "He's so shy and so humble, he was at a GDC talk about Angry Birds physics and just went up and said 'yeah, I wrote that physics engine.'" Also: the Overwatch netcode engineer built their custom networking. This tiny team is stacked.
Majid Manzarpour58,014 次观看 • 4 个月前

Jeff got emotional talking about his team: "They came from amazing studios where they were getting big bonuses every six months. They haven't gotten sh*t for four years working on this. They gave it all up because they believed in the dream." "I'd like to see them recognized for it, but not at the expense that players feel like they're being taken advantage of." That's what a leader sounds like.
Majid Manzarpour45,097 次观看 • 4 个月前

Generate animated 3D characters for your vibe coded Three.js game in <5 mins 1. Generate 2D character with Google Gemini 2. Convert to 3D with TRELLIS 3. Convert GLB to FBX 4. Import to valentina Mendez Mendez to animate 5. Export FBX + animations for your three.js game Here's an orc for my game
Majid Manzarpour130,624 次观看 • 1 年前

Vibe coding a web-based MMORPG w/ Three.js update: ⚔️ Multiplayer combat ❤️🩹 Health tracking 🪄 Spell VFX updates The earthquake spell was co-designed by Anthropic claude-3.7-sonnet (thinking). I prompted the design for a few basic spells (fire ball, ice blast) in Cursor, then prompted to come up with a series of new ideas for spells, building upon the previous. The physics use
Majid Manzarpour77,230 次观看 • 1 年前

Vibe coding a web-based MMORPG w/ Three.js update: 👥 Basic MULTIPLAYER support! By far the most complex feature yet. It maintains the state of the game and synchronizes it across clients. Using Node.js backend + WebSockets. Private alpha test soon, reply if interested!
Majid Manzarpour51,333 次观看 • 1 年前