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Additional obscure Mario content for https://t.co/WGZ0KZl7sR. Now on Patreon: https://t.co/Lu5mcw7vVK

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A particularly entertaining flaw in the Super Smash Bros. Melee programming is Bowser Floor Blindness, where Bowser regularly forgets that his Fire Breath affects the floor in front of him.

A particularly entertaining flaw in the Super Smash Bros. Melee programming is Bowser Floor Blindness, where Bowser regularly forgets that his Fire Breath affects the floor in front of him.

152,652 Aufrufe

The prototype version of Mario Artist: Paint Studio contains empty, "liminal" versions of Mario Kart 64 renders.

The prototype version of Mario Artist: Paint Studio contains empty, "liminal" versions of Mario Kart 64 renders.

141,012 Aufrufe

Mario Kart Wii contains an unused track that looks so corrupted that most videos do not have the bitrate necessary to properly convey how corrupted it is. However, its textures are merely in the wrong format. Changing the format reveals the track looks completely normal.

Mario Kart Wii contains an unused track that looks so corrupted that most videos do not have the bitrate necessary to properly convey how corrupted it is. However, its textures are merely in the wrong format. Changing the format reveals the track looks completely normal.

372,084 Aufrufe

In Mario Party Superstars, the "endless mode" of Hot Rope Jump is not actually endless, and will play an ending scene after reaching 9999 jumps. This takes 3 hours of continuous flawless play, making this the longest Mario Party series minigame with a definite ending.

In Mario Party Superstars, the "endless mode" of Hot Rope Jump is not actually endless, and will play an ending scene after reaching 9999 jumps. This takes 3 hours of continuous flawless play, making this the longest Mario Party series minigame with a definite ending.

1,337,980 Aufrufe

Mario Golf: Toadstool Tour contains a debug mode in its files, which provides an animation viewer. For an unknown reason, the animations of the characters moving into their golfing positions have a variety of bizarre motions as part of their initial setup.

Mario Golf: Toadstool Tour contains a debug mode in its files, which provides an animation viewer. For an unknown reason, the animations of the characters moving into their golfing positions have a variety of bizarre motions as part of their initial setup.

67,578 Aufrufe

In Super Mario 64, Bob-ombs will spontaneously explode if they approach signs. However, this only applies to signs with text on them; they are completely fine with arrow signs. This can be humorously interpreted as though Bob-ombs really hate reading.

In Super Mario 64, Bob-ombs will spontaneously explode if they approach signs. However, this only applies to signs with text on them; they are completely fine with arrow signs. This can be humorously interpreted as though Bob-ombs really hate reading.

5,714,800 Aufrufe

In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.

In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.

1,638,208 Aufrufe

In Super Mario 64 DS, giant characters normally cannot crawl. However, reading a sign pounded halfway into the ground forces the character into a crawling pose. When giant, this results in the character's giant posterior completely blocking the entire screen.

In Super Mario 64 DS, giant characters normally cannot crawl. However, reading a sign pounded halfway into the ground forces the character into a crawling pose. When giant, this results in the character's giant posterior completely blocking the entire screen.

319,951 Aufrufe

In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.

In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.

694,371 Aufrufe

In Mario vs. Donkey Kong, Polterguys are Shy Guys that turn into blocks. Due to the game's camera using massive amounts of foreshortening, they must compensate for it. To appear perfectly cubical, they are actually immensely long.

In Mario vs. Donkey Kong, Polterguys are Shy Guys that turn into blocks. Due to the game's camera using massive amounts of foreshortening, they must compensate for it. To appear perfectly cubical, they are actually immensely long.

479,246 Aufrufe

In the character selection screen of Mario Kart Wii, the princesses have tiny biker versions of themselves hidden inside their bodies. This is due to the game loading both the dress and biker models at the same time for efficiency, and simply shrinking the currently unused one.

In the character selection screen of Mario Kart Wii, the princesses have tiny biker versions of themselves hidden inside their bodies. This is due to the game loading both the dress and biker models at the same time for efficiency, and simply shrinking the currently unused one.

808,372 Aufrufe

In Super Mario Odyssey, there is a single Luigi who is somehow too much for the Nintendo Switch to handle. Bringing the camera close to this 8-bit Luigi in Metro Kingdom at night will cause the game to stutter and slow down to 5 FPS. This is the only Luigi who has this effect.

In Super Mario Odyssey, there is a single Luigi who is somehow too much for the Nintendo Switch to handle. Bringing the camera close to this 8-bit Luigi in Metro Kingdom at night will cause the game to stutter and slow down to 5 FPS. This is the only Luigi who has this effect.

671,991 Aufrufe

Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.

Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.

3,086,339 Aufrufe

Super Mario Odyssey loads areas faster in handheld mode than when the Nintendo Switch is docked, though only after beating the game on that save file. Before completing the story, there is no appreciable difference between the loading times.

Super Mario Odyssey loads areas faster in handheld mode than when the Nintendo Switch is docked, though only after beating the game on that save file. Before completing the story, there is no appreciable difference between the loading times.

726,387 Aufrufe

In the Nintendo Switch version of Super Mario Galaxy, the ending can now be seen in a higher resolution. This reveals that two Toads that appeared to be running joyfully around a statue before are actually gliding around the statue in T-poses.

In the Nintendo Switch version of Super Mario Galaxy, the ending can now be seen in a higher resolution. This reveals that two Toads that appeared to be running joyfully around a statue before are actually gliding around the statue in T-poses.

331,563 Aufrufe

"60 Second Challenge! Save Luigi!" was an interactive train quiz held on some Japan Railways trains from 2020-2022. The player had 2 chances to select 1 correct answer out of 3 to save Luigi being dropped in lava. Getting both guesses wrong would result in Luigi almost dying.

"60 Second Challenge! Save Luigi!" was an interactive train quiz held on some Japan Railways trains from 2020-2022. The player had 2 chances to select 1 correct answer out of 3 to save Luigi being dropped in lava. Getting both guesses wrong would result in Luigi almost dying.

192,866 Aufrufe

In New Super Mario Bros., Mario cannot use a Mega Mushroom in Toad Houses. Assuming the Mega Mario form in these locations reveals that the special Question Blocks cannot be destroyed by it, and instead create a very peculiar infinite particle effect.

In New Super Mario Bros., Mario cannot use a Mega Mushroom in Toad Houses. Assuming the Mega Mario form in these locations reveals that the special Question Blocks cannot be destroyed by it, and instead create a very peculiar infinite particle effect.

1,224,960 Aufrufe

If Yoshi becomes trapped between two very steep slopes in Super Mario World, Mario will inherit his facing direction. This results in Mario constantly looking left and right automatically, appearing to do a dance.

If Yoshi becomes trapped between two very steep slopes in Super Mario World, Mario will inherit his facing direction. This results in Mario constantly looking left and right automatically, appearing to do a dance.

982,961 Aufrufe

In Donkey Kong Bananza, DK's banana awareness is tied to how far the camera is zoomed out. If the bananas are offscreen, this can create the impression of him playing a silly game with the camera where he makes a funny face only when the player isn't looking closely.

In Donkey Kong Bananza, DK's banana awareness is tied to how far the camera is zoomed out. If the bananas are offscreen, this can create the impression of him playing a silly game with the camera where he makes a funny face only when the player isn't looking closely.

560,716 Aufrufe

Mario Kart: Double Dash contains a bizarre "eternal European pain" glitch whereby being burned when entering a pipe will cause the character to remain in pain indefinitely, but only in the European version.

Mario Kart: Double Dash contains a bizarre "eternal European pain" glitch whereby being burned when entering a pipe will cause the character to remain in pain indefinitely, but only in the European version.

427,825 Aufrufe

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