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Additional obscure Mario content for https://t.co/WGZ0KZl7sR. Now on Patreon: https://t.co/Lu5mcw7vVK

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Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.

Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.

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In Super Smash Bros. Brawl, performing wheelies with the Wario Bike on the moving platform in the Smashville stage is dangerous. The bike may become caught on the platform, which will cause it to shoot into the sky at incredible speeds, killing Wario.

In Super Smash Bros. Brawl, performing wheelies with the Wario Bike on the moving platform in the Smashville stage is dangerous. The bike may become caught on the platform, which will cause it to shoot into the sky at incredible speeds, killing Wario.

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The Rosalina & Luma fighter video on the official Super Smash Bros. Ultimate site contains a glitch whereby Rosalina hits Luigi so hard that her dress briefly turns inside-out, revealing that her legs do not exist above the shins.

The Rosalina & Luma fighter video on the official Super Smash Bros. Ultimate site contains a glitch whereby Rosalina hits Luigi so hard that her dress briefly turns inside-out, revealing that her legs do not exist above the shins.

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In Super Mario 64, Bob-ombs will spontaneously explode if they approach signs. However, this only applies to signs with text on them; they are completely fine with arrow signs. This can be humorously interpreted as though Bob-ombs really hate reading.

In Super Mario 64, Bob-ombs will spontaneously explode if they approach signs. However, this only applies to signs with text on them; they are completely fine with arrow signs. This can be humorously interpreted as though Bob-ombs really hate reading.

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In Mario Party Superstars, the "endless mode" of Hot Rope Jump is not actually endless, and will play an ending scene after reaching 9999 jumps. This takes 3 hours of continuous flawless play, making this the longest Mario Party series minigame with a definite ending.

In Mario Party Superstars, the "endless mode" of Hot Rope Jump is not actually endless, and will play an ending scene after reaching 9999 jumps. This takes 3 hours of continuous flawless play, making this the longest Mario Party series minigame with a definite ending.

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In Donkey Kong Country 3, throwing Dixie Kong onto the ground makes her sit and cry. This "ability" is normally useless, except in one specific bonus room, where it is completely overpowered and wins the minigame automatically.

In Donkey Kong Country 3, throwing Dixie Kong onto the ground makes her sit and cry. This "ability" is normally useless, except in one specific bonus room, where it is completely overpowered and wins the minigame automatically.

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In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.

In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.

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Mario Kart Wii contains an unused track that looks so corrupted that most videos do not have the bitrate necessary to properly convey how corrupted it is. However, its textures are merely in the wrong format. Changing the format reveals the track looks completely normal.

Mario Kart Wii contains an unused track that looks so corrupted that most videos do not have the bitrate necessary to properly convey how corrupted it is. However, its textures are merely in the wrong format. Changing the format reveals the track looks completely normal.

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In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.

In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.

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In Super Mario 64 DS, giant characters normally cannot crawl. However, reading a sign pounded halfway into the ground forces the character into a crawling pose. When giant, this results in the character's giant posterior completely blocking the entire screen.

In Super Mario 64 DS, giant characters normally cannot crawl. However, reading a sign pounded halfway into the ground forces the character into a crawling pose. When giant, this results in the character's giant posterior completely blocking the entire screen.

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Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.

Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.

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In the character selection screen of Mario Kart Wii, the princesses have tiny biker versions of themselves hidden inside their bodies. This is due to the game loading both the dress and biker models at the same time for efficiency, and simply shrinking the currently unused one.

In the character selection screen of Mario Kart Wii, the princesses have tiny biker versions of themselves hidden inside their bodies. This is due to the game loading both the dress and biker models at the same time for efficiency, and simply shrinking the currently unused one.

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In Super Mario Odyssey, there is a single Luigi who is somehow too much for the Nintendo Switch to handle. Bringing the camera close to this 8-bit Luigi in Metro Kingdom at night will cause the game to stutter and slow down to 5 FPS. This is the only Luigi who has this effect.

In Super Mario Odyssey, there is a single Luigi who is somehow too much for the Nintendo Switch to handle. Bringing the camera close to this 8-bit Luigi in Metro Kingdom at night will cause the game to stutter and slow down to 5 FPS. This is the only Luigi who has this effect.

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A particularly entertaining flaw in the Super Smash Bros. Melee programming is Bowser Floor Blindness, where Bowser regularly forgets that his Fire Breath affects the floor in front of him.

A particularly entertaining flaw in the Super Smash Bros. Melee programming is Bowser Floor Blindness, where Bowser regularly forgets that his Fire Breath affects the floor in front of him.

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In Mario vs. Donkey Kong, Polterguys are Shy Guys that turn into blocks. Due to the game's camera using massive amounts of foreshortening, they must compensate for it. To appear perfectly cubical, they are actually immensely long.

In Mario vs. Donkey Kong, Polterguys are Shy Guys that turn into blocks. Due to the game's camera using massive amounts of foreshortening, they must compensate for it. To appear perfectly cubical, they are actually immensely long.

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The prototype version of Mario Artist: Paint Studio contains empty, "liminal" versions of Mario Kart 64 renders.

The prototype version of Mario Artist: Paint Studio contains empty, "liminal" versions of Mario Kart 64 renders.

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Super Mario Odyssey loads areas faster in handheld mode than when the Nintendo Switch is docked, though only after beating the game on that save file. Before completing the story, there is no appreciable difference between the loading times.

Super Mario Odyssey loads areas faster in handheld mode than when the Nintendo Switch is docked, though only after beating the game on that save file. Before completing the story, there is no appreciable difference between the loading times.

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In New Super Mario Bros., Mario cannot use a Mega Mushroom in Toad Houses. Assuming the Mega Mario form in these locations reveals that the special Question Blocks cannot be destroyed by it, and instead create a very peculiar infinite particle effect.

In New Super Mario Bros., Mario cannot use a Mega Mushroom in Toad Houses. Assuming the Mega Mario form in these locations reveals that the special Question Blocks cannot be destroyed by it, and instead create a very peculiar infinite particle effect.

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If Yoshi becomes trapped between two very steep slopes in Super Mario World, Mario will inherit his facing direction. This results in Mario constantly looking left and right automatically, appearing to do a dance.

If Yoshi becomes trapped between two very steep slopes in Super Mario World, Mario will inherit his facing direction. This results in Mario constantly looking left and right automatically, appearing to do a dance.

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In Donkey Kong Bananza, DK's banana awareness is tied to how far the camera is zoomed out. If the bananas are offscreen, this can create the impression of him playing a silly game with the camera where he makes a funny face only when the player isn't looking closely.

In Donkey Kong Bananza, DK's banana awareness is tied to how far the camera is zoomed out. If the bananas are offscreen, this can create the impression of him playing a silly game with the camera where he makes a funny face only when the player isn't looking closely.

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