
martin_casado
@martin_casado • 82,920 subscribers
GP @ a16z Nostalgic for the future
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OK, I'm really impressed. With Opus 4.6, Cursor and Convex I was able to get the following built in 4 hours: Fully persistent shared multiple player world with mutable object and NPC layer. Chat. Sprite editor. Map editor. Next, narrative logic for chat, inventory system, and combat framework.
martin_casado165,835 次观看 • 3 个月前

Update (8 hours development time): Built item layer, object interactions, multi-world / portal. Full live world/item/sprite/NPC editing. World is fully persistent with back-end loop managing NPCs etc. World is now fully buildable live, so you can edit as you go without requiring any restart (if you're an admin). All mutability of levels is reactive and updates multi-player. Multiplayer now smoother with movement prediction. Importantly, you can hang with the sleeping dog and cat. Next up, splash screens for interaction / combat. Built using Cursor and Convex primarily with 5.2-Codex and Opus 4.6.
martin_casado41,381 次观看 • 3 个月前

!! I really cannot believe this works. Large splat scene in VR on a Quest 3 using sparkjs. LoD budget is 500k splats. Runs about 30 fps. Full scene is ~6million splats. It's janky (sorry about the controls) But still, just insane this works at all ... (Metaverse is coming!)
martin_casado42,141 次观看 • 7 个月前