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Matias 🧉

@matiNotFound3,782 subscribers

🇦🇷 developer @vercel Prev @basementstudio, @DiputadosAR. member of @okaydevs

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🔉Using the Geist Pixel to create music

🔉Using the Geist Pixel to create music

19,329 Aufrufe

Created a multiplayer game with Three.js and PartyKit. It also uses WebRTC to connect your phone as a controller It will be part of my talk at React Miami (source will be public soon)

Created a multiplayer game with Three.js and PartyKit. It also uses WebRTC to connect your phone as a controller It will be part of my talk at React Miami (source will be public soon)

123,380 Aufrufe

Mañana voy a estar en Café Cursor dando una charla sobre Agentic Orchestration Voy a contar un cómo logré que más de 3000 agentes trabajen en el sitio Vercel Ship, implementando features complejas como una navigation mesh para los personajes Nos vemos ahí! ☕️💻

Mañana voy a estar en Café Cursor dando una charla sobre Agentic Orchestration Voy a contar un cómo logré que más de 3000 agentes trabajen en el sitio Vercel Ship, implementando features complejas como una navigation mesh para los personajes Nos vemos ahí! ☕️💻

10,305 Aufrufe

First time creating a shader for a physical space, made a visualizer using Three.js Some explorations below 🧵

First time creating a shader for a physical space, made a visualizer using Three.js Some explorations below 🧵

26,985 Aufrufe

Another year, another basement.studio x Vercel collaboration. We created the Next.js and ShipAi Conf websites and added a 3D badge generator using the AI SDK & Three.js You can now register to generate your own! Congrats to the entire team that shipped this 🚀

Another year, another basement.studio x Vercel collaboration. We created the Next.js and ShipAi Conf websites and added a 3D badge generator using the AI SDK & Three.js You can now register to generate your own! Congrats to the entire team that shipped this 🚀

37,330 Aufrufe

Creating a multiplayer game on v0 using Three.js and Liveblocks Models/textures/tracks/environments/physics, everything is being created by v0. The key part was asking v0 to create automation scripts to export logs/screenshots so it can iterate on its own.

Creating a multiplayer game on v0 using Three.js and Liveblocks Models/textures/tracks/environments/physics, everything is being created by v0. The key part was asking v0 to create automation scripts to export logs/screenshots so it can iterate on its own.

15,090 Aufrufe

Warming up for Vercel Ship, we created this small experience using Three.js To detect pointer events, we used a separate render target; each sticker's instance renders its own ID as a color. On click, we sample that texture to detect which instance you are trying to remove

Warming up for Vercel Ship, we created this small experience using Three.js To detect pointer events, we used a separate render target; each sticker's instance renders its own ID as a color. On click, we sample that texture to detect which instance you are trying to remove

10,551 Aufrufe

Just released the multiplayer game we did for React Miami! I made it so that everyone that joins goes into the same room, lets see how many people we can fit! Try it at: Source: Made with Three.js and PartyKit

Just released the multiplayer game we did for React Miami! I made it so that everyone that joins goes into the same room, lets see how many people we can fit! Try it at: Source: Made with Three.js and PartyKit

13,750 Aufrufe

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