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Matias 🧉

@matiNotFound • 5,579 subscribers

🇦🇷 Developer @vercel | building https://t.co/qyVJuJm2No Prev @basementstudio, @DiputadosAR. Member of @okaydevs

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vgpu 0.6 is out 🔉 · Build complex 3D scenes more easily · Create 3D websites, VR, or videos · Better performance and memory usage

vgpu 0.6 is out 🔉 · Build complex 3D scenes more easily · Create 3D websites, VR, or videos · Better performance and memory usage

11,404 Aufrufe

Created a multiplayer game with Three.js and PartyKit. It also uses WebRTC to connect your phone as a controller It will be part of my talk at React Miami (source will be public soon)

Created a multiplayer game with Three.js and PartyKit. It also uses WebRTC to connect your phone as a controller It will be part of my talk at React Miami (source will be public soon)

124,870 Aufrufe

Shipped a new shader today: - Ray-traced lights locally - Stored bakes as a small texture - Display with a simple WebGL script It's all about placing pretty pixels on the screen

Shipped a new shader today: - Ray-traced lights locally - Stored bakes as a small texture - Display with a simple WebGL script It's all about placing pretty pixels on the screen

19,469 Aufrufe

First time creating a shader for a physical space, made a visualizer using Three.js Some explorations below 🧵

First time creating a shader for a physical space, made a visualizer using Three.js Some explorations below 🧵

27,334 Aufrufe

(shaders) for humans and agents

(shaders) for humans and agents

14,771 Aufrufe

Another year, another basement.studio x Vercel collaboration. We created the Next.js and ShipAi Conf websites and added a 3D badge generator using the AI SDK & Three.js You can now register to generate your own! Congrats to the entire team that shipped this 🚀

Another year, another basement.studio x Vercel collaboration. We created the Next.js and ShipAi Conf websites and added a 3D badge generator using the AI SDK & Three.js You can now register to generate your own! Congrats to the entire team that shipped this 🚀

37,429 Aufrufe

🔉Using the Geist Pixel to create music

🔉Using the Geist Pixel to create music

19,589 Aufrufe

My favorite feature of the Next.js conf site: The 3D badge refracts light from the HTML page. We'll release a case study soon with each little trick, so follow basement.studio if you don't want to miss it! (Of course, made with Three.js and drei)

My favorite feature of the Next.js conf site: The 3D badge refracts light from the HTML page. We'll release a case study soon with each little trick, so follow basement.studio if you don't want to miss it! (Of course, made with Three.js and drei)

51,570 Aufrufe

Open-sourcing the Next.js Nights shader! Live: Source: Made with Three.js TSL

Open-sourcing the Next.js Nights shader! Live: Source: Made with Three.js TSL

12,954 Aufrufe

Creating a multiplayer game on v0 using Three.js and Liveblocks Models/textures/tracks/environments/physics, everything is being created by v0. The key part was asking v0 to create automation scripts to export logs/screenshots so it can iterate on its own.

Creating a multiplayer game on v0 using Three.js and Liveblocks Models/textures/tracks/environments/physics, everything is being created by v0. The key part was asking v0 to create automation scripts to export logs/screenshots so it can iterate on its own.

15,090 Aufrufe

Mañana voy a estar en Café Cursor dando una charla sobre Agentic Orchestration Voy a contar un cómo logré que más de 3000 agentes trabajen en el sitio Vercel Ship, implementando features complejas como una navigation mesh para los personajes Nos vemos ahí! ☕️💻

Mañana voy a estar en Café Cursor dando una charla sobre Agentic Orchestration Voy a contar un cómo logré que más de 3000 agentes trabajen en el sitio Vercel Ship, implementando features complejas como una navigation mesh para los personajes Nos vemos ahí! ☕️💻

10,359 Aufrufe

Warming up for Vercel Ship, we created this small experience using Three.js To detect pointer events, we used a separate render target; each sticker's instance renders its own ID as a color. On click, we sample that texture to detect which instance you are trying to remove

Warming up for Vercel Ship, we created this small experience using Three.js To detect pointer events, we used a separate render target; each sticker's instance renders its own ID as a color. On click, we sample that texture to detect which instance you are trying to remove

10,720 Aufrufe

Just released the multiplayer game we did for React Miami! I made it so that everyone that joins goes into the same room, lets see how many people we can fit! Try it at: Source: Made with Three.js and PartyKit

Just released the multiplayer game we did for React Miami! I made it so that everyone that joins goes into the same room, lets see how many people we can fit! Try it at: Source: Made with Three.js and PartyKit

13,888 Aufrufe

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