
Mykhailo Moroz
@Michael_Moroz_ • 12,333 subscribers
Love physics simulations and rendering algorithms Lead Research Engineer at @ZibraAI https://t.co/awt86lQb5a Discord: misha.m.
Videos

I've been implementing multi-object combined LODs (actual LODs this time) for gaussian splats. It is insanely cool, due to the way I select LOD's I *always* render the same amount of splats no matter how many splats are in the scene. This scene has 108M total combined splats.
Mykhailo Moroz33,515 Aufrufe • vor 1 Monat

I improved the VRChat cloth simulation, now it is actually rendered as a mesh and finally can handle self collision for proper folds. Also I moved the simulation to CRTs so it kinda works for non friends(the simulation is on the avatar!). But the collision still requires cameras.
Mykhailo Moroz363,768 Aufrufe • vor 3 Jahren

So everyone was showing off a bunch of sims made with Claude Fable. I thought I'd try too. A year ago I was nerdsniped figuring out how to find a projection function from a point to the screen around a black hole. Couldnt do it before, but Fable just oneshotted it😅
Mykhailo Moroz16,950 Aufrufe • vor 1 Monat

Now that the latest Chrome version has WebGPU support I guess I can finally talk about this. A year ago David A Roberts and Cornus Ammonis were developing a compute shader based Shadertoy alternative called I already had a lot of fun making some toy projects 😳
Mykhailo Moroz125,736 Aufrufe • vor 3 Jahren

I'm slowly porting my approximate grid SPH simulation to VRChat. It did require few improvements to be stable enough, now its a hybrid neighbor index/particle average grid. Still need to implement d4rkpl4y3r's mip counting sorting method for improved performance.
Mykhailo Moroz27,760 Aufrufe • vor 1 Jahr
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