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So I'm considering releasing my VRChat fluid simulation on Booth. I've ported it into Udon so it is faster and is easier to use. I used the Radix Sort from my 3DGS plugin, allowing me to do a true SPH sim without approximations. I'd love to head what you'd...

213,233 次观看 • 15 天前 •via X (Twitter)

40 条评论

Mykhailo Moroz 的头像
Mykhailo Moroz15 天前

I've optimized the radix sort a bit too, now it can do 5 billion key/value pairs sorted per second while using 0 (!) compute shaders. This makes sorting a tiny part of the simulation. I could even make an infinite unbounded SPH sim now, but only with the particles like below:

Mykhailo Moroz 的头像
Mykhailo Moroz15 天前

The 0 gravity mode is especially cool looking, might be cool to make some kind of guns shooting that stuff around. It could potentially be used for gameplay, but only if you are fine with only the simulation master user having the "actual" fluid state.

Mykhailo Moroz 的头像
Mykhailo Moroz15 天前

Because without deterministic simulation, timestepping and input synchorization with validation the fluid sim is guaranteed to diverge. It might be still similar enough to be usable, but not if left sitting for a long time, only if you "force" the fluid into a similar state

Mykhailo Moroz 的头像
Mykhailo Moroz15 天前

Thats why particle pools in VRChat still "work". Particles tend to settle in the same-ish configuration with time due to gravity pulling the fluid down and not interacting with the game scene.

Rollthered 的头像
Rollthered15 天前

I want pool worlds to use this!!!!! (also i have other ideas that are more lewd of course but POOL IS EPIC)

Mykhailo Moroz 的头像
Mykhailo Moroz15 天前

what rendering do you prefer? balls, mentos, opaque liquid or actual ray traced fluid?

Rollthered 的头像
Rollthered15 天前

Id like to bathe in the coom pls. (also realistic water too of course)

Shadowriver@VRC 的头像
Shadowriver@VRC15 天前

You could for starters release demo world for people to play with it. Theres also event coming up that might be good place to show it off too

Lichbait 的头像
Lichbait15 天前

please, PLEASE, PUHLEAAAASE

Freiath 的头像
Freiath15 天前

A world where you could go surfing in this water would go sooooo hard!

Kikosion🎇 的头像
Kikosion🎇15 天前

*sigh..* alright, gimme the buy link

Artificially Inclined™ 的头像
Artificially Inclined™15 天前

I would mostly lay in it and ponder

Enzo Leon 的头像
Enzo Leon14 天前

Will this be world use only, or could someone bash this into an avatar?

Mykhailo Moroz 的头像
Mykhailo Moroz14 天前

World.

ausbOSS - e/acc 的头像
ausbOSS - e/acc14 天前

people are gonna use this for simulating water and no other types of fluids right?

Pijus 的头像
Pijus15 天前

Finally we will be able to recreate the beer app

すずめばち 的头像
すずめばち15 天前

すごいクール!メッシュの当たり判定に対応してますか?

うにゃにゃ 的头像
うにゃにゃ15 天前

粘度を上げてスライムみたいにして身体に浴びたい

寛村シイ夫 的头像
寛村シイ夫14 天前

vrc内でもこのオモチャで遊びたいです!

Vic aka Napkin 的头像
Vic aka Napkin14 天前

WAVE POOL WAVE POOL WAVE POOL!!!!!!!!!!

RegenStorm 的头像
RegenStorm15 天前

Looks amazing!

— 的头像
14 天前

I would buy a course or video just explaining the techniques in depth tbh

GamerMajima 的头像
GamerMajima15 天前

Goodbye frame rate

GHOST || the goofy guy || 的头像
GHOST || the goofy guy ||14 天前

It would be really good for a pool or ocean world if you make one! I know theres a lot of pool worlds on VRChat but they call feel the same and dont really feel pool or ocean enough

SpeedBuiz 🦦 Otter Control~!! 的头像
SpeedBuiz 🦦 Otter Control~!!14 天前

weird big brain theory: Is it possible to bake simulations? Like, into a Seed of sorts? I'd LOVE to see this used for the rippling/crashing of waves on a shore. Sure there's LOD and culling tech, but Saving even about 20 fps would be insanely performant within VRChat.

Mykhailo Moroz 的头像
Mykhailo Moroz14 天前

I'd say its not easy enough to be worth it: either too much required memory, determinism issues or too much memory required

sho 的头像
sho15 天前

WE NEED THIS

Blax Blah 的头像
Blax Blah15 天前

YEEAAAAAHHHHH!!!!! This looks so cool!!!!!!

M07 的头像
M0715 天前

questies on their way to ps4 max:

*Cxirla 的头像
*Cxirla14 天前

貴方は天才だ!

Wooperlooper (Tiffany) ᓬ(• - •)ᕒ 的头像
Wooperlooper (Tiffany) ᓬ(• - •)ᕒ14 天前

@tokiwailm Oooh I would love to check it out.

🔞Emi Crystalline Strife🔞 的头像
🔞Emi Crystalline Strife🔞14 天前

How much is this gonna kill people's PCs lol

百合瀬ゆい / YUI* 的头像
百合瀬ゆい / YUI*15 天前

え!すごい!!!!!!! プールもそうですがアスレチックの失敗で泥んこに落ちちゃう!みたいな使い方もしたいです✨

Of Course A Horse 🔜 FTO 的头像
Of Course A Horse 🔜 FTO14 天前

Mmmmm the good ol pc crasher world 9000

Pup 的头像
Pup14 天前

@VixForge

Hive Dominion by Project Katon 的头像
Hive Dominion by Project Katon14 天前

I’m building a browser strategy game about giant bee colonies, so this immediately made me think of floodwater breaching lower hive chambers or honey spilling from ruptured comb after an attack. How well can the simulation handle very different viscosities? It looks incredibly smooth for Udon. 🐝

Mykhailo Moroz 的头像
Mykhailo Moroz14 天前

The issue is collider leaking to be honest, without good collision handling that will never work

Jacob Kuchinsky 的头像
Jacob Kuchinsky14 天前

I just look over and my computer starts literally cooking. But truly can this run well because its really really good.

Mykhailo Moroz 的头像
Mykhailo Moroz14 天前

depends on what, should be fine down to something like 3060 with a smallish grid. This was 256k particles, 64k should be enough for most things

Jacob Kuchinsky 的头像
Jacob Kuchinsky14 天前

Wow that's really great. Can't wait to follow this project

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