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milad_kambari

@MiladKambari • 1,650 subscribers

3DArtist - Blender Addon Developer 3DRedBox Studio CEO and Founder

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Stop spending hours on UVs. Auto Unwrap analyzes your model, finds the right seams, unwraps, and packs everything automatically. Organic models, hard surface, or garments. One click. Done. Auto Unwrap for Blender

Stop spending hours on UVs. Auto Unwrap analyzes your model, finds the right seams, unwraps, and packs everything automatically. Organic models, hard surface, or garments. One click. Done. Auto Unwrap for Blender

2,066,863 views

Smart Remesh 2.1.6 is now available. **Baking on the GPU** What's new in the 2.1.6 version: - Baking textures on the GPU speeds up the process. - Enhanced analysis speed for high-poly 3D models before remeshing - Improved UV handling during the baking process allows for creating a new unwrap or baking onto existing UVs. #blender #bake

Smart Remesh 2.1.6 is now available. **Baking on the GPU** What's new in the 2.1.6 version: - Baking textures on the GPU speeds up the process. - Enhanced analysis speed for high-poly 3D models before remeshing - Improved UV handling during the baking process allows for creating a new unwrap or baking onto existing UVs. #blender #bake

38,435 views

Are you ready for some big magic?! Day 27 of the Smart Remesh 4 training Blind_Test_03 #blender #b3d p.s 1: “Blind test” means the engine has never seen the test high-poly 3D model before, either during training or testing. This is the first time the engine has encountered it p.s 2: This engine doesn’t remesh a model; instead, it regenerates a high-poly model to Lowpoly base on adaptive mesh generator, similar to Tripo P2. However, while Tripo generates a 3D model from an image, this engine regenerates the model based on your high-poly model.

Are you ready for some big magic?! Day 27 of the Smart Remesh 4 training Blind_Test_03 #blender #b3d p.s 1: “Blind test” means the engine has never seen the test high-poly 3D model before, either during training or testing. This is the first time the engine has encountered it p.s 2: This engine doesn’t remesh a model; instead, it regenerates a high-poly model to Lowpoly base on adaptive mesh generator, similar to Tripo P2. However, while Tripo generates a 3D model from an image, this engine regenerates the model based on your high-poly model.

11,048 views

Dovetail 5, on the way ..... With new features .... #blender #b3d

Dovetail 5, on the way ..... With new features .... #blender #b3d

36,957 views

Smart Remesh 3 , Smarter than before .... Coming Soon... #blender #b3d

Smart Remesh 3 , Smarter than before .... Coming Soon... #blender #b3d

19,514 views

Smart Remesh 2.1.7, on the way.... ** Cloth Remeshing ** coming soon.... Cloth Remesh · Progress 01: As I continue posting about cloth remeshing, I want to share some of the challenges I faced during development, as well as how I approached and solved them. This is Part 1. Remeshing clothing is more challenging than remeshing most other types of 3D models. Because clothing contains folds, wrinkles, and complex surface forms, it is very important to preserve as much detail as possible throughout the remeshing process. Standard methods that work well for organic models don't always give good results here, because they often require a much higher polygon count to preserve those details properly. To address this, I decided to use the garment's existing UV layout as part of the remeshing process. Each UV island is remeshed independently, and once the process is complete, all of the parts are combined back into a single mesh. This approach helps achieve better detail preservation with a lower polygon count, while also making the remeshing process faster and producing a more acceptable final result. #blender #b3d

Smart Remesh 2.1.7, on the way.... ** Cloth Remeshing ** coming soon.... Cloth Remesh · Progress 01: As I continue posting about cloth remeshing, I want to share some of the challenges I faced during development, as well as how I approached and solved them. This is Part 1. Remeshing clothing is more challenging than remeshing most other types of 3D models. Because clothing contains folds, wrinkles, and complex surface forms, it is very important to preserve as much detail as possible throughout the remeshing process. Standard methods that work well for organic models don't always give good results here, because they often require a much higher polygon count to preserve those details properly. To address this, I decided to use the garment's existing UV layout as part of the remeshing process. Each UV island is remeshed independently, and once the process is complete, all of the parts are combined back into a single mesh. This approach helps achieve better detail preservation with a lower polygon count, while also making the remeshing process faster and producing a more acceptable final result. #blender #b3d

18,454 views

Who would’ve thought that one day we’d be able to unwrap an entire car with just one click? **Auto Unwrap**

Who would’ve thought that one day we’d be able to unwrap an entire car with just one click? **Auto Unwrap**

10,434 views

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