
MortMort
@MortMort_ • 53,467 subscribers
Creative/Technical fella | Very unemployed solodev until I figure out what's next. | Contact https://t.co/MhIJBDEruf | Ex Mojang, Nicalis. + Freelance.
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Videos

🧱Throwing some early WiP stuff at ya! Very rough n early Wallrun/Grind, was kind of nice to rework it as the old BB Project was some of my first 3D dev, aka very scuffed! Its not the focus at the moment, but cant wait to juice it up, but the core logic is there now! #gamedev
MortMort157,147 views • 1 month ago

🔄Added some dynamic rotation/leaning to parts of the character's rig based on a bunch of different values and player state. So now he will try and turn towards your desired direction. Still need to tweak it a bit but works! ✨ #gamedev #solodev #ue5 #prototype #workinprogress
MortMort492,378 views • 3 years ago

🙃Tried to make some quick assets today, come up with a workflow where I could make stuff super quick and easy, but also looks somewhat ok. Everything is rough and take it with a grain of salt, Not real level or anything just me dumping stuff into a scene. #gamedev #solodev
MortMort315,374 views • 2 years ago

🏀 When you've played the same level too many time. The game is not inherently about speed, but I really want to ensure those who enjoy it can still find fun in the levels, after explring everything you may end up playing like this! It's all about that bounce! #gamdev #ue5
MortMort292,012 views • 2 years ago

I haven't had time to create anything for a while so here is just me running through a mix of old test things mashed together for #screenshotsaturday One day I hope to make progress when life will grand me time on my hands! 🥲 trying to find every minute here and there #gamedev
MortMort243,058 views • 2 years ago

👀Eyes now look in the direction of your decired moving direction and Blinks! 🛹Plus early preview of Grinding! it is still a bit wonky but it's at a place where it works fairly well and I just need to tweak, iron it and Juice it up! #gamedev #solodev #ue5 #WorkInProgress
MortMort208,466 views • 3 years ago

🏎 It's crucial to me that you can have a chill experience with the game, but I'm also striving to add a layer of speedrun replayability. Keep in mind, This is a test area, with no obstacles or enemies, simply a means to demonstrate the pacing. #gamedev #ue5 #3dplatformer #wip
MortMort175,675 views • 2 years ago

⭐Here's a quick blockout to test out early level concepts. Please note, this is primarily for testing early level ideas, so not showcasing many mechanics. I've been swamped with life/health's happenings, so haven't had much time to do stuff on it. #gamedev #ue5 #indiedev
MortMort154,188 views • 2 years ago

Super Tomb Souls 2 Tronbone Edition Been prepping various ways of Dodging based on player state x directional input, your typical dark souls ish roll, a smash like air dodge, and a slide if crouched. All pretty WIP but in a good functional state now! #gamedev #ue5 #psx #solodev
MortMort53,140 views • 9 months ago

🤘Drift Boost Chomps! Added most of the math for the Drift boost calculation, but needs some tweaking and visual indication, right now it falls a bit flat without it, but the logic is there so thats a start! The bar on the left indecate boost charges #gamedev #ue5 #prototype
MortMort102,617 views • 1 year ago

✨My Gamedev Journey of 2024 This year, I learned a lot! Although I couldn’t focus on a major personal project as much as I’d hoped, my skills improved, and I feel more confident in all areas of game development. Hope I can double down in the future! #GameDev #UE5 #b3d
MortMort80,324 views • 1 year ago