
Commodore Computer Museum 🕹
@MuseumCommodore • 20,364 subscribers
#1 Commodore 64 & Amiga spot on X. Daily games, history & nostalgia + a dash of pop culture. The Vault Vol.1 out now. Exclusive X-Articles for subscribers.
Shorts
Videos

1987. Commodore 64. Five licensed supercars. A cliffside mountain road. Traffic. Cops. A radar detector in the visor. Test Drive didn’t just let you race, it let you test drive a Countach, Testarossa, 911 Turbo, Esprit, or Corvette. Zzap!64 magazine rated it 46% saying "An unusual driving simulation let down by average graphics, poor sound and ultimately repetitive gameplay." Did you like it more than the Zzap!64 reviewer or do you agree?
Commodore Computer Museum 🕹63,661 views • 1 day ago

Did you know Sierra got sued by Toys“R”Us because of this game? Space Quest: Chapter I – The Sarien Encounter (1987) on the Commodore Amiga The planet Kerona was inspired by the designers’ favourite beer… Heineken. Early versions named the robot store on Kerona “Droids-R-Us,” a clear Toys“R”Us parody. Toys“R”Us sued, and Sierra was forced to change the name to “Droids-B-Us.” In the bar you could also spot the Blues Brothers and ZZ Top, but legal issues later affected their appearances too. Despite the legal headaches and a terrible 20% rating from Commodore User magazine, the game launched an extremely fun series. Who else really enjoyed Space Quest?
Commodore Computer Museum 🕹19,909 views • 8 days ago

Law of the West (1985, Accolade, Commodore 64) is widely regarded as one of the earliest graphical adventure games to use a full multiple-choice dialogue tree system. You could say it pioneered interactive conversation mechanics that later appeared in games like Monkey Island and modern visual novels/RPGs. The crazy thing is you can shoot basically everyone in Law of the West — even “Little Willy.”, poor little fella. Designed and programmed by Accolade co-founder Alan Miller (his first and only title for the company), it was one of the publisher’s two 1985 launch titles alongside Hardball!. Miller drew inspiration from classic Western films like High Noon. The game casts you as the sheriff of Gold Gulch, navigating moral dilemmas, conversations, and quick-draw gunfights from a behind-the-sheriff view across a handful of locations (saloon, bank, etc.). Graphics were by Mimi Doggett and music by Ed Bogas (leveraging the C64 SID chip). Zzap!64 magazine rated it 78%. One reviewer noted that “‘Absolutely brilliant’ was my first reaction,” though they felt the lasting appeal faded a bit after a few plays. What did you think of Law of the West?
Commodore Computer Museum 🕹14,594 views • 6 days ago

When modern games take hundreds (and sometimes thousands) of people to develop, Éric Chahi created almost the entire game alone in his garage over roughly two years (1989–1991). He handled the design, coding, graphics and animation himself — only the music and sound effects were done by Jean-François Freitas. The result? An incredibly immersive game that truly transported you to another world… and he nailed it. Known as Out of This World in the USA and Outer World in Japan. Who else is a fan of Another World on the Amiga?
Commodore Computer Museum 🕹27,648 views • 13 days ago

How many people did it take to make the legendary 1991 cinematic masterpiece Another World? Basically, 1 person! Another World was made almost entirely by one single developer — Éric Chahi — on a stock Amiga 500. He coded the entire game in assembly, created his own polygon engine, drew all the art, and even built custom tools. Only the music was done by someone else. (Jean-François Freitas... so I am guessing 2 people all up LOL!) No dialogue. No text. Just pure visual storytelling with fluid rotoscoped polygon characters that still look incredible today. Who else was/is a fan of Another World?
Commodore Computer Museum 🕹89,709 views • 2 months ago

23 years ago last week (fashionably late😆), Terminator 3: Rise of the Machines hit theaters — July 2, 2003. Terminator was groundbreaking. T2 is an all-time sequel masterpiece (Cameron really does have a gift for epic follow-ups — Aliens & T2). But T3? I actually enjoyed it a lot more than most people did. Kristanna Loken absolutely nails it as the T-X — she was cold, relentless, and terrifying in her own way. Robert Patrick set an insanely high bar as the T-1000, but she held her own. And that ending? Brilliant. It made perfect sense within the franchise’s canon, even though we were all expecting something different. Oh… and did you catch the Commodore PET John Connor walks past right at the end? Watch closely — it’s a awesome Commodore Easter egg. What did you think of T3? Underrated, hated, or somewhere in between? (Video used under Fair Use)
Commodore Computer Museum 🕹48,942 views • 1 month ago

Who remembers hearing this on their Commodore 64 for the first time?
Commodore Computer Museum 🕹104,477 views • 7 months ago

Did you know B.B. King was a legit computer nerd? 🎸💾 The King of the Blues owned a Commodore 64 in the early 80s and fell completely in love with the Commodore Amiga starting in 1986. He had at least two Amigas on the road and a souped-up one in his Vegas studio. He called his main Amiga “Lucille II” and used it to write songs, program drums, lay down horn sections, and arrange entire tracks with software like Bars & Pipes and Deluxe Music Construction Set — then he’d just play Lucille live on top. Straight from a 1987 AmigaWorld magazine interview: “I use it primarily for learning songs… I enter melodies from sheet music and then play along in real-time with Lucille. It’s real useful and lots of fun.” While the rest of the music world was slow to go digital, B.B. was out here sequencing blues on an Amiga computer he grinningly called his second lady. Absolute legend — on stage and in the studio. 👑
Commodore Computer Museum 🕹101,135 views • 9 months ago

Robocop the movie was made into an equally impressive Commodore 64 game...with an issue! Released in 1988 by Ocean Software, it was infamous for being rushed out incomplete. On Level 4 (the warehouse/factory stage), the game hits a massive bug where the graphics become completely corrupted and the level is nearly impossible to finish. Developers reportedly lowered the time limit on purpose so most players would never reach the broken part. That aside it was an awesome game, Zzap!64 magazine rated it a solid 89% and described it as "Good blasting fun from the outset. It's tough but it'll keep you hooked" Despite the bugs, the game has excellent visuals for the C64, Robocop himself has great sprite work and the music by Jonathan Dunn, top notch. Are you a fan of this game, did it give the movie the props it deserved? Finally, did you somehow manage to complete it?
Commodore Computer Museum 🕹21,329 views • 1 month ago

🎸 This is the most epic thing you'll see today! 2012, Jeri Ellsworth created a Commodore 64 Bass Guitar using a real SID Chip 6581 for keytar and string sounds. When I first saw Jeri's video a few years back, it blew my mind and still does today!
Commodore Computer Museum 🕹86,266 views • 8 months ago

By your command... The Twelve Colonies are gone. A lone Battlestar leads the last survivors across the stars—searching for the legendary planet Earth. Cylons. Vipers. Colonial Warriors. Pure 1978 sci-fi glory. This original trailer still launches like a Viper off the flight deck! So say we all. Check out the Commodore 64 rendition below!
Commodore Computer Museum 🕹54,711 views • 5 months ago

Did you know the Commodore 64 has an inbuilt 'screen saver'?
Commodore Computer Museum 🕹42,181 views • 3 months ago

What a time to be alive! ⚽ It’s 1989. You slap Kick Off by Anco into your Commodore Amiga , the disk drive whirrs, and BOOM — pure football heaven hits the screen. No sticky-ball arcade rubbish. Just real physics, lightning pace, pixel-perfect passing and awesome matches with your mates. Dino Dini made a winner here. One match and you were hooked for hours. This wasn’t just a footy game — it was THE Amiga football king for years. The best football/soccer game on the Amiga?
Commodore Computer Museum 🕹44,726 views • 4 months ago

🎉 41 years ago today — July 23, 1985 — Commodore launched the Amiga 1000 at Lincoln Center in New York City and completely changed personal computing. Restored and presented in 1080p HD In front of a star-studded audience, Andy Warhol live-painted Debbie Harry (Blondie) on stage using the Amiga, proving this machine was something special. This wasn’t just another computer — it was the birth of multimedia computing. ✅ True preemptive multitasking ✅ Up to 4096 colors & advanced custom graphics chips ✅ 4-channel stereo sampled sound ✅ Years ahead of Apple, IBM, and Atari The Amiga 1000 brought professional-level graphics, sound, and creativity into people’s homes for the first time. Did you own an Amiga? Timestamps: 0:00 - Launch Event Musical Intro 0:51 - Introduction by Bob Truckenbrode, Vice President of Marketing for Commodore 1:17 - Presentation by Bob Pariseau, Head of Software Engineering for Amiga 1:50 - Amiga 1000's Workbench & Features 2:25 - Textcraft Amiga's Wordprocessor 2:58 - The Amiga's 4096 Colours and Graphics 4:00 - Moving graphics on the Amiga 1000 5:31 - Amiga's Amazing Sound Abilities 6:40 - Amiga's Smoke on the Water 6:53 - The Amiga Talks 7:40 - Animation on the Amiga 9:17 - IBM Emulation 11:24 - Boing Ball "Follow the Ball" demo 11:41 - Bob Pariseau's outro 12:02 - Andy Warhol & Deborah Harry (Blondie) 12:57 - Andy Paints Blondie with Propaint on the Amiga 13:44 - Bob Truckenbrode's Outro 14:19 - Final demo Animated Ballerina and world famous Gelsey Kirkland If you love retro computing, don’t forget to LIKE 👍 and FOLLOW for more classic tech history! #Amiga #Amiga1000 #Commodore
Commodore Computer Museum 🕹17,597 views • 1 month ago








