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#1 Commodore 64 & Amiga spot on X. Daily games, history & nostalgia + a dash of pop culture. Book The Vault Vol.1 out now. Exclusive X-Articles for subscribers.

Shorts

What's wrong with this scene? Commodore Amiga 500 in 1991 TV show Neighbours — still the funniest product-placement moment. IYKYK!

What's wrong with this scene? Commodore Amiga 500 in 1991 TV show Neighbours — still the funniest product-placement moment. IYKYK!

184,992 Aufrufe

1/10 BATMAN opened in the US on 23 June 1989. Tim Burton’s film made Gotham a blockbuster. The Amiga story behind the official game is almost as strange as the Joker’s plan…🧵👇

1/10 BATMAN opened in the US on 23 June 1989. Tim Burton’s film made Gotham a blockbuster. The Amiga story behind the official game is almost as strange as the Joker’s plan…🧵👇

16,439 Aufrufe

Did you play Frontier: Elite II on your Commodore Amiga?

Did you play Frontier: Elite II on your Commodore Amiga?

101,868 Aufrufe

Donkey Kong, Aliens version by Bruno Marcos. Port this to the Commodore 64 please!

Donkey Kong, Aliens version by Bruno Marcos. Port this to the Commodore 64 please!

26,446 Aufrufe

Who remembers being surprised to see "Directory Art" after you typed: LOAD "$", 8 LIST Instead of a boring list of filenames and block counts, the entire directory screen transformed into a beautiful piece of directory art (dir art / d/art). The surprise hit hard the first time you saw it on a cracked game disk; I was like, "What just happened?!" The drive's "directory" isn't a normal file — when you ask for "$" (the special filename meaning "show directory"), the drive generates a fake BASIC program on the fly. The first two bytes are the load address (like any PRG file), then it spits out tokenized BASIC lines: line numbers (those 18, 40, etc.), the block counts as "PRINT" statements, filenames in quotes, file types like PRG or DEL, and finally "107 BLOCKS FREE." and "READY." as the last "lines." Normally this just looks like a messy program listing when you LIST it. But clever sceners realized: "Hey, we can overwrite those 'lines' with PETSCII block characters (like the diamond borders, checker patterns, hearts, etc.) while keeping the structure intact so the drive still thinks it's a valid directory." They used deleted files (type DEL) or carefully placed dummy entries to draw in the 16-column filename area, turning the directory into ASCII/PETSCII art. When this popped up on your C64, it was amazing. Who remembers seeing directory art on their Commodore 64?

Who remembers being surprised to see "Directory Art" after you typed: LOAD "$", 8 LIST Instead of a boring list of filenames and block counts, the entire directory screen transformed into a beautiful piece of directory art (dir art / d/art). The surprise hit hard the first time you saw it on a cracked game disk; I was like, "What just happened?!" The drive's "directory" isn't a normal file — when you ask for "$" (the special filename meaning "show directory"), the drive generates a fake BASIC program on the fly. The first two bytes are the load address (like any PRG file), then it spits out tokenized BASIC lines: line numbers (those 18, 40, etc.), the block counts as "PRINT" statements, filenames in quotes, file types like PRG or DEL, and finally "107 BLOCKS FREE." and "READY." as the last "lines." Normally this just looks like a messy program listing when you LIST it. But clever sceners realized: "Hey, we can overwrite those 'lines' with PETSCII block characters (like the diamond borders, checker patterns, hearts, etc.) while keeping the structure intact so the drive still thinks it's a valid directory." They used deleted files (type DEL) or carefully placed dummy entries to draw in the 16-column filename area, turning the directory into ASCII/PETSCII art. When this popped up on your C64, it was amazing. Who remembers seeing directory art on their Commodore 64?

12,363 Aufrufe

In 1988, these were the top-selling Commodore 64 games in January, according to Gallup UK. There are some real bangers in this Top 10 chart, my pick is Combat School the joystick killer! What's yours?

In 1988, these were the top-selling Commodore 64 games in January, according to Gallup UK. There are some real bangers in this Top 10 chart, my pick is Combat School the joystick killer! What's yours?

12,141 Aufrufe

What game are you loading?

What game are you loading?

21,822 Aufrufe

Do you remember using this with The Secret of Monkey Island on your Commodore Amiga?

Do you remember using this with The Secret of Monkey Island on your Commodore Amiga?

20,789 Aufrufe

Who used this Commodore 64 translation code-wheel for Pool of Radiance?🎶

Who used this Commodore 64 translation code-wheel for Pool of Radiance?🎶

18,541 Aufrufe

Videos

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This is the one we have been waiting for! THEA1200 is on the water. Retro Games Ltd’s video shows the full-size Amiga 1200 recreation leaving the factory and going into shipping containers, with four containers already at sea. The official launch date is Friday 4 December 2026. What is it? It is a modern plug-and-play recreation of the 1992 Commodore Amiga 1200 from Retro Games Ltd, the company behind THEC64, THEA500 Mini, THEVIC20, THE400 Mini and The Spectrum. The case is full-size, the keyboard works, and it connects over HDMI and USB. Retro Games describes the software as emulation of the A1200’s AGA chipset, with A500 (OCS) and ECS modes as well. In the box: - Full-size computer with a working keyboard - Classic-style 2-button mouse - 8-button gamepad - HDMI and USB - Integrated Workbench desktop - Four save slots per built-in game - Side-loading of legally owned games from a USB stick, including WHDLoad support 25 Built-in Games: The 25 built-in games, as listed on the Retro Games product page: - Alien Breed: Tower Assault - Beneath a Steel Sky - Defender of the Crown - Defender of the Crown II - It Came from the Desert - Antheads: It Came from the Desert - Lords of the Rising Sun - Lure of the Temptress - Mercenary: Escape from Targ - Reshoot Proxima 3 - Rocket Ranger - Ruff ’n’ Tumble - S.D.I. - The Settlers II - Sinbad: The Throne of the Falcon - Slam Tilt - The King of Chicago - Turrican - Turrican II: The Final Fight - Turrican III: Payment Day - TV Sports: Baseball - TV Sports: Basketball - TV Sports: Boxing - TV Sports: Football - Wings The set leans on Cinemaware (Defender of the Crown and its sequel, It Came from the Desert and Antheads, Rocket Ranger, Wings, Lords of the Rising Sun, Sinbad, The King of Chicago, S.D.I., and the four TV Sports titles), plus the Turrican trilogy, Beneath a Steel Sky, Lure of the Temptress, Alien Breed: Tower Assault, The Settlers II, Slam Tilt and Reshoot Proxima 3. It is not the same 25-game list as THEA500 Mini. The original Amiga 1200 launched in October 1992 with the AGA chipset, a 14 MHz 68EC020 and typically 2 MB of chip RAM. It was Commodore’s last major home computer before the company collapsed in 1994. The Backstory: THEA1200 was announced on 23 October 2025, with pre-orders from 10 November 2025. An earlier target of 16 June 2026 slipped; the current official date is 4 December 2026. UK retailers are listing it at about £169.95–£169.99. Check out the link for your country in the profile. Compared with THEA500 Mini, the practical difference is the keyboard: the Mini’s is decorative, while THEA1200’s is full-size and functional, so Workbench and keyboard-heavy titles can be used without an external keyboard. Did you order TheA1200? Who is excited?

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88,948 Aufrufe • vor 11 Tagen

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Tomb Raider on the Commodore 64? Four nights. A hundred prompts. A Tomb Raider that actually boots on a Commodore 64 Ultimate. Dave Izon’s Raider 64 is the kind of thing the C64 scene argues about before it finishes loading. He had the idea years ago — Lara-style rooms, climbing, traps, enemies — then parked it, because the graphics in his head never made it onto the screen. This month he handed the art problem to Astra, the model he says finally produced sprites he was willing to use, plus a custom character set he says was better than anything he would have drawn himself. He kept going. Gameplay pieces, a Tomb Raider-flavoured tune. Four nights and well over 100 prompts later, the prototype looks like the game he had been failing to finish by hand. He is blunt about what it is not. He says this is not programming a C64 game, and that people who say so are right. He knows the 6510, the charset limits, and the SID budget. This pass was a test of the toolchain, not a claim that the machine got easier. The needs a RAM Expansion Unit. The 6510 still only sees 64K; the REU is a DMA bank the CPU cannot address directly, so frames get copied into main RAM. I played through on my Commodore 64 Ultimate, the download is still an impressive release. Custom charset rooms, platforms, ladders, hazards etc. It is a prototype / demo that is fully playable and looks amazing. This was my first time playing so just like the OG Tomb Raider I had to nut out the puzzles, and I have to say this is really good. Just 4 days and Dave and his Ai friend produced this. Impressive. So the question worth answering: if the idea is good and the author cannot draw, compose, or finish coding on their own, is a game that exists because of Ai, better than a game that never exists? Or does the scene only count when a human fought the VIC-II for every frame? Is this the future of Commodore 64 games? (For further updates follow Dave's YT Channel and download the playable demo from the links in the comments below).

Commodore Computer Museum 🕹

28,433 Aufrufe • vor 16 Tagen