
Lovis Odin
@OdinLovis • 10,480 subscribers
AI / Technical Artist / ComfyUI expert • Training models • Creating crazy workflow • Creative Engineer at https://t.co/SpUceQW1mb • SF based • Old Gobelins Paris
Shorts
Videos

Creating game and modifying live with AI ! Ok the future of gaming is not modding, but live modding !! I modded my game live with fal, just by talking to it, its creating each asset in live and changing the game ! "Give me a paper dragon." It's built and flying over the city. "Turn every train into a giant snail." Done. "New game." And I'm somewhere else entirely. Every model, texture and sound is generated while I play. And the game itself? Built entirely from assets generated on fal.
Lovis Odin14,574 views • 3 days ago

Just incredible work of the team at fal !! you can test it here :
Lovis Odin105,821 views • 1 month ago

After the first live stream AI created by Rehan Sheikh and Alex Matthews , here the first movie of 1h30 !!! fully generated by itself with consistent style and consistent character, much more to come on fal !!! would need a lot of edit and cut, but I wanted to show the raw result. I am working much more now on consistent environment as well to make this much better. To give your more insight this is based on minimax h3 with a train lora that was only train on 15s of data ! So a single movie could allow you to generate a full movie or much more. Working on that and if I see people interested, I could make it available !
Lovis Odin43,171 views • 1 month ago

, webgl experience fully made using fal the pipeline: GPT-Image-2 (or FLUX.2 Klein 9B for the live "create your own") 🦴 meshy v6 image-to-3d takes that → rigged GLB with a baked animation 🐾 GPT-Image-2/edit on the same character → companion creature image, color-locked to the character's palette → meshy v6 again (no rig) → static creature GLB 🪨 PATINA (fal-ai/patina/material/extract) takes the character image and outputs basecolor + normal + roughness + metalness for a per-character floor that matches their environment 🎬 Seedance 2.0 fast → 8s looping background video per character 📦 everything runs through gltf-transform (resize 1024 → webp q80 → draco) for ~95% size reduction → 400-800 KB GLBs 🖥️ the front-end is a single static index.html: Three.js scene, alpha-mapped marble disc with PlaneGeometry tessellation for real displacementMap depth, mirrored reflection plane, breathing animations on companions, palette-swap via CSS custom properties on character click 🧩 the whole recipe is published as a Claude Code skill fal-regenerate-3d so you can rebuild this yourself → ⚠ metrics shown are decorative
Lovis Odin99,185 views • 5 months ago

Releasing STUDIO 1939, my hand-painted, golden-age animation LoRA for minimax H3, open weight ! This 5-minute film? Every shot in it was generated in under 4 minutes total. Faster than it plays. The LoRA is available now. And the turbo H3 model available very soon on fal ( but you can already use it on normal endpoint )
Lovis Odin32,781 views • 1 month ago

To celebrate nano-banana-2 launching on fal , I built FalSprite, sprite sheet generator that turns a text prompt into game-ready animations. One key powers the whole pipeline: → nano-banana-2 for image generation → BRIA for background removal → OpenRouter LLM for prompt rewriting ~$0.20 per generation. Try it live or fork it: 🔗 🔗 Thanks Blendi for the help on this 🙏
Lovis Odin66,109 views • 7 months ago

Last homage of the heroes of my childhood :) Made with gpt 6 , fal and three.js
Lovis Odin12,240 views • 1 month ago

Google Veo3 creates beautiful base videos, but what if that’s not enough? I built a ComfyUI workflow that takes it further: 🏗 New structure with Flux (LoRA arch) 📦 Turned into 3D with Hunyuan3d 2 🔁 Integrated + relight via Flux, Controlnet, Denoise and Redux 🎞️ Finalized the video using Wan2.1 + CausVid + VACE The result? Custom, controllable, cinematic videos far beyond the original VEO3. ⚠️ There are still a few scale and quality issues I'm currently working on, but the core process is solid. 📹 I’ll drop a full video tutorial next week. 📁 In the meantime, you can download the workflows, links in the comments (I am using a H100 for it, but probably a A100 is enough).
Lovis Odin89,083 views • 1 year ago

I built a bot on an ESP32 that can create full projects by itself. Ask it to generate images, videos, 3D, build a website and publish it, it does everything autonomously. Powered by Claude Opus 4.6 for code, visual content generated with fal, bot powered via OpenClaw🦞 The skills to generate project with fal are here All running on a tiny M5Stack Core2.
Lovis Odin50,520 views • 8 months ago

Everybody speak about consistent character for video generation as Minimax, Kling etc... But nothing looking super stable. And so I trained for the first time a LoRA model on Hunyuan video model (open source) on a real person. It take approximatly 15h of training on a A100 GPU with 50 videos. the result is pretty good !! With more training it will allow to have even better result. The result was generated inside ComfyUI. All this video have been generated in AI. Check at , we are doing cool stuff :)
Lovis Odin93,560 views • 1 year ago