
Pavel
@Passer1dae • 1,176 subscribers
50% digital artist 40% indie game developer 10% graphics programmer
Videos

HTrace: Ambient Occlusion V2 is finally released on the Unity Asset Store and on our Patreon! Nearly a year of research went into this new version, especially in the areas of hardware ray tracing, denoising, and improvements to GTAO tech. We also applied everything we learned during the development of our other assets. And our documentation is better than ever, with visual examples and setup guides: Available for HDRP, URP, or as a bundle: Asset Store - Patreon - #gamedev #indiedev #unity3d #raytracing
Pavel11,636 просмотров • 2 месяцев назад

Updated GTAO as well. Visibility Bitmasks + new min radius in pixels (alongside the base one in meters) and a reworked falloff capture both small details and distant occlusion surprisingly well for a screen-space solution #gamedev #indiedev #unity3d #raytracing
Pavel10,897 просмотров • 3 месяцев назад

Adaptive Resolution for AO: splits the screen into 2x2 tiles and traces at 0.25🟩, 0.5🟨, or 1.0🟥resolution based on geometry uniformity within a tile / disocclusion. Then uses 2-frame temporal upscaling to approach near full-res quality. #gamedev #indiedev #unity3d #raytracing
Pavel11,448 просмотров • 4 месяцев назад

Here's our new SSGI asset with a focus on highly responsive and accurate denoising, using ReSTIR ray validation. Both HDRP and URP are supported. It’s currently in Beta, but already available (along with our other assets!) on our Patreon: #gamedev #indiedev #unity3d #raytracing
Pavel11,688 просмотров • 1 год назад
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