CTO at TotalView, pushing reality capture rendering forward outside of the game industry.
Also founder of @VoxelPlugin
You can DM me on discord @ phyronnaz
Shorts
I got tired of Unreal's debug drawing performance, so I made my own system today. Drawing +50M points just works now :) It's open source (link below)
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In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can! Here I'm making a simple cave with 3 meshes