
Poggu
@poggu__ • 5,899 subscribers
Uninteresting person that sometimes does cool stuff (I think). You can find me on the AlliedModders discord: https://t.co/7fx5wH9T0A
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We just figured out what cases the "boost bug", it's the fucking ragdolls. Whenever you die while standing on a ragdoll your client side collision will be permanently disabled for that player. This happens because the game disables player collision whenever your ragdoll touches another ragdoll, the ragdoll entity is actually the same entity as your entire player. You can reproduce this by killing a bot, standing on his ragdoll and then killing yourself, next round you'll have "boost bug". Also to clarify, "boost" is incorrect, all the collision from all sides will be broken, not just when boosting. By running "cl_player_ragdolls_collide 1" (sv_cheats required) it will completely fix the boost bug, but also enable collisions between ragdolls. This bug pretty much got introduced whenever Valve disabled ragdoll collisions because people were piling them on top of each other. With this information it should be absolutely trivial for Valve to finally fix this bug, it's all about just getting to reproduce the bugs.
Poggu619,895 просмотров • 1 год назад

We debugged another game breaking bug. Sometimes you'd get in a state where shifting in water would still play footsteps. This happens whenever your ragdoll FALLS in water, meaning you have to die on ground and your ragdoll falls into the water, not you dying directly in water. The game is trying to be fancy and add splashing effects to several bones of a ragdoll when a ragdoll touches func_water, however they do this by spawning a water_splasher entity for each bone and parenting/attaching it to it, this entity NEVER gets deleted. Thus when you respawn you still have all the splasher entities on you and whenever they touch water they splash, and these splasher don't care if you are walking or not, they are not supposed to exist on living players. Thanks to silent for finding a reproducible way to do this in an offline match allowing me to debug this.
Poggu355,801 просмотров • 1 год назад
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