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Road to Vostok

@roadtovostok • 42,736 subscribers

A hardcore survival game set in a post-apocalyptic border zone between Finland and Russia. https://t.co/WFtq1xQRjY

Shorts

Here's the first visual representation of the Nomad Gathering. In the future, this gathering "style" will also change from time to time, from calm stuff like this to more extreme direction like fighting, drinking, fireworks etc. Nomad Gathering is an event that unlocks after a certain day (requires also good Nomad Reputation) and appears in some of the Area 05 map once a week.

Here's the first visual representation of the Nomad Gathering. In the future, this gathering "style" will also change from time to time, from calm stuff like this to more extreme direction like fighting, drinking, fireworks etc. Nomad Gathering is an event that unlocks after a certain day (requires also good Nomad Reputation) and appears in some of the Area 05 map once a week.

12,275 görüntüleme

Next Fest (Build 2) is just around the corner (Oct. 13) and it's time to start preparing your winter jackets :) - Winter mode unlocked - Body Temp vital activated - Heat sources activated - Clothing insulation - Frostbite medical condition

Next Fest (Build 2) is just around the corner (Oct. 13) and it's time to start preparing your winter jackets :) - Winter mode unlocked - Body Temp vital activated - Heat sources activated - Clothing insulation - Frostbite medical condition

106,310 görüntüleme

Had a dream about moving 3D door handles (not really) and decided to betray my beloved static 2D photo texture handles after many years of long-lasting friendship. With moving 3D door handles, I think it's safe to assume that we are now entering the AAA-gaming space :)

Had a dream about moving 3D door handles (not really) and decided to betray my beloved static 2D photo texture handles after many years of long-lasting friendship. With moving 3D door handles, I think it's safe to assume that we are now entering the AAA-gaming space :)

42,739 görüntüleme

Here's the first test weapon animation (WIP). Designing an "indie-friendly" FPS animation system is quite a challenging and slow process, but it is starting to look quite promising.

Here's the first test weapon animation (WIP). Designing an "indie-friendly" FPS animation system is quite a challenging and slow process, but it is starting to look quite promising.

85,219 görüntüleme

Here's a small clip from the customized billboard and shadow faking system that I ported to Godot yesterday. This solution plays a key role in optimizing dense forests and other possible large areas. The test area shown in the video is 1x1km in size.

Here's a small clip from the customized billboard and shadow faking system that I ported to Godot yesterday. This solution plays a key role in optimizing dense forests and other possible large areas. The test area shown in the video is 1x1km in size.

59,454 görüntüleme

Videos