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The porting is progressing well. This week I started rebuilding the maps, added inertia system and created shaders for the weapon optics.

214,607 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von HackDotSlash
HackDotSlashvor 2 Jahren

I absolutely love your testing builds, all the exposed components to change live. Great stuff!

Profilbild von OPEN
OPENvor 1 Jahr

From the wilderness to futuristic cities, your OP3N adventure starts here. Join our Discord channel and become part of the community!

Profilbild von StayAtHomeDev - Making Children of Kronos
StayAtHomeDev - Making Children of Kronosvor 2 Jahren

Looking great! Love to see it

Profilbild von Damian Speyerer
Damian Speyerervor 2 Jahren

No inertia. Stop don't do it!

Profilbild von 🫧 Rug Cleaning Simulator 🫧
🫧 Rug Cleaning Simulator 🫧vor 2 Jahren

Is this in Godot?

Profilbild von Buzz
Buzzvor 2 Jahren

Sorry, haven't been checking out the regular updates...but I am guessing the "porting" is to move away from Unity?

Profilbild von FedePohl
FedePohlvor 2 Jahren

Nice, i didn't thought that godot was capable of this

Profilbild von ygorlaw
ygorlawvor 2 Jahren

@rustenico

Profilbild von pradaspain
pradaspainvor 2 Jahren

I can't wait to play on XBOX 🎮 😍 💚 🇪🇸

Profilbild von R3ZNAD
R3ZNADvor 2 Jahren

I feel like the reticle's movements in the holo not right should work on that..

Profilbild von Mate Sršen
Mate Sršenvor 2 Jahren

@Akien I hope one day when the porting work is done (or mostly done) you'll have time to write a bit about how it went - maybe some broader positives and negatives and/or pain points to watch out for. 👍

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