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The porting is progressing well. This week I started rebuilding the maps, added inertia system and created shaders for the weapon optics.

214,622 次观看 • 3 年前 •via X (Twitter)

11 条评论

HackDotSlash 的头像
HackDotSlash3 年前

I absolutely love your testing builds, all the exposed components to change live. Great stuff!

OPEN 的头像
OPEN1 年前

From the wilderness to futuristic cities, your OP3N adventure starts here. Join our Discord channel and become part of the community!

StayAtHomeDev - Making Children of Kronos 的头像
StayAtHomeDev - Making Children of Kronos3 年前

Looking great! Love to see it

Damian Speyerer 的头像
Damian Speyerer3 年前

No inertia. Stop don't do it!

🫧 Rug Cleaning Simulator 🫧 的头像
🫧 Rug Cleaning Simulator 🫧3 年前

Is this in Godot?

Buzz 的头像
Buzz3 年前

Sorry, haven't been checking out the regular updates...but I am guessing the "porting" is to move away from Unity?

FedePohl 的头像
FedePohl3 年前

Nice, i didn't thought that godot was capable of this

ygorlaw 的头像
ygorlaw3 年前

@rustenico

pradaspain 的头像
pradaspain3 年前

I can't wait to play on XBOX 🎮 😍 💚 🇪🇸

R3ZNAD 的头像
R3ZNAD3 年前

I feel like the reticle's movements in the holo not right should work on that..

Mate Sršen 的头像
Mate Sršen3 年前

@Akien I hope one day when the porting work is done (or mostly done) you'll have time to write a bit about how it went - maybe some broader positives and negatives and/or pain points to watch out for. 👍

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