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Sean // Game Dev🥀

@sean_gause16,845 subscribers

Artist, Dev. Making Hear Tell of Hauntings, a spaghetti-western survival horror game. 🦌 Wishlist it below!

Shorts

Here's a better idea of how parallax can be used to fake interiors in games

Here's a better idea of how parallax can be used to fake interiors in games

866,810 görüntüleme

The same principle can be used to fake things like windows and building interiors, as seen here. Ignore the placeholder assets.

The same principle can be used to fake things like windows and building interiors, as seen here. Ignore the placeholder assets.

171,918 görüntüleme

item inspection works now. haha get rotated idiot

item inspection works now. haha get rotated idiot

33,348 görüntüleme

Crouching. Not bad for half a day of work.

Crouching. Not bad for half a day of work.

44,650 görüntüleme

This is not intended behavior... but it IS funny.

This is not intended behavior... but it IS funny.

447,502 görüntüleme

Saw some discussion of the reflections in 007 First Light. As far as I can tell, they use Planar Reflections. Here's the same thing in Unity. Easy to set up, but expensive (which is why it's only used in small, enclosed areas at a lower resolution).

Saw some discussion of the reflections in 007 First Light. As far as I can tell, they use Planar Reflections. Here's the same thing in Unity. Easy to set up, but expensive (which is why it's only used in small, enclosed areas at a lower resolution).

29,849 görüntüleme

Another detail that players can't really see in the game, but I did it anyways. When you cycle the rifle, a new round actually gets moved into the chamber :)

Another detail that players can't really see in the game, but I did it anyways. When you cycle the rifle, a new round actually gets moved into the chamber :)

281,128 görüntüleme

Industry tip that many devs don't know: "Knowing how to animate" is propaganda from BIG 3D to sell more Autodesk subscriptions. If you yell at Blender for enough hours, the animations will simply manifest. ☝️🤓

Industry tip that many devs don't know: "Knowing how to animate" is propaganda from BIG 3D to sell more Autodesk subscriptions. If you yell at Blender for enough hours, the animations will simply manifest. ☝️🤓

55,542 görüntüleme

Crouched movement is now omni-directional, so it blends animations based on her movement direction :)

Crouched movement is now omni-directional, so it blends animations based on her movement direction :)

12,410 görüntüleme

Unity's physics joints don't get along well with parenting, so I wrote a script that fakes some lantern swingy movement. No physics required!💡

Unity's physics joints don't get along well with parenting, so I wrote a script that fakes some lantern swingy movement. No physics required!💡

103,583 görüntüleme

Made a thing in Substance Painter to weather some leather

Made a thing in Substance Painter to weather some leather

50,720 görüntüleme

I wanted to avoid inconsistencies with Adelaide's rifle, so all the logic is coded like the actual gun should behave. It knows when there's a chambered round, when to eject a shell, when she should do the spinny cycle, and so on. Pretty neat!

I wanted to avoid inconsistencies with Adelaide's rifle, so all the logic is coded like the actual gun should behave. It knows when there's a chambered round, when to eject a shell, when she should do the spinny cycle, and so on. Pretty neat!

120,834 görüntüleme

Made her eyes follow the look target faster than her head does. Makes it look more natural!

Made her eyes follow the look target faster than her head does. Makes it look more natural!

45,230 görüntüleme

I am making an indie game, the glass has NO business looking this good 🤤

I am making an indie game, the glass has NO business looking this good 🤤

55,514 görüntüleme

While working on inventory stuff, I sort of accidentally made my game first-person. It breaks pretty much everything, but it's neat!

While working on inventory stuff, I sort of accidentally made my game first-person. It breaks pretty much everything, but it's neat!

29,975 görüntüleme

I love heightmap blending!!! 🤤

I love heightmap blending!!! 🤤

39,991 görüntüleme

So basically my game is RDR2 now

So basically my game is RDR2 now

32,684 görüntüleme

inventory coming along nicely. And it supports non-standard shapes... lots of possibilities!

inventory coming along nicely. And it supports non-standard shapes... lots of possibilities!

17,532 görüntüleme

Added a thing to my swingy lantern script that takes the velocity and uses it to control the volume of the lantern sounds, so moving it around makes more noise :)

Added a thing to my swingy lantern script that takes the velocity and uses it to control the volume of the lantern sounds, so moving it around makes more noise :)

20,239 görüntüleme

New character animation coming along nicely 👍

New character animation coming along nicely 👍

27,254 görüntüleme

Videos

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