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Sean // Game Dev🥀

@sean_gause • 17,932 subscribers

Artist, Dev. Making Hear Tell of Hauntings, a spaghetti-western survival horror game. 🦌 Wishlist it below!

Shorts

"Only Rockstar games can do this" one guy with zero budget making an indie game in his bedroom:

"Only Rockstar games can do this" one guy with zero budget making an indie game in his bedroom:

2,638,742 次观看

Here's a better idea of how parallax can be used to fake interiors in games

Here's a better idea of how parallax can be used to fake interiors in games

867,382 次观看

I'm no expert, but I think I may have exported these animations incorrectly.

I'm no expert, but I think I may have exported these animations incorrectly.

333,935 次观看

Some people said the effect was a bit cartoony or distracting. Thankfully, the customization options I added make this an easy fix! Here's an example of a different version with a gentle gradient:

Some people said the effect was a bit cartoony or distracting. Thankfully, the customization options I added make this an easy fix! Here's an example of a different version with a gentle gradient:

73,901 次观看

The same principle can be used to fake things like windows and building interiors, as seen here. Ignore the placeholder assets.

The same principle can be used to fake things like windows and building interiors, as seen here. Ignore the placeholder assets.

171,918 次观看

I've received a few comments about my wall shader not being "immersive", but I cannot imagine anything less immersive than the strangely common alternative:

I've received a few comments about my wall shader not being "immersive", but I cannot imagine anything less immersive than the strangely common alternative:

43,697 次观看

This is not intended behavior... but it IS funny.

This is not intended behavior... but it IS funny.

447,502 次观看

Another detail that players can't really see in the game, but I did it anyways. When you cycle the rifle, a new round actually gets moved into the chamber :)

Another detail that players can't really see in the game, but I did it anyways. When you cycle the rifle, a new round actually gets moved into the chamber :)

281,128 次观看

Unity 6 finally has a pretty great water system. This was available but lacked a ton of features in the last version I was on. Previously you either had to be a shader wizard or get something inferior on the asset store. Glad this was finally realized.

Unity 6 finally has a pretty great water system. This was available but lacked a ton of features in the last version I was on. Previously you either had to be a shader wizard or get something inferior on the asset store. Glad this was finally realized.

56,580 次观看

Crouching. Not bad for half a day of work.

Crouching. Not bad for half a day of work.

45,303 次观看

Unity's physics joints don't get along well with parenting, so I wrote a script that fakes some lantern swingy movement. No physics required!💡

Unity's physics joints don't get along well with parenting, so I wrote a script that fakes some lantern swingy movement. No physics required!💡

103,648 次观看

Industry tip that many devs don't know: "Knowing how to animate" is propaganda from BIG 3D to sell more Autodesk subscriptions. If you yell at Blender for enough hours, the animations will simply manifest. ☝️🤓

Industry tip that many devs don't know: "Knowing how to animate" is propaganda from BIG 3D to sell more Autodesk subscriptions. If you yell at Blender for enough hours, the animations will simply manifest. ☝️🤓

55,704 次观看

item inspection works now. haha get rotated idiot

item inspection works now. haha get rotated idiot

33,781 次观看

I wanted to avoid inconsistencies with Adelaide's rifle, so all the logic is coded like the actual gun should behave. It knows when there's a chambered round, when to eject a shell, when she should do the spinny cycle, and so on. Pretty neat!

I wanted to avoid inconsistencies with Adelaide's rifle, so all the logic is coded like the actual gun should behave. It knows when there's a chambered round, when to eject a shell, when she should do the spinny cycle, and so on. Pretty neat!

120,834 次观看

Saw some discussion of the reflections in 007 First Light. As far as I can tell, they use Planar Reflections. Here's the same thing in Unity. Easy to set up, but expensive (which is why it's only used in small, enclosed areas at a lower resolution).

Saw some discussion of the reflections in 007 First Light. As far as I can tell, they use Planar Reflections. Here's the same thing in Unity. Easy to set up, but expensive (which is why it's only used in small, enclosed areas at a lower resolution).

30,094 次观看

Made a thing in Substance Painter to weather some leather

Made a thing in Substance Painter to weather some leather

50,808 次观看

Made her eyes follow the look target faster than her head does. Makes it look more natural!

Made her eyes follow the look target faster than her head does. Makes it look more natural!

45,230 次观看

I am making an indie game, the glass has NO business looking this good 🤤

I am making an indie game, the glass has NO business looking this good 🤤

55,514 次观看

Quick shimmery shader I made for interactables (items, crates, etc) ✨ Fully customizable and it fades with camera distance. Players that want a more 'immersive' experience can reduce the effect or turn it off entirely :)

Quick shimmery shader I made for interactables (items, crates, etc) ✨ Fully customizable and it fades with camera distance. Players that want a more 'immersive' experience can reduce the effect or turn it off entirely :)

10,129 次观看

Videos

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