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snek3d

@snek3d • 7,868 subscribers

|🔞NSFW Warning | Blender Generalist / Shader Enjoyer Dscrd: gpMS79fERj

Shorts

Unfortunately, the road is long...

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Unfortunately, the road is long...

148,679 views

Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

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Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

382,312 views

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

340,720 views

Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

192,856 views

Testing with animation of the body. Internal pressure still isn't right.

Testing with animation of the body. Internal pressure still isn't right.

24,312 views

Physics effect is a bit subtle. Probably not worth it for general animation.

Physics effect is a bit subtle. Probably not worth it for general animation.

13,684 views

You wouldn't give a snake eyelashes...

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You wouldn't give a snake eyelashes...

109,513 views

Happy Easter!

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Happy Easter!

66,854 views

See replies for download.

See replies for download.

27,794 views

[WIP] Guess who's got scales... (normal maps done)

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[WIP] Guess who's got scales... (normal maps done)

57,420 views

[WIP] Hypno & Outline shaders converted over to Unity.

[WIP] Hypno & Outline shaders converted over to Unity.

26,224 views

[Quick sculpt] Sometimes they need that extra push...

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[Quick sculpt] Sometimes they need that extra push...

49,384 views

Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

27,638 views

Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

33,510 views

WIP. Don't forget to stretch!

WIP. Don't forget to stretch!

20,103 views

[WIP] My first real attempt at using the pose library.

[WIP] My first real attempt at using the pose library.

17,602 views

Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

18,735 views

WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

18,789 views

Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

14,134 views

Preview from the side.

Preview from the side.

10,227 views

Videos

[WIP] Progress is slow but in the process of turning her into a full model...
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Merry Christmas!
1:20

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Merry Christmas!

snek3d

177,451 views • 9 months ago

Experimenting...
0:38

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Experimenting...

snek3d

117,589 views • 8 months ago

Download link in replies. See CHANGELOG.txt for everything.
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Very quick speed sculpt. No refs used but I hope you can see the influences <3
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Sculpting maw practice, making use of the multi-resolution modifier. Rendered with a mix of Cycles & Eevee.
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Did some model cleanup today. But I feel like I've forgotten something...
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[Prequel] When food's stuck around... Try pushing down...
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