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Sculpting maw practice, making use of the multi-resolution modifier. Rendered with a mix of Cycles & Eevee.

46,695 просмотров • 6 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля snek3d
snek3d6 месяцев назад

Last bit, in the future I might experiment with non traditional mouth coloring as sometimes it looks cool imo.

Фото профиля snek3d
snek3d6 месяцев назад

I was also experimenting with a custom roughness map (darker areas appear wetter). I mainly guessed where saliva would build up... I made this in sculpt mode using color attributes and baked the results into the remesh.

Фото профиля snek3d
snek3d6 месяцев назад

Looking at references of real snakes. I sculpted each part of the mouth indivisually then using a remesh to bake all the details from the folds.

Фото профиля Danza ‏🇬🇧🎨
Danza ‏🇬🇧🎨6 месяцев назад

I am so excited for this project it looks stunning so far🎉🎉🎉

Фото профиля snek3d
snek3d6 месяцев назад

unfortunately, that's it. just practicing and it's not really in a good place to be a full model.

Фото профиля snek3d
snek3d6 месяцев назад

For the retopology I only used the remesh and a shrinkwrap modifier before setup up the multi-res. I did this because I wanted to animate the result a bit but not put much effort into manually remeshing.

Фото профиля Stickat
Stickat6 месяцев назад

ough I wanna go in there....

Фото профиля Queen of Cinders
Queen of Cinders6 месяцев назад

Will you be releasing a model with this mouth sculpt one day?

Фото профиля snek3d
snek3d6 месяцев назад

Naaaaah, unfortunately the sculpts are all one-time things as the effort to release a model goes from a day to weeks lol.

Фото профиля Dev
Dev6 месяцев назад

hey could you show the mouth topology please?

Фото профиля snek3d
snek3d6 месяцев назад

It's erm... something lol. I just quickly remeshed instead of manual retopo.

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