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Techartist

@techartist_ • 17,000 subscribers

Part engineer, part artist, mostly curious. Making the internet more 3D than it should be.

Shorts

From sketch to home, built in 3D with Claude Opus 5.5 using Three.js + TSL. The architecture evolves through four stages: first lines, massing, detail, and finished home.

From sketch to home, built in 3D with Claude Opus 5.5 using Three.js + TSL. The architecture evolves through four stages: first lines, massing, detail, and finished home.

330,510 views

Continuing with architecture explorations, I made an adaptive micro apartment in 3D with Claude Opus 5.5 using Three.js + TSL. The apartment transforms with the rhythm of the day, shifting from workspace to kitchen, entertaining space, and finally a bedroom at night.

Continuing with architecture explorations, I made an adaptive micro apartment in 3D with Claude Opus 5.5 using Three.js + TSL. The apartment transforms with the rhythm of the day, shifting from workspace to kitchen, entertaining space, and finally a bedroom at night.

42,881 views

Grok 4.6 continues to impress me with how far it can take a visual concept. Built this interactive 3D Japanese riverside town with a tram and station, shrine, bridge, cherry blossoms, flowing river, atmosphere and changing lighting.

Grok 4.6 continues to impress me with how far it can take a visual concept. Built this interactive 3D Japanese riverside town with a tram and station, shrine, bridge, cherry blossoms, flowing river, atmosphere and changing lighting.

61,270 views

A real-time coastal simulation in Three.js, pairing a shallow-water solver with breaking swells, whitewater, wet sand and shoreline exploration. Open source code in the post below.

A real-time coastal simulation in Three.js, pairing a shallow-water solver with breaking swells, whitewater, wet sand and shoreline exploration. Open source code in the post below.

22,168 views

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

173,016 views

Coded with Claude Sonnet 5 using Three.js, a fantasy singularity observatory featuring orbital satellites, accretion disks, polar jets, and holographic panels.

Coded with Claude Sonnet 5 using Three.js, a fantasy singularity observatory featuring orbital satellites, accretion disks, polar jets, and holographic panels.

64,880 views

You can just code beautiful 3D worlds with AI and Three.js. Here’s the workflow I use ↓

You can just code beautiful 3D worlds with AI and Three.js. Here’s the workflow I use ↓

56,697 views

I made a tiny ocean in a glass bottle with beautiful marine life, then gave it its own stage and theatrical lighting. Built in 3D entirely with code using Kimi K3.

I made a tiny ocean in a glass bottle with beautiful marine life, then gave it its own stage and theatrical lighting. Built in 3D entirely with code using Kimi K3.

29,166 views

Made a 3D construction simulation where an autonomous site erects a five storey building component by component, with crane lifts, material deliveries, fastening robots and structural validation. Built with Three.js, WebGPU and Rapier. Showed main stages to keep the video short.

Made a 3D construction simulation where an autonomous site erects a five storey building component by component, with crane lifts, material deliveries, fastening robots and structural validation. Built with Three.js, WebGPU and Rapier. Showed main stages to keep the video short.

32,133 views

Built an interactive 3D mechanical chronograph with real-time control of winding, escapement, power and chronograph systems with slow-motion inspection. Ideal for horology education, museums, product showcases and interactive web experiences. Open source code ↓

Built an interactive 3D mechanical chronograph with real-time control of winding, escapement, power and chronograph systems with slow-motion inspection. Ideal for horology education, museums, product showcases and interactive web experiences. Open source code ↓

20,100 views

Proof that maths is beautiful. • Featuring Calabi–Yau-inspired geometry, a Lidinoid surface and an Orrery hypersurface • Built with Three.js, GLSL shaders and marching tetrahedra

Proof that maths is beautiful. • Featuring Calabi–Yau-inspired geometry, a Lidinoid surface and an Orrery hypersurface • Built with Three.js, GLSL shaders and marching tetrahedra

27,207 views

Built my version of an interactive 3D V8 engine sim with real-time procedural kinematics and RPM controls. Didn't use Fable 5, and the AI I used actually costs less than Opus.

Built my version of an interactive 3D V8 engine sim with real-time procedural kinematics and RPM controls. Didn't use Fable 5, and the AI I used actually costs less than Opus.

42,656 views

As the Grok 4.6 release approaches, Grok 4.5 seems to be ageing like fine wine. Built an orbital assembly simulation around a colossal spacecraft, with robotic manipulators, hull installation, active welding and surrounding traffic, using Three.js.

As the Grok 4.6 release approaches, Grok 4.5 seems to be ageing like fine wine. Built an orbital assembly simulation around a colossal spacecraft, with robotic manipulators, hull installation, active welding and surrounding traffic, using Three.js.

24,224 views

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

83,844 views

Made an interactive Earth network with orbiting satellites, city ground stations and animated data links. Clicking a node transmits data.

Made an interactive Earth network with orbiting satellites, city ground stations and animated data links. Clicking a node transmits data.

21,910 views

Asked ChatGpt 5.6 Sol to enhance the 3D countryside alpine mini world further.

Asked ChatGpt 5.6 Sol to enhance the 3D countryside alpine mini world further.

24,570 views

The Prediction Horizon - NOW marks the present, branching paths map possible futures, and controls alter uncertainty, horizon and noise as evidence reshapes predictions. - Built it with Vanilla JavaScript

The Prediction Horizon - NOW marks the present, branching paths map possible futures, and controls alter uncertainty, horizon and noise as evidence reshapes predictions. - Built it with Vanilla JavaScript

15,395 views

An interactive Moon base at the boundary of lunar day and night, featuring habitats, solar arrays, moving rovers, drone patrols, research facilities and responsive lighting, built in Three.js.

An interactive Moon base at the boundary of lunar day and night, featuring habitats, solar arrays, moving rovers, drone patrols, research facilities and responsive lighting, built in Three.js.

15,212 views

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

25,221 views

Interactive Alpha Stirling engine simulation with animated kinematics, heat-driven motion and particle gas dynamics. Coded with ChatGPT 5.5 using Three.js

Interactive Alpha Stirling engine simulation with animated kinematics, heat-driven motion and particle gas dynamics. Coded with ChatGPT 5.5 using Three.js

20,719 views

Videos