
Tore Lervik
@toreler • 3,516 subscribers
Unreal enthusiast Creator of MeshBlend & MeshPack https://t.co/A0D4UalCZe bluesky: https://t.co/rxDU6LNDG8
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Videos

Really excited to finally release FPOM! 🥳 It's a Parallax Occlusion Mapping shader I made with the goal of having an alternative for Nanite Displacement that looks good for a fraction of the cost. It's direction aware, meaning it follows the UVs direction even if they are scaled, flipped or rotated. It Works with Landscape, Mesh Terrain, Meshes and Decals. Check it out on Fab! #gamedev Unreal Engine
Tore Lervik52,819 views • 6 days ago

Always been annoyed that nanite displacement is relative to the scale of the mesh, so I fixed it! The scene has a world aligned material where the displacement is static regardless of mesh scale. This engine change allows me to have different scales on the meshes without any issues. The meshes are then blended with MeshBlend to make it look like one surface. Cobblestone is always a favorite for testing displacement 😄 #gamedev Unreal Engine
Tore Lervik58,304 views • 20 days ago

Note to self: Don't forget the Tadpole when going out exploring Subnautica
Tore Lervik177,105 views • 3 months ago

Feels different when there are no seams! 😄 Just playing with MeshBlend today. #ue5 #gamedev
Tore Lervik191,908 views • 1 year ago