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Tore Lervik

@toreler3,263 subscribers

Unreal enthusiast Creator of MeshBlend & MeshPack https://t.co/A0D4UalCZe bluesky: https://t.co/rxDU6LNDG8

Shorts

Our brain is incredible at detecting edges, to the point where too much visual clutter can make it harder for players to focus on what matters. Blending meshes isn't always about making it look good but helping the important stuff "pop". Used MeshBlend and a "Find edges" filter to visualize. #gamedev #UnrealEngine #UnrealEngine5

Our brain is incredible at detecting edges, to the point where too much visual clutter can make it harder for players to focus on what matters. Blending meshes isn't always about making it look good but helping the important stuff "pop". Used MeshBlend and a "Find edges" filter to visualize. #gamedev #UnrealEngine #UnrealEngine5

127,059 просмотров

Targeting end of July on Fab! 🪄👀

Targeting end of July on Fab! 🪄👀

106,112 просмотров

Landscapes with overhang. What is this magic? 👀 Mesh Terrain in UE 5.8 is shaping up nicely! Really like that I can have sculpt layers that I can then move, rotate and resize. #UE5 #gamedev

Landscapes with overhang. What is this magic? 👀 Mesh Terrain in UE 5.8 is shaping up nicely! Really like that I can have sculpt layers that I can then move, rotate and resize. #UE5 #gamedev

36,253 просмотров

Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects? Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC.

Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects? Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC.

70,275 просмотров

How many rocks? MeshBlend started out as a way to make terrain look nice in games. It has grown a bit since it's inception 17 months ago! #gamedev Unreal Engine

How many rocks? MeshBlend started out as a way to make terrain look nice in games. It has grown a bit since it's inception 17 months ago! #gamedev Unreal Engine

16,360 просмотров

Videos

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Note to self: Don't forget the Tadpole when going out exploring Subnautica

Tore Lervik

177,105 просмотров • 2 месяцев назад

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The new PCG Mode in Unreal Engine 5.7 is pretty nice!

Tore Lervik

26,103 просмотров • 8 месяцев назад

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