
Tore Lervik
@toreler • 3,671 subscribers
Unreal enthusiast Creator of MeshBlend & MeshPack https://t.co/A0D4UalCZe bluesky: https://t.co/rxDU6LNDG8
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Really excited to finally release FPOM! 🥳 It's a Parallax Occlusion Mapping shader I made with the goal of having an alternative for Nanite Displacement that looks good for a fraction of the cost. It's direction aware, meaning it follows the UVs direction even if they are scaled, flipped or rotated. It Works with Landscape, Mesh Terrain, Meshes and Decals. Check it out on Fab! #gamedev Unreal Engine
Tore Lervik53,912 次观看 • 1 个月前

Always been annoyed that nanite displacement is relative to the scale of the mesh, so I fixed it! The scene has a world aligned material where the displacement is static regardless of mesh scale. This engine change allows me to have different scales on the meshes without any issues. The meshes are then blended with MeshBlend to make it look like one surface. Cobblestone is always a favorite for testing displacement 😄 #gamedev Unreal Engine
Tore Lervik58,440 次观看 • 2 个月前