
TUATARA ➡️ Gamescom
@Tuatara_Games • 12,086 subscribers
VFX and tech art co-dev studio. Game developers. Founded by @klemen_lozar
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Procedural lighting!💡 Using the Red & Green channels of a low resolution unfiltered noise texture, we can control the X & Y position coordinates of a sphere mask and fake dynamic lighting #gamedev #VFX #realtimeVFX #UnrealEngine #UnrealEngine5
TUATARA ➡️ Gamescom14,708 просмотров • 5 месяцев назад

You can use the Rotator node to spirally distort texture UVs. Adding or multiplying it with a sphere mask and a time parameter will allow you to have full control over the speed, center, and edges of the texture #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine
TUATARA ➡️ Gamescom29,026 просмотров • 2 лет назад

Take a look at some of the dynamic FX we developed for #Godfall with Counterplay Games. A suite of vertex shader driven tools, smoke columns, meteor, and falling ash systems. All scalable, customizable, and optimized to keep CPU cost low #realtimevfx #vfx #gamedev #unrealengine
TUATARA16,298 просмотров • 1 год назад
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