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Taelin

@VictorTaelin79,550 subscribers

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first ray tracing demo on Bend2! looks unimpressive til you realize there's no shader nor opengl buffers on EVERY frame, it: - allocates a "quadtree JSON" with 1 million objects (??) - ray-traces over it, using a Python-ish marcher - renders every pixel to the screen - collects the entire structure and it still renders at ~80 FPS on 1024x1024 with no leaks and no stop-the-world garbage collection. it just keeps going again this is not optimized in any sensible way. this is rendering 3d graphics by allocating a massive JSON on every frame and then ray tracing and consuming it whole inside the Apple M4 GPU. and somehow it works I'm soo happy I finally have time to play with my creation 🥺

first ray tracing demo on Bend2! looks unimpressive til you realize there's no shader nor opengl buffers on EVERY frame, it: - allocates a "quadtree JSON" with 1 million objects (??) - ray-traces over it, using a Python-ish marcher - renders every pixel to the screen - collects the entire structure and it still renders at ~80 FPS on 1024x1024 with no leaks and no stop-the-world garbage collection. it just keeps going again this is not optimized in any sensible way. this is rendering 3d graphics by allocating a massive JSON on every frame and then ray tracing and consuming it whole inside the Apple M4 GPU. and somehow it works I'm soo happy I finally have time to play with my creation 🥺

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Videos

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Pokémon Red gameplay

Taelin

3,635,010 views • 2 years ago

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opus 5 test

Taelin

37,722 views • 1 month ago

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GPT-5 basically one-shot this

Taelin

82,695 views • 1 year ago

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