Загрузка видео...

Не удалось загрузить видео

На главную

I've added a function to copy selected UV islands to the Windows clipboard as a transparent picture, for use as a selection mask in Photoshop (still need to figure out UV margins)

118,477 просмотров • 1 год назад •via X (Twitter)

Комментарии: 6

Фото профиля MMMMERUTIIIIIIII-CHAN 🔮👑
MMMMERUTIIIIIIII-CHAN 🔮👑1 год назад

OMG! This is very useful!

Фото профиля WeswesO
WeswesO1 год назад

Fnk cool , keep it up , ur stuff is awesome

Фото профиля Roxie Riley😼💙
Roxie Riley😼💙1 год назад

@weebshavegay @MilkMommyTV

Фото профиля 4liceD
4liceD1 год назад

ok ngl, that's actually big w

Фото профиля vixianuwu (estrogen edition)
vixianuwu (estrogen edition)1 год назад

hai you are a god

Фото профиля P4pr1ka🍉
P4pr1ka🍉1 год назад

Bless you for this

Похожие видео

🎓Learn how to create a powerful Torn Fabric smart material in a matter of seconds in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ____________________________________________________ In this video, the steps are as follows: 1. Create a base fill layer containing no information. We will use this layer to call out the core effects. Add a black mask to this layer and inside that mask add a paint layer and draw a simple pill shape. 2. Next, add a blur directional and be sure the direction is the same direction that your fabric is flowing to. 3. Add a UV border generator set to subtract to mask out any uv seams followed by an anchorpoint. Additionally, add a messy Fibers 3 fill layer set to overlay. 4. Use a levels to adjust the mask along with a sharpen filter. A warp filter should also be added to introduce some randomness. Add an anchor point at the top of the mask as well. 5. Create another fill layer with its opacity channel set to black and apply a black mask to the fill layer. Inside its mask retrieve the anchorpoint information from the previous fill layer. 6. Create an additional fill layer with a bright diffuse color along with a black mask applied to it. Add the anchorpoint information from the previous mask into its mask as well and this should give us some white fibers on the edges. Now we have a torn fabric effect wherever we paint using the paint layer created inside the callout mask! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #tutorial #3dmodeling #hardsurface #texturing

Cohen Brawley

78,791 просмотров • 2 лет назад