
Haï~
@vr_hai • 13,676 subscribers
Software engineer. Building tools to benefit the users; not the platforms. https://t.co/8gVOqBxdCZ You can support me on Patreon: https://t.co/fs8aDy5TyM
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I am releasing "Skinned Mesh Constraint Builder". Avatars like Milltina are weight painted in such a way that attaching objects or particles to the body isn't as straightforward as parenting to one bone. Use this tool to attach a GameObject to a polygon, like weight painting.
Haï~534,318 views • 1 year ago

If you own a robotic arm, other users can now remotely move it with standard DPS or SPS lights, using this new open-source software that I am releasing today. No special setup is needed from the other users. If they already have lights, they can control it, no program necessary.
Haï~261,989 views • 1 year ago
0:53
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"mate sometimes I wonder if I should just go ahead and make a H game" "I honestly just assumed you were" 😭
Haï~108,453 views • 8 months ago

Blendshape Viewer has been updated to V3. This tool lets you visualize which area of a model is affected by a blendshape, and change its value. From now on, you can press the ALT key to compare the blendshape. This version should also run faster on models with lots of shapes.
Haï~23,187 views • 2 months ago

I use Starmesh to add some low-commitment mesh modifications to my avatars.
Haï~93,937 views • 2 years ago
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