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Haï~

@vr_hai13,419 subscribers

Software engineer. Building tools to benefit social VR users; not platforms. https://t.co/8gVOqBxdCZ You can support me on Patreon: https://t.co/fs8aDy5TyM

Shorts

Even if it makes no sense that physics impacts cause my virtual head to move in the mirror while my real VR viewpoint is not moving, I sort of like it this way.

Even if it makes no sense that physics impacts cause my virtual head to move in the mirror while my real VR viewpoint is not moving, I sort of like it this way.

125,654 просмотров

I've just had a realization that if you change the relative position of the lower leg bone, it may be possible to avoid pinching the knee without having to modify the original model It's only a bandaid though because the knee shading won't look good

I've just had a realization that if you change the relative position of the lower leg bone, it may be possible to avoid pinching the knee without having to modify the original model It's only a bandaid though because the knee shading won't look good

63,122 просмотров

I've had more fun assembling the robotic arm, developing a connector, and rigging it to be used outside its intended purpose, than actually using it for what it was designed for. The device works great, but I'm more thrilled by the technical aspects of it.

I've had more fun assembling the robotic arm, developing a connector, and rigging it to be used outside its intended purpose, than actually using it for what it was designed for. The device works great, but I'm more thrilled by the technical aspects of it.

39,691 просмотров

I'm confused at how the physics animation and IK system I've been trying to improve lately has been working in cases that I never intended it to. It was just supposed to be for avatar-to-avatar interactions

I'm confused at how the physics animation and IK system I've been trying to improve lately has been working in cases that I never intended it to. It was just supposed to be for avatar-to-avatar interactions

15,477 просмотров

I've just spent 3 hours in Resonite trying to solo ProtoFlux without any tutorials or mentor, and ended up building an OSCQuery bridge so that Resonite may communicate with my OSC clients through WebSockets.

I've just spent 3 hours in Resonite trying to solo ProtoFlux without any tutorials or mentor, and ended up building an OSCQuery bridge so that Resonite may communicate with my OSC clients through WebSockets.

48,155 просмотров

I derived convex hull mesh colliders from the bones of a SkinnedMesh, to test stuff involving avatars and NPCs having collisions that match closely to the mesh. Doesn't scale, should probably be used only on the local avatar, fun to try. Basis framework

I derived convex hull mesh colliders from the bones of a SkinnedMesh, to test stuff involving avatars and NPCs having collisions that match closely to the mesh. Doesn't scale, should probably be used only on the local avatar, fun to try. Basis framework

16,816 просмотров

I have updated Lightbox Viewer to V2.4.0: - Added new specialized lightboxes. They will only appear if the Light Volumes package is installed. - Lights inside the avatar are no longer disabled by default. - Add support for Poiyomi SSAO and similar effects.

I have updated Lightbox Viewer to V2.4.0: - Added new specialized lightboxes. They will only appear if the Light Volumes package is installed. - Lights inside the avatar are no longer disabled by default. - Add support for Poiyomi SSAO and similar effects.

15,460 просмотров

I've just tried rigidbody compound colliders and now I'm upset =͟͟͞͞ 🪑

I've just tried rigidbody compound colliders and now I'm upset =͟͟͞͞ 🪑

11,356 просмотров

Videos

"mate sometimes I wonder if I should just go ahead and make a H game" "I honestly just assumed you were" 😭
0:53

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Ruining my hips trying to W-sit before 2026 starts

Haï~

79,555 просмотров • 5 месяцев назад

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It's an experimental world about inverse kinematics (IK).

Haï~

361,813 просмотров • 3 лет назад

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More physics animation

Haï~

53,754 просмотров • 4 месяцев назад

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Generated thigh compression blendshapes

Haï~

227,473 просмотров • 2 лет назад

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My next world is an experimental world.

Haï~

240,344 просмотров • 3 лет назад

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Cursed XSOverlay trackers

Haï~

57,638 просмотров • 1 год назад