
Haï~
@vr_hai • 13,419 subscribers
Software engineer. Building tools to benefit social VR users; not platforms. https://t.co/8gVOqBxdCZ You can support me on Patreon: https://t.co/fs8aDy5TyM
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I am releasing "Skinned Mesh Constraint Builder". Avatars like Milltina are weight painted in such a way that attaching objects or particles to the body isn't as straightforward as parenting to one bone. Use this tool to attach a GameObject to a polygon, like weight painting.
Haï~481,263 görüntüleme • 1 yıl önce

If you own a robotic arm, other users can now remotely move it with standard DPS or SPS lights, using this new open-source software that I am releasing today. No special setup is needed from the other users. If they already have lights, they can control it, no program necessary.
Haï~261,320 görüntüleme • 9 ay önce
0:53
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"mate sometimes I wonder if I should just go ahead and make a H game" "I honestly just assumed you were" 😭
Haï~107,395 görüntüleme • 4 ay önce

I've recently contributed an open-source module for the Basis Framework which lets users configure toggles and effects on their avatars. Set blendshapes, shader properties (including swapping textures), and display text. Those are native integrations; not animators.
Haï~20,196 görüntüleme • 1 ay önce

Test in VR with physically simulated head pats, handholding, leg grab, and body collisions in general.
Haï~36,688 görüntüleme • 3 ay önce

It's done! QvPen2Pen 🖍️ Thank you のりろー for the drawings! ❤️ (Video was streamed back to the world using VRCDN)
Haï~179,769 görüntüleme • 3 yıl önce

I use Starmesh to add some low-commitment mesh modifications to my avatars.
Haï~93,732 görüntüleme • 1 yıl önce
0:31
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