
Asher Zhu
@Vuthric • 39,613 subscribers
Director @DuckShakeGames | making the slime game | ex Tech Art R&D @EpicGames LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
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Been studying 3rd person camera and discovered a neat trick from Zelda Walls blocking camera is commonly solved by moving the viewpoint closer. However when the wall is moved away, Link's camera doesn't immediately jump to its original 3rd person position, instead only slowly recovers when there is user input.
Asher Zhu423,705 views • 8 months ago

update on my Slime game💚 I restarted the project from scratch after quitting Epic. Made a new fluid solver that enabled real(?) slime movement and slimeling spawning. Very excited about my plans <3 I've always wanted Splatoon mechanics in dungeons #gamedev #techart #vfx #realtimevfx #UE5
Asher Zhu442,247 views • 1 year ago
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