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#UE5 stock gas simulation supports accurate small model collision (rigid mesh) With some tweaks you can easily do better than the Ghost Rider movie #gamedev #techart #vfx #realtimevfx
20,609 Aufrufe • vor 1 Jahr •via X (Twitter)
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said tweaks: 1) Make sure Distance Field Resolution Scale is high enough

mesh DF can be visualzie using Show - Visualize - Mesh DistanceFields L: 1.0 R: 4.0

2) make sure Mesh Collisions is enabled (on by default) and the collider actor has the same tag listed

3) this should actually be (1) but if you don't know where to even start, download Content Examples. A showcase is located in Niagara_Fluids map

thats cool as hell!

Hahahahah for some reason I love that line so much "Just a few tweaks and you can do better than the Ghost Rider movie" hahahaha 🤣 I almost feel bad for the artists on that movie, except I'm sure they got paid well.

Zing!

oooooh

this rocks

Yes but at what cost 💀 Is it still mega performance heavy?

In the video it's cinematic quality. sim grid was 250^3. cost is pretty high For my game I'm using 120^3. Sim costs 0.7ms (rtx4090). So it will cost around that for average hardware by the time game releases in 2 or 3 years. Justifiable for hero asset like a central campfire
