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#UE5 stock gas simulation supports accurate small model collision (rigid mesh) With some tweaks you can easily do better than the Ghost Rider movie #gamedev #techart #vfx #realtimevfx

20,947 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Asher Zhu
Asher Zhu2 лет назад

said tweaks: 1) Make sure Distance Field Resolution Scale is high enough

Фото профиля Asher Zhu
Asher Zhu2 лет назад

mesh DF can be visualzie using Show - Visualize - Mesh DistanceFields L: 1.0 R: 4.0

Фото профиля Asher Zhu
Asher Zhu2 лет назад

2) make sure Mesh Collisions is enabled (on by default) and the collider actor has the same tag listed

Фото профиля Asher Zhu
Asher Zhu2 лет назад

3) this should actually be (1) but if you don't know where to even start, download Content Examples. A showcase is located in Niagara_Fluids map

Фото профиля DevoidEDH: Giver of Gifts & Mothman Acolyte
DevoidEDH: Giver of Gifts & Mothman Acolyte2 лет назад

thats cool as hell!

Фото профиля ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯
ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯2 лет назад

Hahahahah for some reason I love that line so much "Just a few tweaks and you can do better than the Ghost Rider movie" hahahaha 🤣 I almost feel bad for the artists on that movie, except I'm sure they got paid well.

Фото профиля GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN
GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN2 лет назад

Zing!

Фото профиля Yoeri -Luos- Vleer
Yoeri -Luos- Vleer2 лет назад

oooooh

Фото профиля EspiritoGeek
EspiritoGeek2 лет назад

this rocks

Фото профиля Khen
Khen2 лет назад

Yes but at what cost 💀 Is it still mega performance heavy?

Фото профиля Asher Zhu
Asher Zhu2 лет назад

In the video it's cinematic quality. sim grid was 250^3. cost is pretty high For my game I'm using 120^3. Sim costs 0.7ms (rtx4090). So it will cost around that for average hardware by the time game releases in 2 or 3 years. Justifiable for hero asset like a central campfire

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164,162 просмотров • 2 лет назад