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John Animates

@watchmeanimate18,498 subscribers

// Senior Animator The Mandalorian and Grogu / Astartes II / Blue Beetle / Stranger Things 4 & more ▷ current side project: anim course tbr 2026

Shorts

// walk cycles

// walk cycles

431,205 Aufrufe

// space marine - sprint w/weapons (concepts)

// space marine - sprint w/weapons (concepts)

146,312 Aufrufe

// Astartes

// Astartes

309,346 Aufrufe

// mechanical motion

// mechanical motion

59,419 Aufrufe

hello Blender artists! RT your best work, I'm looking to make new friends! - Julia 💋

hello Blender artists! RT your best work, I'm looking to make new friends! - Julia 💋

210,582 Aufrufe

// prince of persia - gameplay concept (18 yrs old)

// prince of persia - gameplay concept (18 yrs old)

50,935 Aufrufe

// space marine - heavy bolter test

// space marine - heavy bolter test

35,961 Aufrufe

// mech - activation, transformation, fly, land (intro concept)

// mech - activation, transformation, fly, land (intro concept)

64,418 Aufrufe

// Astartes II - SM vs Orcs

// Astartes II - SM vs Orcs

32,355 Aufrufe

// animating a shot for ASTARTES (FINAL) Turn on the 🔊 and enjoy sounds of Gaunts getting destroyed by our fav Marines! btw - this looks final but it's not! .....it's all I can say for now! ;) Appreciate you reading and sharing! 🫶 - maybe if we repost it enough and get this video trending Astartes might show up and say something fun! Syamaaaaaaaa - where you at!!?? ;)

// animating a shot for ASTARTES (FINAL) Turn on the 🔊 and enjoy sounds of Gaunts getting destroyed by our fav Marines! btw - this looks final but it's not! .....it's all I can say for now! ;) Appreciate you reading and sharing! 🫶 - maybe if we repost it enough and get this video trending Astartes might show up and say something fun! Syamaaaaaaaa - where you at!!?? ;)

170,003 Aufrufe

// space marine - locomotion concept

// space marine - locomotion concept

24,734 Aufrufe

// the machines are coming

// the machines are coming

79,168 Aufrufe

// dreadnought vs space marine (concept)

// dreadnought vs space marine (concept)

33,419 Aufrufe

// anim course update huge thanks to everyone who DM'd me about beta testing my upcoming course - Walk Cycles Made Simple - I really appreciate the support! If you don’t hear back from me within two weeks of this post, it means the beta group is complete. But because you took the time to reply, I want to show my appreciation! - Everyone who DM'd me before 10-19-2024 will receive a special discount code that you can stack on top of the launch offer price when the course goes live. the discount codes will be sent out closer to the course launch date, so keep an eye out on inbox! - from left to right 3dsmax / Maya / Blender I'll help you transition seamlessly between 3dsmax, Maya and Blender using a 100% software agnostic approach - no plugins required.

// anim course update huge thanks to everyone who DM'd me about beta testing my upcoming course - Walk Cycles Made Simple - I really appreciate the support! If you don’t hear back from me within two weeks of this post, it means the beta group is complete. But because you took the time to reply, I want to show my appreciation! - Everyone who DM'd me before 10-19-2024 will receive a special discount code that you can stack on top of the launch offer price when the course goes live. the discount codes will be sent out closer to the course launch date, so keep an eye out on inbox! - from left to right 3dsmax / Maya / Blender I'll help you transition seamlessly between 3dsmax, Maya and Blender using a 100% software agnostic approach - no plugins required.

72,405 Aufrufe

// space marine - cinematic (concept)

// space marine - cinematic (concept)

13,917 Aufrufe

// space marine - cinematic (concept) / 🔉on

// space marine - cinematic (concept) / 🔉on

25,563 Aufrufe

// space marine - locomotion (concept) dw_sprint_start / dw_sprint burst / dw_sprint_f

// space marine - locomotion (concept) dw_sprint_start / dw_sprint burst / dw_sprint_f

18,794 Aufrufe

// Mandalorian test 04: side-tracking update

// Mandalorian test 04: side-tracking update

33,291 Aufrufe

// customizing your walk

// customizing your walk

30,203 Aufrufe

// mech iso views

// mech iso views

18,957 Aufrufe

Videos

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// layered workflow

John Animates

187,576 Aufrufe • vor 1 Monat

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// space marine / dreadnoughts

John Animates

60,352 Aufrufe • vor 2 Monaten

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// layered workflow

John Animates

24,176 Aufrufe • vor 1 Monat

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// creature idles

John Animates

34,657 Aufrufe • vor 3 Monaten

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// the blocks

John Animates

167,660 Aufrufe • vor 2 Jahren

// layered anim workflow in action
0:40

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watchmeanimate's profile picture

// layered workflow

John Animates

14,747 Aufrufe • vor 1 Monat

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// layered workflow

John Animates

12,308 Aufrufe • vor 1 Monat

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// a few thoughts on remote work for animators (especially important for aspiring animators) my story: let's rewind the clock back to this animation. You're looking at a very rare 17 year old gameplay prototype animation done for the next gen Prince of Persia series at the time. What crazy about this clip is that it was done by 1 animator in a couple days. I literally saw it animated from start to end with my own eyes. The animation quality in this clip is off the charts, especially when you take into account the animations being released during that era. Now imagine me, in my squeaky chair, swiveling around every few hours to feast my eyes on this animator's dual 27-inch ViewSonic CRT screens. There was an air of magic in those moments, seeing the Prince of Persia coming to life only a few meters from my desk. When I would turn back to try and resume my work, my first thoughts were always "how the heck is he animating so fast and so well!" - What's even more puzzling was how he had so much control over the 3dsmax Biped, it had NO friggen F-curves, for crying out loud! loll - who was this animator? The monitors I would stare at from my desk belonged to Emile Ghorayeb. Just search his name and you'll see his IMDB credits. He was THAT good back then so you can only imagine how insanely good he is right now! Today, he's a very good friend of mine that I love very much and we have a lot of wonderful industry related memories that we share! - why does going to the office matter? Every day going to the office, I'd be really excited to see my team and eager to see what Emile was working on! I couldn't wait to dive into my own animations, driven by the aspiration that one day, just maybe, I could reach a level of skill and finesse comparable to the incredible quality he brought to his animations. - conclusion Remote work is wonderful, don't get me wrong, it's given us all opportunities we would have never had before and I'm super grateful for it. That said, for next generation of talent that hasn't yet experienced it. Try and work from the office, if you can. In my opinion, it's the best place to learn, to get inspired and certainly the best place to make some wonderful friends that will be a part of your animation journey for life! Thanks for reading if you made it this far! ps. turn on the sound and enjoy this rare gem of animation! 💎

John Animates

101,426 Aufrufe • vor 2 Jahren

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// how it starts, how it ends

John Animates

85,593 Aufrufe • vor 2 Jahren