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Zack Snyder Film

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Exploring the visionary worlds and cinematic masterpieces of #ZackSnyder. Submissions: [email protected]

Shorts

Larry Fong shared a clip of a raw IMAX scan from Batman v Superman on Instagram.

Larry Fong shared a clip of a raw IMAX scan from Batman v Superman on Instagram.

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Zack Snyder teaching Michael Jordan how to dance.

Zack Snyder teaching Michael Jordan how to dance.

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"What is Zack Snyder's Justice League rated for? Rated R for? "I think it's rated R for violence and nudity? No, not nudity. That would be cool. "You know, the ratings board doesn't like it when superhero movies are violent. So."

"What is Zack Snyder's Justice League rated for? Rated R for? "I think it's rated R for violence and nudity? No, not nudity. That would be cool. "You know, the ratings board doesn't like it when superhero movies are violent. So."

33,979 просмотров

He never misses.

He never misses.

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Behind the scenes footage of Zack Snyder rehearsing some old school camera effects for Rebel Moon.

Behind the scenes footage of Zack Snyder rehearsing some old school camera effects for Rebel Moon.

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"On Sucker Punch it was funny. I remember I was looking at one of the postings - it just gives you an idea about the internet - and one of the early posts was like 'I like the comic book better than this!' "and I was like 'what?'"

"On Sucker Punch it was funny. I remember I was looking at one of the postings - it just gives you an idea about the internet - and one of the early posts was like 'I like the comic book better than this!' "and I was like 'what?'"

15,297 просмотров

"Zack! Zack! Zack! Zack! Zack! Zack!"

"Zack! Zack! Zack! Zack! Zack! Zack!"

10,984 просмотров

Videos

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Happy Thanksgiving from (part of) Zack Snyder's Justice League.

Zack Snyder Film

149,255 просмотров • 9 месяцев назад

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Costume designer Michael Wilkinson describes changes being made to an earlier version of Henry Cavill's Superman suit after a camera test behind the scenes of Zack Snyder's Man of Steel. "So what we're looking at here is the Superman suit from the second camera test. And the notes we got back from that we're going to make a few adjustments for our next camera test. "We decided that we didn't like this central shape so we've cut that out. We've made a few adjustments to these lines here to act like the idea that it had a more geometric, slightly harder, stronger line through here, a little bit like the cut lines of the human anatomy. "We're making our buckle a little bit bigger. And in general we're just adjusting the thickness of a lot of these pieces so it really feels like they're more integrated with the suit that they just sort of are like almost like an embossing. "And with just some general R&D work that we're doing with the way that the cape attaches to the suit, there's a lot going on here. "You're trying to make something beautiful and sculptural disappear into an impossibly thin membrane here and make it all look as beautiful as possible because we're going to be really close up for a lot of the movies so we're spending a lot of time and resources in getting that right. "It definitely pays respect to the classical details of the Superman costume but we're rendering it in a very high-tech current kind of a process."

Zack Snyder Film

30,536 просмотров • 7 месяцев назад

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Zack Snyder discusses virtual production technology with the Russo Bros. and explains why he chose to build practical sets for Rebel Moon: "The idea of this sort of virtual production that's really interesting is that it does come back around. The green screen environment is an exclusive world, right? "Like there's not a lot of guys that can make a movie with no sets. Because as it is now, there's a thousand visual effects artists between that green screen and it being in your movie. "In the virtual production version, anybody who walks in there with a camera... The desert is there. And they can go and film it. So in a lot of ways it's kind of... it demystifies visual effects a little bit. "The thing that I've always found a little off-putting about a big green screen environment is it's not really engaging for anybody. Even for us, even for the filmmakers. We've been looking at the concept, we know what it is. "And the actors especially are like, 'I don't know where the hell I am.' Like, 'I guess... Okay, whatever you guys say, I'll do it.'" Anthony Russo: "But for camera operators too, right? It's just like there's nothing to grab on to." Snyder: "Yeah, I don't know, tilt up to the mountain. What mountain?" Joe Russo: "No, no, it's a little higher." Snyder: "Yeah, exactly. I think it's a small mountain. "Anyway, but I do think that the introduction of this kind of virtual productions as a concept really brings sort of physicality back to visual effects. And sort of a fantastic world. "You really can, you know, you can feel it and see it. They can put Atmos in, it can really feel like you're in a place. Which is really just... You're more passionate about it, you know, filming it. "Like I did a small thing that we were just really more of an experiment. And I was really fascinated by like, you know, they're like, 'Okay, here's, we have a cave set with light shafts coming through these holes in the ceiling.' And then we were like, literally, you know, 'Okay, now we're in like this forest.' "And it was the same rocks, but suddenly they didn't look like- they worked in both spots. It was just, I was like, 'Wow, this is really...' And even the focus and everything, the wall understood the depth of field as well. "So like everything, like especially in the eyepiece was like, 'Wow, that's scary.' That's like, feels like I'm there. So I think there's huge potential and hugely exciting future for that technology. "You know, as it becomes more available to like, and also scale, I think, you know, from this to like also being able to have, you know, 100 guys standing around inside of, you know, a giant environment would be just, it's just cool. Which they're doing now anyway, everyone's doing it. "But what was funny, because like on the movie that we're working on now, we ended up, we took a deep dive into it. And it just, the reason why we ended up not doing it in the end was because we just, we have these big war scenes. "And I had like 100 guys, you know, and we were just like, I don't even like, the amount of French reverses I have to do, everyone's brains were exploding. "Because, you know, you're always like, I'm like, 'Oh, just flip the set again and flip the set again.' And then for his reverse, we flipped the set that way and we flipped the set that way. "And so we had to build all the, all in the design, everything was symmetrical, right? Like the bridges and the houses were kind of symmetrical. "So you could always be flipping and not tell... because the sets were all symmetrical. You could shoot them from both sides and it was kind of the same. But the audience couldn't tell because the backgrounds were not symmetrical. "So it was only the immediate stuff, you know. It was, so it was a bit of a brain teaser for everyone. And then in the end, we were like, because of the scale of the fighting, I was like, 'Oh, let's just...' "So now we're just building it up the road. "But it's cool. "It's fun to build a giant thing as well. Just to go there and like, 'Oh my God, we made a village.'

Zack Snyder Film

23,149 просмотров • 7 месяцев назад