📢DNF: Generating 4D animations with dictionary-based neural fields! Xinyi... Zhang presents a new dictionary-based neural field for unconditional 4D generation of deforming shapes -- generating motions with high-quality shape and temporal consistency.show more

Angela Dai
14,639 views • 1 year ago
PackUV: Packed Gaussian UV Maps for 4D Volumetric Video... - PackUV — A new volumetric video representation that packs 3D Gaussian attributes into a sequence of UV atlases for efficient streaming and storage, making it readily compatible with existing video coding infrastructure. - PackUV-GS — An efficient method to fit PackUV directly from multiview videos using optical-flow-based keyframing and Gaussian labeling to handle large motions, disocclusions, and temporal consistency. - PackUV-2B — The largest multi-view 4D dataset with 2B frames, large motions, and disocclusions. It provides 360° coverage from 50+ synchronized cameras.show more

MrNeRF
17,035 views • 4 months ago
WeatherEdit: Controllable Weather Editing with 4D Gaussian Field Contributions:... 1. Based on our analysis of weather editing characteristics, we introduce WeatherEdit, a comprehensive and efficient framework for realistic and controllable weather generation. Compared with existing methods that focus on either background editing or static weather effects, a progressive 2D-to-4D transformation process in WeatherEdit enhances adaptability across a wider range of scenarios. 2. We introduce an all-in-one adapter to enable a diffusion model for multi-weather (snowy, rainy, and fog) synthesis, along with a Temporal-View attention to ensure consistent editing across multi-frame and multi-view. 3. We design a 4D Gaussian field for weather particle modeling, enabling plausible simulation of raindrops, snowflakes, and fog with controllable severity. 4. We demonstrate WeatherEdit’s effectiveness in generating realistic, consistent, and controllable weather effects in 3D driving scenes, showcasing its applicability to real-world scenarios.show more

MrNeRF
10,607 views • 1 year ago
NeuRBF: A Neural Fields Representation with Adaptive Radial Basis... Functions paper page: present a novel type of neural fields that uses general radial bases for signal representation. State-of-the-art neural fields typically rely on grid-based representations for storing local neural features and N-dimensional linear kernels for interpolating features at continuous query points. The spatial positions of their neural features are fixed on grid nodes and cannot well adapt to target signals. Our method instead builds upon general radial bases with flexible kernel position and shape, which have higher spatial adaptivity and can more closely fit target signals. To further improve the channel-wise capacity of radial basis functions, we propose to compose them with multi-frequency sinusoid functions. This technique extends a radial basis to multiple Fourier radial bases of different frequency bands without requiring extra parameters, facilitating the representation of details. Moreover, by marrying adaptive radial bases with grid-based ones, our hybrid combination inherits both adaptivity and interpolation smoothness. We carefully designed weighting schemes to let radial bases adapt to different types of signals effectively. Our experiments on 2D image and 3D signed distance field representation demonstrate the higher accuracy and compactness of our method than prior arts. When applied to neural radiance field reconstruction, our method achieves state-of-the-art rendering quality, with small model size and comparable training speed.show more

AK
194,469 views • 2 years ago
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,039 views • 1 year ago
A new class of reasoning-based video models for professional... video production, delivering seamless 8K videos with studio-grade HDR and precise hybrid AI performance. Maximum consistency, high speed, and cinematic quality — all within an intuitive interface for beginners.show more

Alli Studio
588,454 views • 6 months ago
Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation paper page:... Large text-to-image diffusion models have exhibited impressive proficiency in generating high-quality images. However, when applying these models to video domain, ensuring temporal consistency across video frames remains a formidable challenge. This paper proposes a novel zero-shot text-guided video-to-video translation framework to adapt image models to videos. The framework includes two parts: key frame translation and full video translation. The first part uses an adapted diffusion model to generate key frames, with hierarchical cross-frame constraints applied to enforce coherence in shapes, textures and colors. The second part propagates the key frames to other frames with temporal-aware patch matching and frame blending. Our framework achieves global style and local texture temporal consistency at a low cost (without re-training or optimization). The adaptation is compatible with existing image diffusion techniques, allowing our framework to take advantage of them, such as customizing a specific subject with LoRA, and introducing extra spatial guidance with ControlNet. Extensive experimental results demonstrate the effectiveness of our proposed framework over existing methods in rendering high-quality and temporally-coherent videos.show more

AK
375,123 views • 3 years ago
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos... with Spatio-Temporal Diffusion Models Contributions: • We introduce Diffuman4D, a novel diffusion model that generates spatio-temporally consistent and high-resolution (1024p) human videos from sparse-view video inputs. • We propose a sliding iterative denoising mechanism that enhances both the spatial and temporal consistency of generated long-term videos while maintaining efficient inference. • We design a human pose conditioning scheme to enhance the appearance quality and motion accuracy of generated human videos. • We plan to release our processed version of the DNA-Rendering dataset, which we believe will benefit future research in this area.show more

MrNeRF
24,729 views • 1 year ago
High-resolution image and video generation is hitting a wall... because attention in DiTs scales quadratically with token count. But does every pixel need to be in full resolution? Introducing Foveated Diffusion: a new approach for efficient diffusion-based generation that allocates compute where it matters most. 1/7🧵show more

Gordon Wetzstein
163,340 views • 3 months ago
Lime is being dropped off as soon as we... pulled out of this field! There are a few fields with low pH so after harvest, lime is dumped on the field edge and then spread with a spreader according to the needs of the field based off soil sample results. Lime raises the pH which makes nutrients more available for the plants. It is expensive to spread though!show more

Emma
26,582 views • 10 months ago
The Difficulty Update (Early Access Update 5) is out... NOW! 🦀 - Brand new difficulty modifier system if you are looking for a challenge - Complete loot rebalance with most cooldown based mods and perks reworked to be chance based - Physics based destructibles (like barrels) - Account medal and XP system - TONS of quality life features and bug fixes Full patch notes are available on Steam.show more

Crab Champions
66,363 views • 3 years ago
xAI absolutely cooked with the new Grok Imagine model!... The temporal consistency is rock-solid. The penguin's anatomy, lighting, and proportions stay locked in for the full 10 seconds with no weird morphing or melting. In less than 30 seconds, Grok created a video with snow spray building realistically, motion blur, and depth of field. The physics simulation rivals other top models.show more

tetsuo
77,537 views • 5 months ago
My new OC Aldrnari based on Nightwings from Wings... of fire. I always wanted a ness OC and can't wait to make some animations with her ♥️🖤 Seawing next? Create dates: 14.10.2023 - 26.11.2023 Link to high res mp4 file: #dragon #3d #blender #wof #nightwingshow more

Raptie
39,665 views • 2 years ago
3D Gaussian Splatting for Real-Time Radiance Field Rendering paper... page: Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.show more

AK
633,532 views • 2 years ago
🚀New paper out - We present Video-MSG (Multimodal Sketch... Guidance), a novel planning-based training-free guidance method for T2V models, improving control of spatial layout and object trajectories. 🔧 Key idea: • Generate a Video Sketch — a spatio-temporal plan with background, foreground, and motion in the pixel space. • Encode this structure directly into the latent space of the diffusion model during generation, which does not require fine-tuning or additional memory during inference. 🧵show more

Jialu Li
35,060 views • 1 year ago
NVIDIA DROPPED A MOTION DIFFUSION MODEL FOR HUMANOID ROBOTS... trained on 700 hours of mocap data kimodo generates high-quality 3D human and robot motions from text prompts you control it with: → full-body pose keyframes → end-effector positions/rotations → 2D paths and waypoints works on human skeletons and unitree G1 robot plug the outputs directly into mujoco or retarget to other robots using GMR has a web-based interactive demo with a timeline editor. runs locally needs ~17GB VRAM to run inference open source under apache 2.0show more

Vaishnavi
17,572 views • 2 months ago
Triangle Splatting for Real-Time Radiance Field Rendering Contributions: (i)... We propose Triangle Splatting, a novel approach that directly optimizes unstructured triangles, bridging traditional computer graphics and radiance fields. (ii) We introduce a differentiable window function for soft triangle boundaries, enabling effective gradient flow. (iii) We demonstrate qualitatively and quantitatively that Triangle Splatting outperforms concurrent methods in terms of visual quality and rendering speed, and achieves superior perceptual quality compared to the state-of-the-art Zip-NeRF on indoor scenes. (iv) The optimized triangles are directly compatible with standard mesh-based renderers, enabling seamless integration into traditional graphics pipelines.show more

MrNeRF
51,407 views • 1 year ago
🔬 Built with an entirely new model architecture, our... diffusion-based approach uses 6B+ parameters and leverages the latest NVIDIA hardware. This is the most dynamic and wide-ranging video enhancing method we’ve ever created, setting a new standard for AI video restoration. Videos degrade due to compression artifacts, blurring, aliasing, noise, atmospheric distortion, missing pixels, etc. Each frame suffers from unique types of corruption, making AI video restoration a highly challenging task. Our technology solves this complexity by analyzing hundreds of frames to accurately restore details, delivering unmatched detail recovery combined with unparalleled temporal consistency.show more

Topaz Labs
23,199 views • 1 year ago
Multi-axis 3D printing with curved layers! 🖨️ Researchers from... the The University of Manchester introduced a neural network-based computational pipeline as a representation-agnostic slicer for multi-axis 3D printing. Traditional 3D printing works like stacking pancakes, flat layers on top of each other. 🥞 This often requires temporary support structures that get thrown away after printing, wastes material, and creates weaker parts. Multi-axis 3D printing can print along curved paths that follow the object's natural shape. This eliminates support structures and makes stronger parts. But figuring out these curved paths is mathematically complex, you need to avoid collisions, respect what the printer can physically do, and optimize for strength. The neural network solves this automatically. It learns to create a "field" around the object, then extracts curved printing paths from this field. Because the entire process is differentiable (translation for non-math specialists, meaning you can optimize it end-to-end), the AI can directly optimize for manufacturing goals like "no support structures needed" and "make it as strong as possible." Here's the project: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →show more

Lukas Ziegler
57,048 views • 3 months ago