hardcoded tooltip CSS works until it meets the edge... bad (gets clipped): position absolute left 100% translateY(-50%) good: (collision aware) measure viewport space choose placement set top/left move the arrow animate from the correct originshow more

Tanvir
54,846 просмотров • 2 месяцев назад
Here's that Conklin play at the end. You can... see Saleh up top, standing 4 yards to our left from the ref. The end gets cut off, but you can see the ref start to run downfield toward the play and Saleh chasing behind him. I think the ref couldn't hear/see Saleh. Not great on the ref's part at all (he should be assuming Saleh wants to call it there and be more prepared for it: also how can you not hear him?) but why is Saleh not standing right next to the ref? Should be hovering over the man. Could've made this a whole lot easier To me this is a mix of both subpar officiating and a coaching mistake. Definitely not a great job by the ref, but also slightly on Saleh for making this harder by standing 4 yards away from the ref instead of right next to him. IMO But still, even at the very end of this clip there's ~17-16 seconds left. I find it very hard to believe Saleh didn't get the timeout in until 13 seconds. I say 80% bad officiating, 20% Salehshow more

Michael Nania
208,375 просмотров • 2 лет назад
Polymarket 5-min markets arbitrage with Clawdbot powered by Chainlink... API Polymarket uses Chainlink data for 5-min markets resolution. But sometimes the terminal instant lag vs Chainlink API. Exploit this inefficiency using a simple Clawdbot: • install Clawdbot using: { curl -fsSL https: //openclaw.ai/install.sh } • connect it to Claude Opus 4.6 and TG bot in CLI. • create an account on { simmer } → set up wallet. • install the { fast loop trading skill } by simmer • connect Chainlink API to your Clawdbot • change Binance data price for Chainlink API // How its works: • fetches BTC price momentum from Chainlink API • discovers active 5-min fast markets via Gamma API • compares API momentum against market odds • trades when divergence exceeds threshold - dry-run by default // Configuration for clawdbot: • asset: BTC • entry threshold: 0.05 (min divergence from 50¢) • min momentum: 0.5% (min price move) • max position: $5.00 • signal source: chainlink api • lookback: 5 minutes • Min time left: 60s • Volume weighting: enable When Clawdbot finds a divergence, it apes the opportunity. This is simple arbitrage between Chainlink API and Polymarket prices.show more

Movez
22,157 просмотров • 6 месяцев назад
A friend of mine just recently got his first... gun, a striker fired Glock 19. He is terrified to leave a round chambered. To anyone reading this who has this same fear, I want to alleviate your concerns. I'm going to explain why there is nothing to be afraid of. First and foremost, I fully understand your concern. It's not irrational. And you're not stupid for being nervous about a bullet being aimed at your leg with the striker cocked back under spring tension about an 1/8 of an inch from the primer. I get it. I shared this concern when I was new to carrying. But your fear is due to a lack of understanding of the internal safety features of a modern striker fired handgun. On a properly maintained modern striker fired pistol the striker CANNOT hit the primer on the chambered round without the trigger being pulled. Can't. Not shouldn't. Can't. (If you have any good Sig P320 jokes, this is the proper place to share them) There is a block that the striker will hit and stop if it is released without the trigger being depressed. It works just like a lock and key. There is a channel in the blocker that the striker can pass through if it is in the fire position. It only goes into the fire position if the trigger is pulled which pushes the blocker into the fire position. A spring keeps the blocker firmly in the block position until then. The blocker is a solid piece of steel that won't break. And if your gun is securely in a hard sided Kydex holster nothing can move the trigger unless it is unholstered. Many guns like Glocks have a trigger safety that prevents the trigger from moving due to force of dropping. Your finger has to be on the trigger safety to move it. So the gun cannot fire unless you pull the trigger. And it's easy for you to test this safety feature to see how it works! See the video below. You can try to push the striker forward by moving that piece at the back of the slide forward. That piece is the back of the striker. Push it forward and it will stop. The tip won't come out through the breach. You see it trying to come through but it gets stuck. Now push that little button in. That is the actual blocker. When you push it in you will now be able to move the striker forward through the breach and see how it will strike the primer. You can test this easily every time you disassemble your pistol to verify it is still working. You can break this safety feature by removing the blocker or losing the spring. But if it's there it will work. (You would be the first person in firearms history who has ever lost a spring. Literally the first one. It has never happened before. 😐) But it doesn't come out as part of regular maintenance. You have to disassemble the firing assembly to get it out. That won't happen by accident. And if you do that on purpose you should do this blocker test when you reassemble it to make sure the safety feature is working. My video shows a Glock slide. All Glocks will look like this. Other brands may put the blocker in a different spot or it may be a slightly different shape. But they all (mostly) have the same design. If you test yours as demonstrated and it works like mine does, your gun WILL NOT fire without pulling the trigger. (If you just thought of another P320 joke, this is another good place to toss that out there)show more

Spaceballs The X Account
192,877 просмотров • 5 дней назад
This post about bench press safety escaped containment and... got a lot of people commenting in disagreement that safeties/spotter arms would've saved him. And in truth, my language below was a little too absolute: safeties MIGHT have saved his life (though even if so, would not have prevented all damage), but it's far from certain that they would have, so I stand by the overall sentiment. I will explain in detail below. The spotter arms have to be set below the top of your arched chest or else they’ll interfere with every rep - you'll clang the bar on the safeties, which not only severely interrupts proper technique and performance, but can also be potentially injurious in its own right as the clanging against the safeties takes you out of the rhythm of the rep and leads to uneven and chaotic force application demands mid-rep. The safeties can’t be set a mere milimeter or even a half inch below the chest: both because most racks have 2-3 inch hole spacings that don't allow such finely calibrated setting, but even if they do - also because as a gross movement pattern, not a fine movement pattern, you can’t control the movement of the bar precisely and accurately enough not to clang the safeties if they’re so close to your chest. Human beings performing gross movement patterns simply lack such fine control: on heavy sets, the bar might be slightly uneven on one side, you might lose a touch of your arch over the course of the set, etc... and end up clanging the safeties anyway, if they're set so close to the top of your arched chest. These issues are not form errors that can be prevented with proper training, but are inherent limitations in the human capability to control gross motor pattern movements at a heavy weight. Thus, the safeties have to be far enough below your chest in order to not interfere with the set itself, such that they can’t possibly catch the bar before it hits your chest in the case of a sudden catastrophic drop. The proper placement for the safeties is far enough below your chest so as not to interfere with the normal execution of the set and so the bar never touches the safeties at all during the set, even with the inherent human limitations of gross motor pattern control. But high enough such tha - if you find yourself unable to successfully press the bar to lockout - you can bring the bar under control back down to your chest, exhale and drop your arch, and the bar will ideally now rest on the safeties instead of your chest and you can crawl and slither out from under it. Worst case, you can roll the bar slightly upwards and the safeties will soon take it, well before it would lie on your neck. I have an example of using the safeties this way in the video below, with 485 lbs. The ability to set this position with precision and accuracy depends on the equipment you're using: Some racks/benches have 1 inch spacings for this purpose, which is excellent and allows greater precision in safety placement, but most common racks have 2-3 inches between holes and thus people must often have the safeties a little lower than they'd ideally be. The main point is the proper use and purpose of safeties in the bench press is not really to catch a very rare catastrophic sudden drop onto your chest, but to allow you to survive the much more common situation of a normal failed rep. Could they theoretically save your life in such a situation where you drop it? Yes, they might. They won't stop the bar before it hits your chest but they might reduce the impact by stopping the bar from going further down and reducing the impact. This may or may not save your life in this rare catastrophic drop situation - it's good to have them there, set up anyway, but it's far from a sure bet. The most important things you can do are to learn and practice good technique, which involves stiff wrists in a very slightly bent back position, and thumbs around the barbell - NO SUICIDE GRIP. The safeties won't catch the bar and stop it from hitting your chest, so it's best to reduce the chances of dropping the bar on your chest from almost zero to even closer to almost zero. I've been bench pressing regularly for well over 20 years, always put my thumbs around the bar, and have never dropped it on myself. Nor has anyone I have coached to the best of my memory, over tens of thousands of sets and hundreds of thousands of reps. I have used safeties to successfully avoid getting trapped under the bar after a failed rep. In the video below, I tweaked my pec while pushing through a rep at 485 and had to set the bar on the pins to avoid getting trapped under it. This kind of situation is the primary use for the safeties. It's good to have them set up regardless - they might indeed save you if you somehow still manage to drop the bar, but they also very well might not.show more

Deep Squats, Shallow Thoughts
924,757 просмотров • 8 месяцев назад
Introducing Zest Protocol Stacks Vaults, Automated yield strategies for... Bitcoin-native finance. Launching alongside the stacks.btc Bitcoin Staking upgrade. Stacks Vaults mark the evolution of Zest Protocol from a lending market into yield infrastructure. Until now, earning optimised yield on Stacks meant actively managing positions across markets, moving collateral, monitoring rates, and rebalancing by hand. Stacks Vaults changes that: deposit a single asset, select a strategy, and the vault handles the mechanics in the background. This is the yield toolkit for Stacks. Every yield source in the ecosystem becomes a strategy that can be automated and offered as a single-deposit product. The first vault is a levered Bitcoin Staking vault, built around the liquid staking Bitcoin token Stacking DAO launches with the Stacks Bitcoin Staking upgrade. How the levered Bitcoin Staking vault works: 🟠 One deposit, one position. Deposit BTC, sBTC, or stBTC directly into the vault. You hold a single position while the strategy runs itself. 🟠 Automated leverage. The vault uses your stBTC as collateral to borrow sBTC, stakes the borrowed sBTC into stBTC, and repeats the process. Target yield: 6 to 8%, purely derived from Bitcoin Staking on Stacks. 🟠 Non-custodial. The vault contract can only execute strategy actions on Zest Protocol's lending markets. It cannot move funds anywhere else, and only the user can withdraw their position. No one, including Zest Protocol, can access vault assets. 🟠 Built on live lending markets. The vault runs on Zest Protocol's existing markets: two years in production, over a thousand liquidations processed without bad debt. 🟠 Continuous monitoring. Zest Protocol manages the strategy and monitors the position automatically. No manual rebalancing, no juggling markets. 🟠 First of many strategies. The stBTC looping vault is the first, not the last. STX-based strategies, stablecoin and credit-based strategies, and structured yield products can all be built on the same foundation. External curators will be able to manage their own strategies on Stacks Vaults. Lending markets were the foundation. Vaults are what gets built on top. Stacks Vaults launch alongside stBTC, right before Stacks Bitcoin Staking goes live. Note: Stacks Vaults are separate from Bitcoin Collateral Vaults, Zest Protocol's upcoming flagship product that allows users to borrow against native BTC on any chain (e.g. Ethereum). More updates on Bitcoin Collateral Vaults follow shortly. Follow Zest Protocol on X or subscribe to our newsletter to be notified when levered Bitcoin Staking goes live.show more

Zest Protocol
27,109 просмотров • 19 дней назад
What if workouts were generated like this? Built a... dumbbell routine as a motion sheet with GPT Image 2 Then turned it into a video with Seedance 2.0 I tested 4 exercises in 15s, it works, but 2–3 exercises would probably give the best output. Motion sheet: Monochrome grayscale technical illustration, biomechanically accurate fitness instruction sheet, clean 3D anatomical character, scientific diagram aesthetic, minimalistic, no artistic exaggeration 2x4 grid layout (8 panels total), perfectly aligned cells, equal spacing, thin black borders, numbered from 1 to 8 Neutral athletic human body (gender-neutral), proportional anatomy, consistent character across all panels Dumbbell workout sequence (key positions only): 1. Dumbbell curl (start position) 2. Dumbbell curl (top contraction) 3. Shoulder press (start at shoulder level) 4. Shoulder press (overhead lockout) 5. Dumbbell lateral raise (arms down) 6. Lateral raise (arms at shoulder height) 7. Dumbbell squat (standing start) 8. Squat (bottom position) Top-left: bold number + exercise name (English) Center: full-body pose (clear joint positions) Bottom-left: short technical explanation (2–3 lines, correct form cues) Overlay: directional arrows showing movement path (up/down/arc) Correct joint alignment, neutral spine, proper elbow and knee positioning, realistic weight distribution, no exaggerated motion Highly detailed grayscale shading, soft studio lighting, subtle shadows, clean linework, medical / sports science diagram quality Pure white background No colors, no background environment, no extra elements, no stylization, no blurshow more

Ege
98,341 просмотров • 3 месяцев назад
jane street pays $400k to traders who do this... one thing top polymarket quants use the same method stop trading the moment calibration breaks brier score tells you exactly when formula: sum of (predicted_probability - actual_outcome)² perfect prediction = 0.00 random guessing = 0.25 citadel tests this in interviews top polymarket traders check it after every 50 trades why this matters on wall street you can have 70% win rate and still be badly calibrated example: you say 90% confidence on 10 trades if only 6 win, you're overconfident your 90% was actually 60% brier score exposes this immediately quant firms fire traders who can't calibrate top 20 polymarket traders do the same they track predicted probability vs actual outcomes when brier score starts rising, they stop trading not because they're scared because the math says their edge disappeared the discipline that matters imagine making $5k in a week then your brier score jumps from 0.12 to 0.19 quants walk away amateurs keep trading and give it all back why most traders ignore this tracking brier scores feels like extra work you already know if you won or lost, right? wrong winning with bad calibration means you got lucky losing with good calibration means you got unlucky only brier score tells you which is which the actual edge it's not about being right it's about knowing when you're wrong the moment your predictions stop matching reality, you stop betting quants built systems to measure their own accuracy not just their profitshow more

ramper
103,208 просмотров • 5 месяцев назад
OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1.... Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discordshow more

COD: Zombies News
81,870 просмотров • 3 месяцев назад
how to build Polymarket "always buy NO" bot +$200-400/day... PnL if you pick the right markets everyone overcomplicates this. the "NO-maxi bot" strategy is literally: buy NO on outcomes that are structurally overpriced, wait for reality to catch up. the part that matters isn't "genius insight", it's picking the right markets plus execution. where the +$200-400/day comes from it's not betting "no" everywhere. it's selectively loading up NO on multi-outcome ladders (FDV ranges, price targets, user metrics) where the top brackets are CT dreams priced way too rich. if you're consistently capturing 5-15% edge per cycle across 20-30 outcomes and actually getting fills, +$200-400/day is just position sizing plus discipline. first, the edge (why this isn't a meme) polytrackhq research shows $40M+ arb profits from 86M trades came from exploiting pricing errors. "NO-maxi" is the retail version of the same logic on overhyped brackets. so the goal is simple: find multi-outcome markets with fat tails, skip the base case, load NO on the fantasy brackets, let time and reality work. what you actually need (minimal) Python plus official py-clob-client (standard for Polymarket orders). Telegram bot for alerts (don't stare at screen). VPS so it runs 24/7 (don't run from laptop). where people mess up: they try "always NO" on everything and get wrecked by the one outcome that hits. pick markets with obvious "dream vs reality" skew. the bot loop (in plain English) Pull multi-outcome markets (FDV ladders, price targets). For each outcome: check if YES price exceeds realistic probability. Buy NO on 3-5 fattest tails (skip base case). Log market, outcomes, expected edge, fills. Repeat on new ladders. that's it. no AI, no news scraping, no predictions. just "overhype vs fundamentals". where to get real references (not vibes) PolyTrackHQ arb guide. exact logic for multi-outcome pricing errors. py-clob-client PyPI. official client (no wrappers). Polymarket Agents GitHub. framework for outcome looping plus orders. r/arbitragebetting Reddit. discussions on non-atomic multi-order risk. two real-world gotchas (that decide profit vs loss) Outcome blowout: one crazy top bracket hitting wipes the basket. always skip the most likely 1-2 outcomes. Resolution risk: ambiguous wording equals instant edge killer. read rules before loading up. how to make it feel "pro" fast Run only on high-volume ladders (FDV, price targets). fills matter more than theory. Start with $50-100 per outcome until logs prove fills work, then scale. Use official libs only. treat GitHub bots as hostile until audited.show more

0xCryptoGirl
22,705 просмотров • 7 месяцев назад
Stanford researchers did it again. They just built the... agent-native version of Git. When an agent works on a longer task, the run builds up a lot of state. This includes files edited/created, a dev server, a database, installed packages, KV cache, etc. Say the agent is at step 10 and makes a mistake, maybe it misreads a traceback and rewrites a file that was actually fine. The tests start failing, and the run goes off track, although everything through step eight was correct. By default, the agent just tries to fix it, which creates more edits and tool calls. This burns more tokens and grows the context. The other options are a person stepping in to redirect it or restarting the whole run from step one. That's wasteful, because it pays for every model/tool call again and re-prefills the context. Moreover, since an agent's run is non-deterministic, it doesn't reproduce the same early steps anyway. The reason it's hard to just jump back exactly to a previous correct step and resume from there is that the trajectory is only a message log. It records what the agent said and which tools it called, but not the live state underneath. That state includes things like memory, open file handles, child processes, installed packages, /tmp, and KV cache. None of that is in the log. Git can version the files, but it doesn't snapshot the running process or the KV cache. Checking out step eight moves the files back, but the process is still sitting in step-ten memory with a cold cache. Shepherd is a runtime layer by Stanford that records the run as a trace of typed events rather than a flat log. Each agent-environment interaction becomes a commit, similar to Git, but it tracks the live run. Its commit includes the agent process and the filesystem together, copy-on-write, so a branch carries the actual state and not just the files. Going back to a previous step is then a single call that forks from that commit and continues from the exact state. The copy-on-write fork is roughly five times faster than docker commit, and because the prompt prefix through step eight is unchanged, the KV cache is reused over 95% on replay, so early steps aren't reprocessed again. Once the run can be forked, a meta-agent can sit on top and operate it. It watches the trace and reverts as soon as it looks wrong, before the bad write is committed. In practice, it's just Python calling fork, replay, and revert on the trace, rather than a separate control plane wired into the harness. Not everything is reversible though. Files and sandbox changes undo themselves, but a database write has no automatic undo, so it needs a matching undo step set up in advance. Something external, like a sent email or a real charge, can't be undone, so the supervisor's job there is to catch it before it fires. They tested this on a few public benchmarks. On CooperBench, where two agents work on the same codebase, adding a live supervisor took the pair-coding pass rate from 28.8% to 54.7%. It's still early and labeled alpha. The benefit mostly shows up when a run gets branched a lot over a heavy sandbox state, which is exactly where restarting wastes the most tokens and time. If Git was made to make file changes reversible, Shepherd is trying to do the same thing for a live agent run. Shepherd Repo: (don't forget to star it ⭐ ) That said, Shepherd reverts a bad step inside a run. The harness around it, the prompts, tools, and checks the supervisor relies on, still drifts across runs as models and dependencies change. Akshay wrote about making that harness repair itself, where a failing trace gets diagnosed, the fix is verified against the exact input that failed, and the failure is locked as a regression test so it can't recur. Read it below.show more

Avi Chawla
440,706 просмотров • 1 месяц назад
🚨 SOMETHING EXTREMELY BAD IS COMING THIS MONDAY!! Markets... are getting hit from EVERY side. → The US Iran peace deal is close to collapsing → Fed rate hikes in 2026 are now confirmed → China, Japan, and Turkey are dumping US Treasuries It is a full macro stress setup hitting from every direction. When markets open Monday, this will NOT be just another dip. Smart money already sees it. They are cutting risk, moving into cash, and preparing for a major risk off move. There are only three ways this goes. - LIGHT SHOCK: markets panic first, bonds get stressed, oil pumps, and risk stabilizes if headlines calm down fast. - HEAVIER SCENARIO: the peace deal collapses, and markets start pricing a real war risk. - WORST CASE: diplomacy fully breaks, oil pumps HARD, yields pump, liquidity gets worse, and risk assets dump all at once. This is the REAL danger. When diplomacy breaks, markets stop pricing hope. They start pricing war. And when geopolitical stress hits an already fragile financial system, markets do NOT adjust slowly. They dump HARD. Watch oil. Watch bonds. Watch semiconductors. Watch rates. Once this starts accelerating, there will be no time left to react. I've studied macro for 10 years and called almost every major market top, including the October BTC ATH. Follow and turn notifications on. I'll post the warning BEFORE it hits the headlines.show more

Wimar.X
188,485 просмотров • 1 месяц назад
🚨 WARNING: THIS IS HOW THE BIGGEST COLLAPSE STARTS!!... The market is getting hit from EVERY side now. - FED rate hikes just got confirmed. - China, Japan, and Turkey are dumping US Treasuries. - The US-Iran peace deal is 24 hours away from COLLAPSING. When markets open on Monday, this will NOT be just a dip. Because this is no longer one isolated problem. It is a full macro stress setup hitting markets from MULTIPLE fronts at the same time. Smart money already sees it. They are NOT buying the dip. They are cutting risk, moving into cash, and getting ready for the biggest risk off move of the year. And now add the next piece. China is rejecting U.S. Nvidia chips. That's a trade war signal. Because when chips become geopolitical weapons, the market stops pricing growth. It starts pricing control, supply chain stress, and lower demand. There are only a few ways this goes from here, and they are NOT equal. - LIGHT SHOCK: markets panic first, bonds get stressed, oil pumps, and risk stabilizes if headlines calm down fast. - HEAVIER SCENARIO: the peace deal collapses, China keeps rejecting U.S. chips, and markets start pricing a real trade war plus a real war risk at the same time. - WORST CASE: diplomacy fully breaks, oil pumps HARD, yields pump, liquidity gets worse, and risk assets dump all at once. That last one is the REAL danger. Because none of this is happening in a vacuum. After months of negotiations, the U.S. and Iran still have no peace deal. No breakthrough. No stability. No real off ramp. That changes the entire risk landscape. Because when diplomacy breaks down, markets do NOT price hope. They price WAR. And once markets start pricing direct U.S.-Iran escalation, oil does NOT move slowly. It pumps HARD. Shipping gets hit. Supply chains get worse. Inflation comes back. Central banks stay trapped. That is where the real damage starts. Because when geopolitical stress hits an already fragile financial system, markets do NOT adjust slowly. They dump HARD. Capital does NOT rotate calmly. It runs to safety all at once. And risk assets? They do NOT correct. They DUMP HARD. This is how chain reactions start. Because once markets stop pricing temporary fear and start pricing prolonged instability, the whole system changes. Watch oil. Watch bonds. Watch semiconductors. Watch rates. Because once this starts accelerating, there will be no time left to react. I’ve studied macro for 10 years and I called almost every major market top, including the October BTC ATH. Follow and turn notifications on. I’ll post the warning BEFORE it hits the headlines.show more

Wimar.X
52,798 просмотров • 2 месяцев назад
Instead of just talking about it, I wanted to... go through it and really break it down to figure out the exact reason for the difference in Jalen Duren's play between the regular season and the playoffs. *LONG BREAKDOWN COMING* First, lets list how much the difference was: Iso in RS: 82nd %ile Iso in PS: 21st %ile Post-ups in RS: 88th %ile Post-ups in PS: 59th %ile PPP on drives in RS: 1.18 ppp PPP on drives in PS: 0.80 Layups in RS: 79th %ile Layups in PS: 19th %ile It was a staggering drop off. Shocking to many of us who watched him all season. So, what happened? Well, #1 I think mentally he was letting his struggles get to him and he started to play out of control. Something that suggests this to me is this stat: He started to figure some things out himself in isolation over the last 2 games against the Cavs. He had six isolation possessions in the final two games against the Cavs; he scored on five of those possessions and drew a foul on the other. Game 6 he started to look confident and really made them pay out of isolation. I really think a ton of it was he got hit with a punch early against ORL and really struggled to handle the pressure and struggles after, and just kept stacking and stacking. So, him being in his own head is #1 for me. #2: His handle got exposed quite a bit. In the regular season, he only had a 4.2 TO% in isolation, which is incredible. In the playoffs, though, that spiked to 20 TO%. On drives in the RS, he had a TO% of 4%. In the PS, it jumped to 13.3%. The first clip below shows how the right-to-left cross he loved doing all season was really taken away from him. Too loose of a handle, and he often got his pocket picked trying this exact move over and over. I think having his go-to move taken from him shook him a bit and left him scrambling a bit in his head to find a counter. The second clip shows, imo, him starting to lose trust in his handle. He immediately turns his back to the defender, which is what you do when you're worried about losing the ball. But, even then, he loses control of the handle and it ends up in a turnover. If I'm the Pistons, I'm showing all his turnovers due to his handle and working with him on tightening his handle and also helping him get comfortable with a counter/second move so defenders don't just sit on the right-to-left cross. #3: I think he really struggled to adjust to the playoff whistle. In the regular season, he drew free throws on 21% of his isolations and 31% of his post-ups. In the PS, it dropped to 14% and 11%, respectively. There were many possessions where in the RS he would've got free throws, but did not in the PS and he was frustrated. In the third clip, you'll see how physical he was being played by Mobley (which we all want physicality in the game). But, in the RS, he probably is getting FTA's here. There are many examples of this where it felt like a lot of his value during the RS was being able to draw FTA's on his drives, and in the PS, refs just allowed more physicality, and he struggled to deal with it. #4: Ausar-Duren duo. I believe in this duo, and I do not think this was the main reason Duren struggled. However, I am not blind to the fact that there were obviously some possessions that hurt Duren. In the regular season, Duen actually got less efficient when Ausar wasn't on the floor. However, in the playoffs, Duren went from 51 TS% with Ausar on the floor (302 minutes) to 64 TS% with Ausar off the floor (121 minutes). In the 4th clip, you really see how the lack of spacing caused a tough shot from Duren. He gets a step on WCJ going right, and probably would prefer to then just use his strength to create spearation. However, he sees Suggs sitting in the right gap off of Ausar, which forces him to spin left. Once he spins left, Paolo is completely leaving Tobias open. This is one of the reasons I really think DET needs a spacing 4 because this should be an easy kickout from Duren to a shooter. He still should've made this pass to Tobias, but a legit shooting 4 I think would relocate to the corner and make an easier outlet/easier to see for Duren. But, he still coulda made the pass, tbf. Either way, you see how the lack of spacing from both Ausar and Tobias forced Duren into a really awkward drive where he was forced into an extremely tough shot. I think if the passing returned from Duren, some of these situations wouldn't happen. Hitting Ausar early as he cuts into the space would work, or hitting Tobias (who again shoulda be making himself more available) beyond the arc results in better offense. But, also, having better spacing probably allows Duren to just get to his original move once he beats WCJ off the dribble. and lastly #5: He really just didn't play well. I can't include any more clips (I'll put some in the immediate thread reply to display), but he really just didn't play well. Missed *a lot* of looks we're used to him making. His touch around the rim left him, looked like he really felt rushed in the paint. He was struggling to secure rebounds after dominating the glass all season (during the RS, he averaged 4.3 second chance points a game, in the PS it dropped to 2.3). During RS, he had a 22.0 DREB%, which dropped to 16.0% in the playoffs. So, I think a lot of factors played into why he struggled so much in the playoffs. My takeaway is I don't think these things are unfixable; actually, I think they're very fixable. Experience of dealing with what playoff physicality is I think is going to help moving forward. All young players have to adjust to that--I think Cade really learned that from NY series to this playoff run. Tightening his handle and just having a second move to go to is not something that should be considered impossible. I'd like to believe it's pretty likely with how much he works and the raw skill he already has with his handle. Pistons adding a legit spacer at the four I think solves a lot and will make Duren's life a lot easier. The most concerning part is mental. And we won't know an answer to that until the next playoffs. Did this experience help him on his journey towards becoming mentally strong and prepared enough to move forward? Did this run help him find a routine that helps him lock in mentally, as many players have said they had to discover? Or will the pressure from struggling last postseason get to him this upcoming postseason? Will he let mistakes get into his head, compound them, and start playing rashly? I don't think the second option will be the case, but no one will know until the next postseason. Honestly, I'm more concerned and critical of his defense in the playoffs (which at times was pretty good and at other times was an incredible struggle), but that would require its own thread. My ending thoughts: I still very much believe in Duren. This playoff run showed he has areas he must sharpen up and learn from, but at 22 that shouldn't be a shocker. He is incredibly talented and made a large jump during the RS. The PS posed challenges he didn't quite have answers to yet. But another run of experience, another offseason of training, and another year older should lead him down a good path. I am fully supportive of paying Duren and extending him. I am not at close to 50 million dollars. 35-40 million is where I think they'll settle on, and I'm fine with that. But, he's gotta learn from these playoffs! Every offseason he's gotten better, I don't have a reason to believe Jalen Duren won't learn and improve again this summer. He's only 22.show more

Ku 🦉
33,635 просмотров • 1 месяц назад
🚨12 HOUR NEWS RECAP 1. Trump slammed Sen. Chuck... Schumer after he demanded the release of $1 billion in Federal funds in return for approving Trump’s nominees: “It is political extortion, by any other name. Tell Schumer, who is under tremendous political pressure from within his own party, the Radical Left Lunatics, to GO TO HELL.” 2. Majority leader John Thune said the Senate will hold pro forma sessions every 3 days during recess to stop Trump from making recess appointments until September. The move comes after weeks of clashes over stalled nominees and frozen funding. 3. A drone attack blamed on Ukraine set a Russian oil depot ablaze near Sochi, forcing airport closures and sending 127 firefighters scrambling. Russian officials say the drone struck a fuel tank - one of several Ukrainian hits over the weekend, also targeting Ryazan, Penza, and Voronezh. 4. Trump’s envoy Steve Witkoff told Israeli hostage families he is working with Netanyahu on a deal that would end the conflict and rebuild Gaza. He said Hamas was prepared to disarm, though the group insists it won’t without a fully sovereign Palestinian state with Jerusalem as its capital. 5. Jeanine Pirro, Trump superfan and former Fox News star, was voted in as Washington, D.C.’s top U.S. attorney. Now she’s running the office that handles riots, corruption, and big-name crimes. 6. A sabotage unit from Ukraine’s 1st Territorial Defense Brigade destroyed a bridge near Rudnya-Tsata in Bryansk Oblast using more than 12 TM-62 anti-tank mines. The mines were remotely detonated by an FPV drone, while a second reconnaissance drone filmed the strike from above. 7. Bill Maher slammed people for calling Sydney Sweeney’s new jeans ad racist: “It's pretty funny that all the online social justice girls are like, it's racist, there's no such thing as good genes. Right, and then you go on Tinder and swipe left on every bald guy.” 8. In a rare all-hands speech, Tim Cook told Apple employees the company has no choice but to crush it in AI... or risk falling behind for good. He admitted Apple’s playing catch-up, but claimed that’s never stopped them before. 9. For the past 2 days, Mount Lewotobi Laki Laki in Indonesia has been erupting, launching ash columns as high as 18 kilometers into the sky. Officials warned that rain could unleash deadly lava floods, in what is Indonesia’s biggest eruption since 2010. 10. People advertising illegal Channel crossings online could face up to 5 years in prison under a new offense the UK government plans to introduce.show more

Mario Nawfal
460,795 просмотров • 1 год назад
Seedance 2.0 on Higgsfield AI The visual fidelity and... scene consistency bring this pirate adventure to life like never before.Every cut feels intentional immersive and ready for the big screen. Full open sourced prompts & assets below: SCENE CONTEXT Bright day at sea aboard a sailing galleon. Captain Eduardo bursts out of the sterncastle door onto the deck; his scarlet macaw lands on his LEFT shoulder mid-stride. He runs up to the quarterdeck where a lookout crewman watches the horizon through a brass spyglass, takes the spyglass and looks himself: a distant island, and a violent optical crash zoom finds a small futuristic hard case on the beach. Then a second crewman runs up, grabs his arm and points the OTHER way, astern — Eduardo turns: a black-sailed pirate ship very far behind them, a speck on the horizon. He does not raise the spyglass — he just stands and stares at the distant black sails, holding the look. ACTIVE REFERENCES >> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; studio sheet layout NOT inherited. >> — scarlet macaw, red body, blue-and-yellow wing feathers, small leather shoulder harness. 100% matches the reference; it flies in and rides Eduardo's left shoulder. >> — weathered pirate crewmen from the reference group (bandana, rough shirt, vest). 100% match the reference; TWO of them appear: the lookout at the quarterdeck rail, and a second runner who arrives in CUT 4 pointing astern. >> — collapsible brass spyglass with dark leather-wrapped barrel sections. 100% matches the reference; starts in the lookout's hands, ends at Eduardo's eye. >> — Eduardo's galleon: pale square sails, tall wooden sterncastle, raised quarterdeck. 100% matches the reference; controls hull, deck, masts and rigging only. >> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. >> — small lone island: dense dark-green jungle cover, a curved white-sand beach on one side, grey rocky cliff edges, turquoise shallows ringing the shore. 100% matches the reference; it is the island seen on the horizon and inside the spyglass view. >> — small futuristic hard case: matte-black armored corners, neon acid-green side panels, brushed-steel top plate with a glowing green star-shaped button. 100% matches the reference; it appears ONLY inside the zoomed spyglass view of CUT 3, lying on the beach. >> — enemy pirate galleon: black sails, acid-green skull-and-crossed-swords on the mainsail, dark carved hull. 100% matches the reference; revealed VERY far astern in CUT 4 as a tiny silhouette on the horizon — never seen closer in this beat. LOCATION MAP >> under sail on >>, open bright sea. The sterncastle door opens onto the main deck; a short wooden stair leads up to the quarterdeck at the stern. The lookout stands at the quarterdeck rail on the forward side, spyglass raised toward the horizon screen-right. Far on that horizon, 2–3 km out: >> — dense green jungle mass, the white-sand beach catching the sun on its near side, turquoise water at its shore. In the OPPOSITE direction, astern of the ship screen-left: open sea where >> rides VERY FAR OFF — 4–5 km out, right on the horizon line, a tiny dark silhouette almost dissolved in the haze — present in the world from the start, revealed to the camera only in CUT 4. Haze visible at the horizon distance. Sun high, sea glitter everywhere. FIRST FRAME / BLOCKING First frame: the sterncastle door already swinging open, >> mid-stride through it onto the deck, body angled toward the quarterdeck stair screen-right. Crew activity in the background of the deck. The lookout is visible up on the quarterdeck at the rail, spyglass already at his eye, pointed screen-right toward the horizon. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — 63° handheld follow: the door bursts open, Eduardo comes out in a strange hurried scurry — up on TIPTOE, quick tiny mincing steps, both arms half-raised in front of him with elbows out, hands hovering at chest height, shoulders slightly hunched — comically odd, but FAST, covering the deck at 10 km/h. >> sweeps in from off-frame upper-right, wings braking, and lands on his left shoulder without breaking the scurry. He tiptoe-rushes across the deck and up the quarterdeck stair; the camera chases behind-left, half a beat late. CUT 2 — MS, 47°, on the quarterdeck: the lookout at the rail with >> raised. Eduardo arrives frame-left, the scarlet macaw >> sitting clearly visible ON HIS LEFT SHOULDER through the whole cut. With his RIGHT hand he grabs the spyglass out of the lookout's hands in one firm motion and raises it right-handed to his RIGHT eye toward the horizon screen-right, left eye squeezing shut. The lookout yields a step. CUT 3 — SPYGLASS POV, MONOCULAR: one single round image — the view through ONE lens of a telescope, a single circle centered in frame, black around it. This is a one-eyed spyglass view, never the twin overlapping circles of binoculars. Extreme telephoto image swaying with a hand-held tremor, compressed haze layers stacking toward the island. Distant >> sits small in the circle: dark-green jungle, the curved white-sand beach, turquoise shallows, heat haze. Hold 1 second — then a RAPID CRASH ZOOM, one continuous accelerating optical dive down to the waterline of the beach: >> lying on the wet sand, black-and-acid-green case, steel top plate, green star button glinting. The zoom lands and locks on the case filling half the circle. Hold. CUT 4 — MS, 47°: Eduardo lowering the spyglass, macaw on his left shoulder — a second crewman from >> runs into frame from screen-left, grabs Eduardo's arm and jabs his finger the OTHER way, astern, screen-left, shouting over the wind: "CAP'N! BEHIND US!" — and the macaw on Eduardo's shoulder instantly screams it back in a harsh parrot voice: "BEHIND US! BEHIND US!", wings half-flaring. Eduardo whips around following the point; the camera racks past his shoulder — REVEAL deep in the frame: >> VERY far astern, a TINY black silhouette sitting right on the horizon line — smaller in the frame than Eduardo's fist, under 5% of the frame height, barely bigger than a speck, half-swallowed by haze — but the black sails read unmistakably. Vast empty water fills everything between the rail and that distant speck. Eduardo does NOT raise the spyglass — it stays lowered in his right hand. He simply STANDS and STARES at the tiny black sails, motionless, eyes locked on the horizon. The cut ends on his long look toward the enemy ship against the empty sea. OPTICS CUT 1: 63° observational wide, handheld. CUT 2: 47° neutral. CUT 3: monocular spyglass optics — ONE single circular image (a one-lens telescope, never the twin circles of binoculars), tele compression as at 8°, soft edge inside the circle; the crash zoom is purely optical, horizon compressing, haze layers stacking. CUT 4: 47° neutral with a rack to the deep background on the reveal, then holding on Eduardo's profile against the horizon. No drift mid-segment. CAMERA Handheld operator character throughout the real-world cuts: chases the run at deck level in CUT 1 with visible footstep energy, settles to a 1–2 cm breath on the quarterdeck. Camera stays on the shadow side of Eduardo, sun working across from screen-right. The POV cut carries a hand-tremor sway of 1–2 cm that calms when the zoom locks on the case. ACTION Door kicks open from inside. Eduardo's gait in CUT 1 is deliberately odd: he rushes on the balls of his feet, heels never touching the planks, tiny fast tiptoe steps, arms half-raised with hands floating in front of his chest — hurried and urgent, never slow, sash swaying with the quick mincing rhythm, boot toes tapping the deck. The macaw's landing is physical: wings flare to brake, claws grip the leather waistcoat's shoulder, one small balance flap as he keeps scurrying. The spyglass handover is brisk, captain's-right, two hands to one. In the POV the island rises gently with the ship's sway until the crash zoom pins the case. PERFORMANCE Urgency without panic: breath fast through the nose, eyes fixed forward during the run. At the eyepiece his face stills completely — squint tightens, lips part a fraction when the case appears. In CUT 4 the runner's grip snaps him out of it — head whip, eyes refocusing to the far black sails — then he goes still: eyes fixed on the distant ship, a slow exhale, jaw tightening a fraction — the look held long, unreadable, no words at all. Pore-level skin realism, sun catch-lights, spray-damp sheen on the temples. PHYSICS Ship heels gently on a calm swell; rigging sways against the sky. The parrot has real bird mass — landing compresses the shoulder slightly. Cloth reacts to the run wind. In the POV, heat haze wobbles the island image and glitter fires irregularly off the water; the case sits with real weight in the wet sand, a shallow water film sliding around its base. LIGHTING High bright sun, 5600K daylight, hard key from screen-right with sea-bounce fill from below. Deck in full sun, crisp short shadows. Inside the spyglass POV the image is brighter and milkier — long air column, haze density rising toward the horizon; the case's acid-green panels and glowing star button read as the only saturated color on the pale beach. AUDIO Wind over the deck, sails snapping, boots on planks, macaw squawk on landing, gulls distant. On the POV: the world's sound thins to wind and a faint ring of focus. On the crash zoom a low whoosh rising in pitch, landing on near-silence with only the surf of the far beach, thin and distant. CUT 4: deck sound returns — running boots, the crewman's urgent shout over the wind: "CAP'N! BEHIND US!", answered at once by the macaw's harsh screeching echo: "BEHIND US! BEHIND US!" — then only the wind, a slow exhale, and the creak of the deck. No spoken line from Eduardo. STYLE Photoreal live-action, bright maritime daylight, fine film grain, crisp highlights with gentle roll-off, 8K master. POSITIVE LOCKS >> appears only inside the spyglass POV of CUT 3, lying on the beach at the waterline, star button glowing green in every frame it exists. The island always matches >>: green jungle, white-sand beach, turquoise shallows — and stays screen-right, ahead; the enemy ship stays astern, screen-left, in the opposite direction from the island. The spyglass POV (CUT 3) is MONOCULAR: one single round telescope image per frame. Eduardo handles the spyglass with his RIGHT hand at his RIGHT eye in every cut where he uses it. >> keeps black sails and the green skull mainsail in every appearance and stays VERY FAR AWAY the whole beat — naked-eye, she is only a tiny silhouette on the horizon, under 5% of the frame height in CUT 4; she never gets closer than the horizon line. After the reveal Eduardo keeps the spyglass LOWERED — he never raises it at the enemy ship; he speaks no line and makes no gesture — he simply stands looking at the distant ship, and the beat ends on that look; no cannons and no gunfire anywhere in this beat. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose. In CUT 1 Eduardo moves only in the tiptoe scurry: heels off the deck, quick small steps, arms half-raised at chest height — fast and urgent the whole way. The macaw sits on Eduardo's LEFT shoulder continuously from its landing in CUT 1 through the end of the beat, clearly visible in CUTS 2 and 4. The spyglass is in the lookout's hands in CUT 2's first frame and in Eduardo's hands from then on. Same sun direction, same sea state, same wardrobe in every cut. Cuts only at the specified points.show more

Nawal
18,336 просмотров • 1 месяц назад
you're hoping your support "plays perfectly" in League of... Legends it won't work it's like asking a stranger for sex on the first date they think you're a desperate fucking creep meanwhile i'm turning complete strangers into ABSOLUTE MACHINES within 5 minutes how? let me explain the human mimicry method first 3 minutes start playing AGRESSIVE AF walk up. ego dodge everything PERFECTLY SPACE your opponent CONTEST EVERY CS SPAM PING the level 2 cheese and execute here's the trick: most ADCs are either: - toxic and flaming - pinging like psychos - depending on their support to set up you do NONE of that instead you make your support become a MIRROR from your actions your support sees: - wait? my adc is playing aggressive? - this guy is actually good? - he gets it. now ALL OF A SUDDEN, they match you, THEY WANT TO IMPRESS YOU suddenly they're: - more CONFIDENT - warding properly - Actively trying to make plays because you made them feel COMPETENT here's what hardstuck ADCs don't understand: your support isn't your employee they're a random person who doesn't give a fuck about your LP you can't DEMAND perfect play you have to EXTRACT it the human mimicry method works because: you're not trying to control them you're making them want to perform for you i've turned Janna players into gods autofilled supports into engage chads egirls into aggressive laners not by asking them to "play perfect" but by making them feel like WE'RE the threat remember you're not looking for perfect supports you're creating them study the saskio wayshow more

Tony Chau
115,208 просмотров • 9 месяцев назад
THIS ENTIRE CINEMATIC ACTION SHOT WAS GENERATED WITH AI.... AND YOU CAN SEE EXACTLY HOW IT WAS MADE. Higgsfield has just open-sourced its Originals, giving creators full access to the workflow behind some of its best productions. For every project you can inspect: → the complete prompt → every image and audio reference → the exact generation settings, including model, quality and resolution This scene combines a continuous one-take camera move, large-scale naval combat, realistic explosions, character consistency and cinematic pacing, all driven by a single prompt. Nothing is hidden. You can study it, copy it, recreate it or use it as the starting point for your own projects. Full prompt: "SCENE CONTEXT One continuous shot. The camera faces down the wrecked, burning deck toward the BOW of the ship — and Eduardo, blown off the raised STERN DECK behind the camera by a blast, comes FLYING IN from ABOVE AND BEHIND — leaping off the second level, sailing in over the lens on a forward arc, through raining seawater — slams onto the MAIN deck one level below, AHEAD of the camera, and rolls through a tumbling somersault, momentum carrying him toward the bow. Two crewmen flee past him — one leaps overboard. Eduardo fights his way toward the bow under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the bow — the camera sweeps around ahead of him and settles OFF THE BOW, FRONTAL: he leaps over the bow rail TOWARD the camera, the ship filling the background behind him — and THE INSTANT he clears the rail, a COLOSSAL explosion consumes the ship behind him: the blast wall catches him MID-AIR and he VANISHES inside it — he never escapes. The cloud overtakes the camera; the frame floods to 100% smoke and dust. The shot ENDS inside the dust: no transition, no reveal — it holds to the end. ACTIVE REFERENCES >> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; the man fighting down the deck toward the bow. >> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; controls the ship's exterior — sails, masts, rigging and hull; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. >> — the deck of the same galleon seen FROM THE RAISED STERN DECK LOOKING FORWARD TOWARD THE BOW: the great wheel and brass compass binnacle in the near foreground, an ornate lantern post, a carved balustrade, a staircase descending to the long MAIN deck — weathered planking, small cannons along both rails, black gratings, coiled ropes, the mainmast amidships, the forecastle and bow in the far depth, open sea on both sides. 100% matches the reference; controls the full on-deck geography, set dressing AND the shot's base viewing direction — from the stern toward the bow. >> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. >> — weathered pirate crewmen (bandanas, rough shirts, vests). 100% match the reference; TWO of them appear early in the shot, fleeing — one leaps overboard. LOCATION MAP The deck of >> aboard >> on >> — the raised stern deck (wheel, binnacle, balustrade) at the BACK, the staircase down, the long main deck with cannons, gratings and the mainmast running FORWARD to the distant BOW, exactly as on the reference — the main deck now a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires. The camera sits at the forward edge of the raised stern deck, just past the wheel, LOOKING FORWARD along the whole deck toward the bow — the reference's own vantage; the wheel and binnacle may edge the near foreground. The bow rail and bowsprit are the destination, background-center, open sea beyond them. Sea and smoke beyond the broken side rails; seawater from near-miss columns rains down over the deck in the opening. FIRST FRAME / BLOCKING First frame: deck level, MS, camera facing down the wrecked deck toward the BOW in the background-center — the view of >>: from the stern-deck edge the long main deck runs away to the bow and bowsprit against open sea and sky, cannons along both rails, the mainmast mid-depth, smoke streaming across the frame, small fires burning left and right, seawater spray falling across the deck like rain, the deck listing, loose gear sliding; the wheel and binnacle just behind/beside the camera, edging the near foreground. Eduardo is NOT in the first frame; within the first half second he comes off that second level behind the camera — his body sweeping in OVER the lens from above and behind, boots crossing the top of the frame, flying FORWARD and DOWN one deck-height into the depth of the shot toward the bow. FORMAT MODE One continuous shot — the camera does not cut on its own. The shot ENDS inside the dust whiteout; there is NO location change and NO reveal after it. PHASE 1 — the landing and the gauntlet: >> comes FLYING IN from ABOVE AND BEHIND the camera — blown off the stern deck by a blast, his body sweeping in over the lens and arcing DOWN-AND-FORWARD one full deck-height onto the main deck below, arms out in front of him, back to camera — falling THROUGH a curtain of seawater raining down from a collapsed near-miss column; he SLAMS onto the wet MAIN-deck planks in the depth of the frame and rolls through a hard tumbling somersault AWAY from the lens, toward the bow, water bursting off him and the boards, scattering debris, coming up to a crouch facing the bow, soaked and shaken. TWO crewmen of >> bolt past him in panic — one sprints aft past the camera, the other vaults the side rail and LEAPS OVERBOARD, legs kicking. Eduardo starts working down the deck toward the bow, camera following behind. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint, the frontal jump, the blast, the dust: he shoves off and breaks into a desperate sprint at 12 km/h for the bow — and as he runs, the camera SWEEPS AROUND him in one continuous arc, ending positioned OFF THE BOW, out over the open water, FACING BACK at the ship: now Eduardo sprints STRAIGHT AT THE CAMERA, the burning ship towering behind him. He plants one boot on the bow rail and LEAPS OVERBOARD TOWARD THE CAMERA — body launching up and out over the water, frontal, face and reaching arms filling the frame — and THE INSTANT he clears the rail, mid-air, the ENTIRE SHIP EXPLODES behind him in full view: a colossal white flash silhouetting his flying body for two frames, the whole vessel going up in one blast — and the expanding wall of flame-lit smoke and debris CATCHES HIM IN THE AIR from behind, swallowing his silhouette whole before he can fall clear — he VANISHES inside the explosion, never escaping it — and the cloud overtakes the lens, the dust filling 100% of the frame. The dust churns, a deep orange glow pulsing inside it and fading. HOLD inside the full dust to the last frame — the generation ENDS here, inside the dust. He never reaches the water; the blast takes him mid-air. OPTICS 47° neutral through the landing, the gauntlet and the jump. No drift. Focus rides Eduardo throughout; in the final dust the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him for the entire shot, deck level, always looking TOWARD THE BOW — footstep energy visible, jolted by each explosion; in phase 2 it accelerates after his sprint, then arcs around him in one unbroken move and settles off the bow over the water, FRONTAL to Eduardo — he runs and leaps straight into the lens with the ship in the background of his jump. The final blast is the WHOLE SHIP exploding behind his airborne body — a colossal flash, then the wall of smoke bursting forward, swallowing him mid-air and then the lens — the camera stays buried, holding inside the churning dust until the end. ACTION Strict order of events: flying entry from above through falling seawater → hard landing roll (somersault over one shoulder, forward momentum carrying the roll toward the bow, ending in a crouch) → two crewmen flee past, one over the side → left explosion → dodge right → knocked down → a hard, clumsy struggle back to his feet → right explosion → duck and shield behind the mast stump → shove off → full sprint to the bow, camera arcing around to meet him head-on → one boot on the rail → LEAP overboard straight toward the camera → THE INSTANT he clears the rail, the ENTIRE SHIP EXPLODES behind him → the blast wall catches him MID-AIR and swallows him whole → the cloud overtakes the camera → dust to 100% → hold in the dust → END. He never escapes and never reaches the water. Each explosion visibly moves his body: the first throws him down, the second folds him behind cover. PERFORMANCE During the gauntlet: jaw clenched, eyes fixed forward, water streaming off his face after the landing. The fleeing crewmen are pure panic — arms pumping, one glance back, the vault over the rail desperate. In the final sprint: full commitment, arms reaching for the rail, eyes wide — in the jump: full commitment, arms reaching at the lens, eyes wide — and mid-air the world behind him turns white: his flying silhouette swallowed by the blast, reaching hands the last thing visible. PHYSICS The flying entry has true ballistic momentum: he arrives on an arc from above, and the landing roll absorbs it — impact compresses the body, the somersault carries the leftover energy, no weightless float. Falling seawater has real weight — it rains in heavy drops and sheets, splashing off planks, soaking cloth so it clings and darkens. The listing deck tilts his movement; debris has weight and stops his foot when hit. The two deck explosions throw real shockwaves — planks lift, flame flashes then roll into smoke, and Eduardo's falls carry true body weight, hard contact with the deck, no bounce. The overboard crewman drops with real gravity. The final whole-ship explosion obeys mass: the shockwave arrives first — cloth and hair snap flat, the deck bucks under his planted boot — then the fireball's light, then the wall of smoke and debris, heavy pieces falling short, fine dust travelling farthest and swallowing the frame. Dust churns with internal motion, dense, filling every corner of the frame. LIGHTING High sea daylight 5600K, hardened by fire-glow accents from the deck fires and smoke shadow sweeping the deck; falling water catches the sun as bright streaks; each of the two explosions throws a brief warm flash from its side of the frame. The final whole-ship blast: two frames of white-hot overexposure flooding from behind, then deep fire-orange glow inside the rolling dust, fading toward neutral grey-brown as the frame holds and ends. AUDIO Phase 1: a whistling whoosh as he drops in, heavy water raining on planks, a THUD and clatter of the landing roll, grunt, ragged breath; panicked boots of the fleeing crewmen, a yell and a distant splash as one goes over the side; then BOOM left, ringing ears, his grunt as he hits the deck; scrabbling boots; BOOM right, debris pattering down over him. Phase 2: sprinting boots hammering the deck, the wooden knock of his boot on the bow rail, half a beat of pure wind as he hangs in the air — then ONE colossal BOOM as the whole ship goes up behind him, the deepest sound of the film, cracking timber and folding masts inside the roar, everything collapsing into a muffled ring, sound buried with the picture — the ring and the churn of dust holding to the last frame. No music. STYLE Photoreal live-action, fine film grain, real pyrotechnic and particulate language, one unbroken take, 8K master. POSITIVE LOCKS One continuous shot; the camera stays at deck level, behind Eduardo, always looking TOWARD THE BOW. The shot OPENS with Eduardo NOT in frame; he flies in from ABOVE AND BEHIND the camera, over the lens, on a forward arc toward the bow, through falling seawater, and lands in a tumbling roll ahead of the camera — he does not walk into frame and never appears standing before the landing. Exactly TWO fleeing crewmen: one runs aft, one leaps overboard — they appear only in the opening beat. The deck explosions land in strict order after his landing: first LEFT of him (he dodges and falls), then RIGHT of him (he ducks behind cover), then the final blast — the ENTIRE SHIP exploding the INSTANT he clears the bow rail — three explosions total, no more. The jump is FRONTAL: the camera faces Eduardo from off the bow, he leaps toward the lens with the exploding ship behind him in frame. HE NEVER ESCAPES: the blast wall catches him MID-AIR and he vanishes inside the explosion before he can fall clear — no water contact, no landing, no survival beat; the dust swallows him and then the lens. The deck matches >> throughout the run — the shot holds the reference's vantage: from the stern deck forward to the bow, wheel and binnacle at the near edge of frame, never ahead of him; sails, masts and hull match >>. The dust reaches 100% frame coverage and the shot ENDS inside the dust: the frame stays fully dust-filled to the last frame, no clearing, no new location, no reveal. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose." Made with Seedance 2.0 on Higgsfield AI. Full open-sourced prompts & assets below 👇show more

roman
106,768 просмотров • 1 месяц назад
An ex-Anthropic engineer stopped next to me at a... meetup in LV. I had my Polymarket terminal open. He watched the ladder for maybe fifteen seconds and said one sentence. "You're trying to predict the market. You should be measuring when it falls asleep" I asked what that was supposed to mean. He pulled my laptop closer. Opened one repository. 86 million trades. Every wallet. Every fill. Every close. The full Polymarket record since day one. "Stop reading posts. Read behavior. Ask one question - who makes money when liquidity disappears" I asked why he cared about that more than entries. He said the best wallets are not better at guessing. They are better at waiting. Then he had Claude work through the dataset. Find wallets with 70%+ win rate. More than 100 trades. Then isolate what they do between 02:30 and 04:00 UTC. That was the first useful query I had run in months. The pattern was obvious. Normal hours: tight book. noisy edge. Wolf Hour: wide book. lazy pricing. Typical spread: 2-3 cents. Dead hours: 8-10 cents. Same market. Different level of defense. I asked why Claude Code instead of just using chat. He laughed. "Because chat gives opinions. Claude Code goes into the repo, reads the structure, and actually works through the data" Then he opened the scanner. Three commands. 500+ markets live. Read-only. No API key. Claude built the overnight filter in about twenty minutes. Fair value gap > 8 cents. Spread blown out beyond normal. Resolution in 4-48 hours. No new trades unless the contract was pre-approved during liquid hours. Most markets died immediately. The few that survived were the only ones worth touching. One example. Fair value during the day: $0.51. Wolf Hour target: $0.41. At 3:12 UTC the ask printed there. Order in. London woke up. Same contract traded back around $0.50. Not prediction alpha. Structural mispricing. Then he said the line that made the whole thing click. "Good traders use AI to think faster. Great ones use it to stop themselves from trading until the market gets stupid" I rebuilt the stack that week. Daytime research. Night scanner. Morning exits. Four real entries a week was enough. About 9 cents blended edge. Roughly $9,360 a year on around $2,000 average deployed capital. No team. No fancy infra. No sitting there at 3 AM pretending discretion is a system. the edge was never hidden in better prompts. it was sitting in the one part of the night when the market stopped protecting its own prices.show more

st1ne
38,360 просмотров • 4 месяцев назад
A Citadel quant sat down next to me at... Verve on Gough and asked why my laptop had four terminals open I was scanning Polymarket. Four panes. Each one a different agent. He was killing time before a flight. Saw the screens. "Is that a multi-agent setup on prediction markets. Who's orchestrating" Claude. One prompt per agent. They don't share memory. Only a queue file. He pulled up a chair. "Walk me through. I do this for equities at work. I want to see your agent separation" Agent 1 is the scanner. I piped raw JSON from the official Polymarket CLI straight into Claude and told it to score every live market on three things. Edge against my probability estimate. Book depth on both sides. Hours to resolution. Thresholds kill 93% of markets before the brain ever sees them. Edge under 7 cents gone. Depth under $500 gone. Under 4 hours to resolution gone. Over 168 gone. 487 live markets collapse to 35. "Seven cents is your transaction cost buffer" Yes. Below that the gas and spread eat the trade. A green fill popped. +$52 on a BTC dominance market. "And the brain" Agent 2. Runs four checks on every survivor. Base rate from history. News in the last six hours. Whether any of the 47 top wallets are currently holding. And a disposition check - is the crowd making a known cognitive error. Three out of four must agree. Otherwise drop it. 86 million trades. I let Claude rank every wallet with 100+ fills and a 70%+ win rate. It returned 47 names in four minutes. Top 20 wallets made more than the bottom 13,000 combined. "Concentration like that means the signal is there. Most retail books look like a normal curve. Yours looks like power law" Kelly sizing does the rest. Capped at quarter Kelly. If f-star goes negative the trade dies no matter how confident I feel. "Overbet once and the bankroll is gone. You respect that. Good" Agent 3 is execution. Three strategies pulled out of a 53k line Typescript repo. Arbitrage across related markets. Convergence when price moves toward my estimate. Whale copy with a 60 second delay on the 47 wallets. Two agents agree full position. One agent only half. Disagreement no trade. "What did you cut" Sports. 52% win rate. Already priced in before the scanner flags it. Markets under $50k in depth. Slippage makes every edge a coin flip. Holding to settlement. The top wallets exit at 73% of max profit every time. I copied that. Agent 4 watches exits. Three triggers. Target hit at 85% of expected move. Volume spike 3x the ten minute average. Thesis stale 24 hours with no movement. "91% of the smart wallets exit before resolution. That's the trade" Yeah. Being right is not the same as being profitable. Setup: Claude API $20 Hetzner VPS $5 Four repos free Total $25 a month $200 seed. 27 days ago. $14,300 now. 271 trades. 74% win rate. Sharpe 2.47. Copy here: "How long did the build take" Two weekends. One to wire the scanner and the CLI. One to get the agents talking through the queue file. He watched the volume exit trigger fire on a Fed cut market. Position closed at 0.71. +$184. "Nobody at my shop runs four agents on their own money. We run eight on the firm's. You got the same structure on a laptop for the price of a sandwich a month" He asked for the repos. I sent them. He messaged me from the gate. "Publishing this tomorrow. My PM is going to ask me why I didn't do it first" I told him his PM already has a Bloomberg. That's the problem.show more

Lunar
29,547 просмотров • 3 месяцев назад