Here are more results from #RigidFormer: predicting physical dynamics... with purely neural simulators — an attempt to learn physical dynamics in a scalable manner. 🤖 1) Controllable Articulated Body Simulation — More Results Additional Unitree G1 humanoid rollouts under controlled motion. Each sample uses a different initial state and control signal (direction and velocity). 🏺 2) Object Fragmentation Simulating the cracking and fragmentation process of objects. Thanks Žiga Kovačič for suggesting this experiment! 🎬 3) Combining Rigidformer with Diffusion-as-Shader for controllable video generation. Note: the meshes shown here are only for visualization — the network takes point clouds as input and predicts the updated state of each point.show more

Zhiyang (Frank) Dou
25,955 次观看 • 5 个月前
#DigitalTwins serve as the virtual training ground for robots... as they learn to operate in the physical world. 🦾 At #HM25, Accenture and Schaeffler Group are showcasing how the Mega #NVIDIAOmniverse Blueprint accelerates #physicalAI development by simulating Digit, a humanoid robot from Agility. Learn more ➡️show more

NVIDIA Omniverse
15,433 次观看 • 1 年前
🚀 Excited to share our #ICLR2025 work on planning... with neural dynamics models! While our lab has developed diverse neural dynamics models for manipulating rigid, deformable, and granular objects, having the model alone doesn’t solve the problem—planning with it remains a challenge. 💡 Enter BaB-ND, led by Keyi and Jiangwei! We propose a scalable, GPU-accelerated branch-and-bound algorithm, inspired by neural network verification, to enable effective planning for diverse objects modeled with neural dynamics. 🔗 Project page (open-source + detailed docs!): 🎥 Watch the video to see T being pushed around obstacles, and check out Keyi’s thread for more details!show more

Yunzhu Li
10,605 次观看 • 1 年前
Bringing new meaning to the word NeRD at #CoRL2025.... 🤓 Neural Robot Dynamics (NeRD) bridges the sim-to-real gap with a hybrid of neural modeling and analytical simulation, unlocking zero-shot transfer and continuous learning loops for optimal robotics training. Read more & try it in Newton 🤖show more

NVIDIA Robotics
17,556 次观看 • 1 年前
Comparing AI video results: • Gen-3 • Kling AI... 1.5 • Hailuo MiniMax • Luma Dream Machine I used a FLUX1.1 [pro] image as the input. Each model ran the same prompt 3 times, and I chose the best results: "Smooth side tracking shot of a woman jogging at twilight with the city skyline in the background, sharp focus on the woman as she pumps her arms with each stride as she jogs, depth of field, advertising commercial" Running, jogging, and walking are difficult for AI video models, and none of them produced a smooth result, but this is the worst they will be.show more

Heather Cooper
57,699 次观看 • 2 年前
Super excited about Hydra-0 from Hongyu Li and team!... The key idea is to use flow as a shared visual interface across embodiments/objects for controllable video generation, allowing a single generalist world model to learn from human, handheld-gripper, and robot interaction data. My favorite result is the video below: start from a real video of a human doing the task (left), extract the desired object flow, and condition the model on that flow (right). The model then hallucinates a plausible robot motion that could produce the same object motion. Very cool glimpse of how a generalist world model can bridge human demonstrations and robot control.show more

Yunzhu Li
10,850 次观看 • 2 个月前
I've been in Florida for 10 years now. We... all learn what the pineapple means at a certain point.... The swingers in this state are creepy and aggressive. They are also legion. They signal to each other using pineapples. You've been warned!!show more

Lj Priest (Trader Jill)
8,718,535 次观看 • 2 年前
As announced in partnership with NVIDIA at CES, we’re... excited to introduce Stable Point Aware 3D (SPAR3D), setting a new standard in 3D generation. Ideal for running on NVIDIA RTX AI PCs, SPAR3D enables real-time editing and complete structure generation of 3D objects from a single image in under a second. You can download the weights on Hugging Face and code on GitHub, or access the model through the Stability AI API. Learn more here: (1/3)show more

Stability AI
182,082 次观看 • 1 年前
The theory of higher order topological dynamics, which combines... multilevel interactions between discrete topology and nonlinear dynamics, has the potential to enhance our understanding of complex systems such as the functions of the nervous system, the development of next-generation machine learning and the creation of advanced nodal processing algorithms. An important and unexpected collective behavior of signal processing in multilevel nodal networks has been observed to lead to a synchronization and diffusion of the irrotational and the solenoidal components of the systems revealing a deep relation of these mechanisms with the complexity of discrete topology. The perspective of the preliminary study linked here offers insights into how topology morphs dynamics, how dynamics stem from topology and how topology evolves dynamically. 🔗show more

Maurizio Iβλἄ
40,749 次观看 • 1 年前
The next leap in AI video isn't just better... visuals. It's having far more control over how those videos are created. Dreamina Seedance 2.5 is coming soon to the Dreamina platform, and what stands out isn't only the quality it's the workflow built around creators. Here's what's coming: • Multimodal input — combine up to 50 reference assets in a single generation. • Longer video generation — create continuous videos of up to 30 seconds. • Structured control — use white-model and green-screen references for more predictable results. • Multilingual creation — build content for international audiences with localization support. • Targeted refinement — edit specific parts of a video instead of regenerating the entire scene. These upgrades make Dreamina Seedance 2.5 feel less like another prompt-to-video model and more like a complete, controllable AI video production pipeline. Learn more: #dreamina #dreaminapartner #seedance #dreaminaseedance25show more

Md Riyazuddin
33,164 次观看 • 3 个月前
An uncommon sighting of Russian OFBCh-2F fragmentation drone bombs.... Three separate fuze wells accommodate different types of fuze choices, such as the UZRG-M in the video, and a UDZ grenade fuze for the rare OFBCh-3 on the right. 1/2show more

Roy🇨🇦
77,606 次观看 • 2 年前
Most recent diffusion language model research (that I’ve seen)... seems to be using masking as the noising process. It looks like, however, most closed-source models (Google Gemini Diffusion and possibly Inception Labs’ Mercury) use a different noising process, where instead of masking tokens, they replace them with different tokens (either with a random token or a semantically similar token). I wondered how they were getting such high throughput with the latter noising process, since I believed that optimizing inference with KVCache approximation would be more difficult (for various reasons). I visualized this noising process with tiny-diffusion and compared it to normal unmasking, and was very surprised to see how fast the generation “settles” into a reasonable output, and then only slightly refines afterwards, requiring much fewer steps in total. Unmasking (where tokens are never remasked, the typical implementation) is inherently limited in generation speed by the fact that an increase in tokens decoded per step leads to more errors due to the mismatch between individual and marginal token probability distributions we sample from. The token replacement noising process seems to have a much different set of characteristics. Because we sample each token per step, every token makes “progress” towards the final output each iteration (in addition to *potentially* giving other tokens more information in future steps). Generally, masking has outperformed other noising processes, which is probably why most research focused on it (using smaller models). But the paper referred to in the retweet shows that random replacement as a noising process may scale better as model size increases. Big labs might have noticed these results much earlier (due to having drastically more training resources and being able to test larger models), which may explain the discrepancy in the choice of noising process. I’m gonna test this with larger models, since tiny-diffusion only has 10M parameters.show more

nathan (in sf)
40,440 次观看 • 9 个月前
📢MoRight: Motion Control Done Right "What if your video... model actually understood cause and effect?" Existing motion-controlled video models entangle camera and object motion, and treat everything as kinematic displacement. MoRight changes both. 🔥 Motion Causality — MoRight decomposes motion into actions & consequences. Give an action → MoRight predicts consequences (aka motion simulation) . Give a desired outcome → MoRight recovers the driving action (aka motion planning). Not merely displacing pixels. 🎬 Disentangled Control — MoRight separates camera and object motion, allowing users to independently control each of them. No entanglement. Project Page: Paper:show more

Shaowei Liu
32,591 次观看 • 6 个月前
🔹Comparing AI video results: • Gen-3 • Kling AI... 1.5 • Hailuo MiniMax • Luma Dream Machine I used a FLUX LoRA trained on my selfies as the input. Each model ran the same prompt 3 times, and I chose the best results: "Tracking shot of a curator standing and speaking to the camera as she welcomes museum guests. Warm, inviting atmosphere." Each model interpreted the prompt differently, and the backgrounds are interesting:show more

Heather Cooper
41,285 次观看 • 2 年前
GASP 🫢 The Game Animation Sample Project is back... with a brand new update for UE 5.8! Grab it today and prepare to get physical with new physics, motion matching, interaction, and Control Rig features and more:show more

Unreal Engine
214,497 次观看 • 2 个月前
Video diffusion models have strong implicit representations of 3D... shape, material, and lighting, but controlling them with language is cumbersome, and control is critical for artists and animators. GenLit connects these implicit representations with a continuous 5D control signal describing the direction and intensity of a point light source. This enables single-image near-field relighting of an image using a video diffusion model. We use a ControlNet-like approach and show that, with a small amount of synthetic data, GenLit generalizes to complex real-world images. Given a single image and the 5D lighting signal, GenLit creates a video of a moving light source that is inside the scene. It moves around and behind scene objects, producing effects such as shading, cast shadows, secularities, and interreflections with a realism that is hard to obtain with traditional inverse rendering methods. GenLit shows that it is possible to get continuous control over implicit physical processes within a video model. I think this is just the beginning and promises to make such models much more practical for creators. Shrisha Bharadwaj will present today at SIGGRAPH Asia Room: S423/S424, Level 4 @ 13:50 on 15 of Dec.show more

Michael Black
22,353 次观看 • 10 个月前
This is some quietly impressive work on making video... world models actually controllable in 4D space. VerseCrafter lets you take an input image, use something like Blender to animate the 3D camera path and object trajectories, then uses that to condition generation. Scribbling in 2D feels so crude in comparison. The authors represent everything in a shared 4D world state - static background as a point cloud, moving objects as 3D gaussian trajectories. The gaussians are an interesting choice because they capture position, shape, and orientation probabilistically rather than forcing rigid bounding boxes or category specific models like SMPL-X for human bodies. They bolt this onto frozen Wan2.1 with a lightweight adapter, so they get a strong video prior. They also built a pipeline to auto extract 4D annotations from real world videos to train this puppy. It doesn't look sexy yet, but IMO this is the interface video world models need - actual 3D authoring tools to exert control rather than crude scribbles and prompt incantations.show more

Bilawal Sidhu
26,017 次观看 • 9 个月前
(1/2) Check out "𝐏𝐨𝐥𝐲𝐃𝐢𝐟𝐟: Generating 3D Polygonal Meshes with... Diffusion Models"! Our model operates directly on the polygons of 3D meshes and generates novel shapes as output through an iterative diffusion process.show more

Matthias Niessner
57,947 次观看 • 2 年前
WeatherEdit: Controllable Weather Editing with 4D Gaussian Field Contributions:... 1. Based on our analysis of weather editing characteristics, we introduce WeatherEdit, a comprehensive and efficient framework for realistic and controllable weather generation. Compared with existing methods that focus on either background editing or static weather effects, a progressive 2D-to-4D transformation process in WeatherEdit enhances adaptability across a wider range of scenarios. 2. We introduce an all-in-one adapter to enable a diffusion model for multi-weather (snowy, rainy, and fog) synthesis, along with a Temporal-View attention to ensure consistent editing across multi-frame and multi-view. 3. We design a 4D Gaussian field for weather particle modeling, enabling plausible simulation of raindrops, snowflakes, and fog with controllable severity. 4. We demonstrate WeatherEdit’s effectiveness in generating realistic, consistent, and controllable weather effects in 3D driving scenes, showcasing its applicability to real-world scenarios.show more

MrNeRF
10,717 次观看 • 1 年前