"HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion"... Constructs temporal NeRF of humans from multi-view video Impressive quality. Easy to see applications in gaming - better avatar creation etc.show more

Jay Hack
54,060 Aufrufe • vor 3 Jahren
This is preserved anatomy with Ray3. From faces and... hands to bodies in motion, every form stays true. Humans and creatures remain clear and coherent in every action. Retain character structure with high fidelity, holding details together even through complex cinematic scenes.show more

Luma AI
60,389 Aufrufe • vor 10 Monaten
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from... In-the-Wild Drone Imagery Abstract: Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.show more

MrNeRF
21,346 Aufrufe • vor 1 Jahr
Are you at #SIGGRAPH2024 and want to learn how... to reconstruct meshes from multi-view images that contain details like individual strands of grass? Then come today to the "Radiance Field Processing" session at 2 p.m. in Mile High 1.show more

Christian Reiser
18,438 Aufrufe • vor 2 Jahren
Vidu Q3 is now available on Akool Experience next-level... AI video creation with Vidu Q3 — a powerful multi-modal model that seamlessly blends high-fidelity visuals with perfectly synchronized audio. Powered by Vidu AI, Q3 shines in: Deep narrative understanding Mastery of complex cinematic language Lifelike, human-feeling motion and emotion If storytelling and cinematic quality matter to you, Vidu Q3 is built for it. Try it now on Akool.show more

Akool Inc
1,528,575 Aufrufe • vor 6 Monaten
Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic... Gaussians paper page: Creating high-fidelity 3D head avatars has always been a research hotspot, but there remains a great challenge under lightweight sparse view setups. In this paper, we propose Gaussian Head Avatar represented by controllable 3D Gaussians for high-fidelity head avatar modeling. We optimize the neutral 3D Gaussians and a fully learned MLP-based deformation field to capture complex expressions. The two parts benefit each other, thereby our method can model fine-grained dynamic details while ensuring expression accuracy. Furthermore, we devise a well-designed geometry-guided initialization strategy based on implicit SDF and Deep Marching Tetrahedra for the stability and convergence of the training procedure. Experiments show our approach outperforms other state-of-the-art sparse-view methods, achieving ultra high-fidelity rendering quality at 2K resolution even under exaggerated expressions.show more

AK
65,853 Aufrufe • vor 2 Jahren
Rare high view of the building left over from... a previous simulation that humans here did not build and has false documentation of its "632 year" construction to cover its tracks so no one realizes it. In my humble opinion of course.show more

Biff
294,850 Aufrufe • vor 6 Monaten
We just streamed the first ultra-HD video brought to... you via laser from deep space. And it’s a video of Taters, a tabby cat. This test will pave the way for high-data-rate communications in support of the next giant leap: sending humans to Mars.show more

NASA
1,967,570 Aufrufe • vor 2 Jahren
3D Gaussian Splatting for Real-Time Radiance Field Rendering paper... page: Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.show more

AK
633,674 Aufrufe • vor 3 Jahren
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos... with Spatio-Temporal Diffusion Models Contributions: • We introduce Diffuman4D, a novel diffusion model that generates spatio-temporally consistent and high-resolution (1024p) human videos from sparse-view video inputs. • We propose a sliding iterative denoising mechanism that enhances both the spatial and temporal consistency of generated long-term videos while maintaining efficient inference. • We design a human pose conditioning scheme to enhance the appearance quality and motion accuracy of generated human videos. • We plan to release our processed version of the DNA-Rendering dataset, which we believe will benefit future research in this area.show more

MrNeRF
24,729 Aufrufe • vor 1 Jahr
🚨 SplatTransform 2.0 is here!🚨 Open source CLI tool... and library for 3DGS processing NEW: Fully automated, lightning fast creation of high quality collision for your splats. Outputs: 🧊 Voxel format 🔼 Mesh format See both formats in action in the video. Links 👇show more

PlayCanvas
35,795 Aufrufe • vor 3 Monaten
📢Announcing our 3D head avatar benchmark📢 Two tasks with... hidden test sets: - Dynamic Novel View Synthesis on Heads - Monocular FLAME-driven Head Avatar Reconstruction Our goal is to make research on 3D head avatars more comparable and ultimately increase the realism of digital humans. The benchmark studies distinct phenomena of 3D head avatar creation, such as extreme facial expressions, slow motion captures of shaking long hair, or complicated light reflection and refraction patterns of glasses. The two benchmark tasks assess two core desiderata of 3D avatars: While the novel view synthesis challenge focuses on best possible rendering quality of complex moving scenes, the avatar animation challenge is concerned with how well a driving signal is translated into an avatar. Evaluations are light-weight and consist of diverse video recordings from the popular NeRSemble dataset with a hidden test set. Participation in the benchmark is therefore straight-forward and requires only 5 reconstructions per task. Leaderboard and benchmark submission: Benchmark data access and toolkit: Great work by Tobias Kirschstein Simon Giebenhainshow more

Matthias Niessner
28,075 Aufrufe • vor 1 Jahr
Triangle Splatting for Real-Time Radiance Field Rendering Contributions: (i)... We propose Triangle Splatting, a novel approach that directly optimizes unstructured triangles, bridging traditional computer graphics and radiance fields. (ii) We introduce a differentiable window function for soft triangle boundaries, enabling effective gradient flow. (iii) We demonstrate qualitatively and quantitatively that Triangle Splatting outperforms concurrent methods in terms of visual quality and rendering speed, and achieves superior perceptual quality compared to the state-of-the-art Zip-NeRF on indoor scenes. (iv) The optimized triangles are directly compatible with standard mesh-based renderers, enabling seamless integration into traditional graphics pipelines.show more

MrNeRF
51,407 Aufrufe • vor 1 Jahr
Humans aren't the only primates that swim. Lots of... Old World monkeys do too, including many macaques (the monkeys in the video). Sometimes they do it to get from A to B; sometimes they forage for food in the water – and sometimes they swim just for fun.show more

Steve Stewart-Williams
60,657 Aufrufe • vor 3 Jahren
NVIDIA just released a very impressive text-to-video paper. Video... Latent Diffusion Models (Video LDMs) use a diffusion model in a compressed latent space to generate high-resolution videos. Here's a brief overview of how it works: 1. Pre-train image LDM on a dataset of images. 2. Turn the image LDM into a Video LDM by adding temporal layers to model video frames. 3. Fine-tune the Video LDM on encoded video sequences to create a video generator. 4. Temporally align diffusion model upsamplers to generate high-resolution videos. 5. Validate Video LDM on real driving videos of 512x1024 resolution, achieving state-of-the-art performance. 6. Apply the approach in creative content creation with text-to-video modeling. Paper: Project:show more

Lior Alexander
158,565 Aufrufe • vor 3 Jahren
Introducing Kaleido💮 from AI at Meta — a universal... generative neural rendering engine for photorealistic, unified object and scene view synthesis. Kaleido is built on a simple but powerful design philosophy: 3D perception is a form of visual common sense. Following this idea, we formulate rendering purely as a sequence-to-sequence generation problem, successfully unifying neural rendering with the architecture principles behind modern language and video models. Unlike traditional neural rendering methods, Kaleido learns 3D purely in a data-driven way, without explicit 3D representations or structures. It acquires spatial understanding directly through large-scale video pretraining, then multi-view 3D data finetuning, inspired by how LLMs acquire textual common sense from large corpora before specialising in domains like coding. Through extensive ablations, we progressively modernised the architecture design and training strategies and tackled key scaling challenges in sequence-to-sequence generative rendering, arriving at a design that’s simple, versatile, and scalable. Kaleido significantly outperforms prior generative models in few-view settings, and remarkably is the first zero-shot generative method matches InstantNGP-level rendering quality in multi-view settings. We view Kaleido also as an alternative step towards world modeling that flexibly spans a spectrum of “realities": with many views, it faithfully reconstructs grounded reality; with fewer views, it imagines plausible unseen details. 🔗 Explore more results and paper:show more

Shikun Liu
22,389 Aufrufe • vor 10 Monaten
Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation paper page:... Large text-to-image diffusion models have exhibited impressive proficiency in generating high-quality images. However, when applying these models to video domain, ensuring temporal consistency across video frames remains a formidable challenge. This paper proposes a novel zero-shot text-guided video-to-video translation framework to adapt image models to videos. The framework includes two parts: key frame translation and full video translation. The first part uses an adapted diffusion model to generate key frames, with hierarchical cross-frame constraints applied to enforce coherence in shapes, textures and colors. The second part propagates the key frames to other frames with temporal-aware patch matching and frame blending. Our framework achieves global style and local texture temporal consistency at a low cost (without re-training or optimization). The adaptation is compatible with existing image diffusion techniques, allowing our framework to take advantage of them, such as customizing a specific subject with LoRA, and introducing extra spatial guidance with ControlNet. Extensive experimental results demonstrate the effectiveness of our proposed framework over existing methods in rendering high-quality and temporally-coherent videos.show more

AK
375,160 Aufrufe • vor 3 Jahren
In the summer of 2023, I cold emailed Jensen... Huang and asked to capture a NeRF of him at SIGGRAPH. He responded in about an hour and said yes. A radiance field is, in the simplest terms, akin to a 3D photograph. A moment in time, so completely reconstructed that you can move through it and see it from angles the original cameras never occupied. NeRFs were the original method. Gaussian splatting, which debuted at that same SIGGRAPH, has since become the dominant form of radiance field. I called my late friend James, who told me we needed to begin practicing immediately. We ran capture after capture for weeks until we consistently got the capture time down to ~30 seconds with one camera. Later, in a hallway at the LA Convention Center during SIGGRAPH, I captured the portrait you're seeing now, a full 360° gaussian splat of Jensen, rendered here as a 2D flythrough. Afterward, I continued the conversation with him and members of his team to make the case for radiance fields as a foundational representation for imaging. To my surprise, they listened. Three years later, NVIDIA has several works, including NuRec, fVDB, 3DGRUT, and gsplat all utilizing radiance fields. The landscape has evolved enough that the reasoning is obvious. Gaussian splatting has begun to ship across some of the world’s largest industries, including autonomous vehicles, AEC, geospatial, media and entertainment, robotics, e-commerce, hospitality. It’s become clear that lifelike 3D is here to stay. And yet I think we will look back and be disappointed by how late we started taking 3D portraits of the people around us, just like how we have sparse 2D photos of our grandparents and great grandparents. We have billions of photographs of the people we know and love, but almost no radiance fields of them. I'll be returning to SIGGRAPH in LA where this was initially captured three years ago, with the landscape looking significantly different. Radiance fields are more under deployed than ever relative to what they can do. I'm excited for the future of imaging, and for 2D to transition into 3D. I have a few things up my sleeve that I think will make that case plainly.show more

Radiance Fields
17,663 Aufrufe • vor 1 Monat
I despise wha Pierre has done to the high... speed rail debate in Canada. This shouldn’t be a partisan issue. It’s a project that will change Canada for the better. Majority of those opposed have never even used high speed rail before. Video from Shinkansen in Februaryshow more

Syntheticus Humanitus
46,563 Aufrufe • vor 4 Monaten