I love that Higgsfield is making its best AI... commercial workflows completely open-source. Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below. Prompts : Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — >>, character matches input 100%, >> can in right hand. By end fully transformed into >> — armor assembled mid-air in real-time, >> matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — >> is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. >> raises >> to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. >> EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:10) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:10–0:13) — Mid-air in the >> building canyon, 24fps FULL SPEED, NO slow-motion. He is NOT frozen — his whole body keeps moving through the jump: torso rotates, legs cycle and tuck, arms swing out and reach, head turns to track the incoming armor. As he flies and twists through the air, armor pieces rip in from the city geometry and converge onto his moving body — chest plate LOCKS mid-rotation, pauldrons CLAMP as his shoulders swing, gauntlets SNAP onto forearms while his arms extend, shin plates clamp onto cycling legs, helmet descends and visor SLAMS shut as his head turns forward — one violent fluid sequence, body in constant motion throughout. Sharp metallic CRACK at visor seal. Hard cut. SHOT 7 (0:13–0:15) — >> SLAMS into >> in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 63°, AGGRESSIVE HANDHELD CAMERA MOVEMENT — operator arcs and swings around the airborne body, 6–8cm bounce, fast reframes chasing each armor piece as it locks onto his moving form, strong DUTCH ANGLE swinging 18°→8°, no slow-mo. SHOT 7: FOV 63°, hard jolt on landing impact, dutch 14°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. >> is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.show more

yopiwhs
11,743 views • 2 months ago
Wait? Is this Seedance 2 Mini? The mystery Seedance... 2 model IS HERE! No wait this time. About 55% of the cost of the 2.0 Fast is about 75% Quality wise they say to expect Fast level output and that seems fair? Thoughts? Left is Seedance 2 Mini Right is Seedance 2.0 Full Prompt Image To Video Use the uploaded images as identity, costume, and lighting reference. Same naturally confident charismatic age 25 woman throughout performing a sold-out arena concert. Real concert documentary feel, handheld camera energy, practical stage lighting only. gritty, real, fun, clean editing, english language high energy modern concert performance 0: 00–0:01 — Open tight on her face mid-performance, eyes bright, genuine laugh breaking through a lyric, hair catching stage light. Crowd noise swells under faint mic hum. 0: 01–0:06 — She steps forward to the edge of the stage, singing into the mic with playful energy, she frowns, sad "Wait! Is this Seedance 2 Mini?" and then smiles and laughs free hand reaching out toward the crowd, fingers brushing toward raised phones and hands. The crowd repeats the lyric back to her as she laughs. Warm stage lights and lens flares in the background, slight handheld camera sway following her movement. 0: 06–0:09 — Wide shot from a low angle near the crowd barrier — she's framed against haze and colored stage lights, band visible in soft focus behind her (guitarist stage left, keyboard player stage right). She throws her free arm out wide, laughing between lines, hair whipping slightly as she turns. 0: 10–0:12 — Cut to a closer three-quarter shot — she playfully points the mic toward the crowd for a sing-along moment, grinning, eyes scanning the audience with real warmth and connection. Visible sweat sheen, natural skin texture, slight camera shake as if shot from the pit. — Final beat: close-up, she looks directly into the lens with a bright, genuine smile Camera: handheld documentary-style movement throughout, natural focus pulls, no perfectly smooth gimbal shots, slight shake and imperfection consistent with a real concert film crew. Practical stage lighting only — no CGI glow, no artificial bloom, no glossy skin, visible natural texture and sweat under hot lights. Audio: live arena ambience — crowd roar, cheering, phone-camera flash pops, her voice carrying clearly over a full live band mix (electric guitar, keys, drums, bass). No studio polish — natural live-mix dynamics, slight room reverb. No on-screen text, no logos, no subtitles, no watermarks, no identity drift, no extra performers beyond the band already in frame, no slideshow stillness, no overly smooth or glossy rendering, no jarring cuts, no akward moments, no jerky moves, no duplicates, no clonesshow more

Brent Lynch
12,605 views • 3 months ago
Would you dare chase justice while swinging thousands of... feet above traffic below? Seedance 2 prompt on BudgetPixel AI Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.show more

Sharon Riley
59,224 views • 1 month ago
john wick seedance text to video prompt: [STYLE /... CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps create a high-contrast mixed-light environment, with reflections across wet floors and pavement. Shoot with a 35mm spherical lens, shallow-to-moderate depth of field and cinematic motion blur appropriate to the actual speed of movement. Use close shoulder-mounted and handheld coverage, connecting seven short close-combat shots with fast hard cuts. The camera instinctively pans, retreats or drops with each block, takedown and collision while keeping the action and contact points readable. No dialogue, no subtitles and no BGM. Generate only synchronized rain, appliance hum, urgent footsteps, fabric movement, body impacts, gunshots, metal contact and breaking glass. [IMAGE REFERENCES] No external still-image reference. Follow the written character and environment descriptions consistently. If the platform supports reference video, use the supplied video only as a reference for editing rhythm, camera distance, action direction and lighting atmosphere, not for copying a specific actor’s identity. The protagonist remains the same lean, agile man in his early forties throughout the sequence: neck-length black hair swept back, a short beard, a tired but focused face, a slightly wrinkled black suit, white shirt and narrow black tie, all carrying faint rain and wear marks. Preserve his face, hairstyle, body proportions, clothing and screen direction across all seven shots. Keep every opponent visually distinct: a man in a blue work uniform, a bald man in a navy jacket, a heavy man in a black jacket, a bald counter attacker, a red-headband attacker, a red-jacketed armed attacker and a heavy man in a dark green coat outside. [TIMELINE SECOND BY SECOND] 0–1.9s: [Shoulder-height medium close-up, tight lateral handheld tracking, real-time speed] The protagonist stands on screen left, pinning the blue-uniformed attacker against a glass refrigerator with his left forearm and palm. He delivers two compact, weighted elbow and palm-heel strikes. Each impact drives the attacker’s head into the refrigerator door, loosening his white headband and leaving a small blood trace on the glass; the attacker finishes sliding down the door while the protagonist remains standing. 1.9–4.3s: [Medium shot transitioning into a high-angle overhead, shoulder-mounted drop, real-time speed] Hard cut near the restaurant’s rear entrance. The bald attacker in a navy jacket locks the protagonist from behind. The protagonist lowers his center of gravity, traps the attacker’s arm and rotates his hips, throwing him heavily over the shoulder onto the wet floor. The camera drops with them into an overhead view. Kneeling across the attacker’s torso, the protagonist draws a compact black pistol and fires one downward shot; recoil travels through his wrist and the attacker jolts once before becoming still. 4.3–5.9s: [Tight medium shot, lateral handheld follow, real-time speed] Hard cut with both men already upright. A heavy attacker in a black jacket swings from screen right. The protagonist slips outside the punch, allowing it to pass close to his face, circles behind the attacker and locks his shoulder and neck off balance. He presses the pistol close to the side of the attacker’s head and fires. The muzzle flash briefly illuminates both faces; the attacker’s head and shoulders snap backward and his body begins to collapse. 5.9–7.9s: [Counter-height medium close-up, subtle handheld push-in, real-time speed] Hard cut to the restaurant counter. Another bald attacker bends forward and clamps around the protagonist’s waist. The protagonist pins the attacker’s head and neck under his left arm while grabbing a short, rigid pointed utensil from the counter. He drives two compact downward thrusts into the upper shoulder and side of the neck. Each contact bends the attacker’s knees further; a restrained amount of blood marks the shirt and counter edge before the attacker hangs helplessly beneath the protagonist’s controlling arm. 7.9–9.0s: [Two-person medium close-up, fast pan with a short retreat, real-time speed] Hard cut as the red-headband attacker rushes into close range. He throws a wide hook from screen right. The protagonist raises his forearm to block, catches the wrist and pulls it outward, then drives a palm heel and forearm into the attacker’s face. The camera retreats with the impact as the attacker loses his balance and staggers toward the rear right of the frame. 9.0–9.9s: [Low-angle wide shot, slight arc around the action, real-time speed] Hard cut to a wider section of the restaurant. The red-jacketed armed attacker advances from screen left. Holding a long black firearm with both hands, the protagonist uses it as a blunt weapon and swings horizontally from right to left. The weapon strikes the attacker’s upper chest and shoulder, rotating his torso, crossing his feet and sending him off balance toward screen left. 9.9–10.5s: [Exterior rainy-street medium shot, fast parallel tracking, real-time speed] Hard cut outside the restaurant. The protagonist already controls a heavy attacker in a dark green coat and uses his forward momentum to drive the man’s head and upper body into the side window of a parked black station wagon. The glass bursts inward at the contact point, scattering both large and fine fragments. The attacker folds through the broken window while the protagonist regains stable footing beside the car, ending with glass fragments still falling. [STYLE & QUALITY BOOSTERS] Maintain the protagonist’s face, black suit, white shirt, tie, hairstyle and body proportions through every hard cut. The pistol, pointed utensil, injuries and blood marks must appear only in their designated shots and must never morph or change ownership. Throws, recoil, strike reactions, loss of balance and window breakage must show believable weight, inertia and precise contact. Apply motion blur only to rapidly moving arms, weapons, glass fragments and camera-relative backgrounds. No sudden face or costume changes; no extra fingers, fused limbs or inverted joints; no morphing weapons, utensils or vehicles; no foot sliding or rubber-like collision reactions; no blood, bullet damage or glass fragments appearing before physical contact.show more

underwood
12,588 views • 1 month ago
How cinematic can pure motorcycle speed actually become on-screen?... GPT Image 2 + Seedance 2.0 on Fish Creative prompt Create an explosive, high-speed motorcycle action sequence in 16:9, 24fps, exactly 16 distinct cuts, total runtime ≈ 16–17 seconds. A lone rider in a light green helmet and dark riding gear pilots a babypink sportbike along a narrow, winding paved mountain road that cuts through rolling green hills under a brilliant sunny sky with scattered white clouds and distant blue mountain ranges and water visible on the horizon. Preserve the exact bike color, rider silhouette, road markings, green landscape, fencing and lighting throughout — never redesign them. This film is 90 % pure kinetic camera motion and 10 % environmental beauty: aggressive low-to-high tracking shots, continuous forward motion with heavy speed blur, whip pans, snap zooms, sun flares and impact shakes. No text, no graphics, no logos — pure cinematic speed. ### CUT LIST CUT 01 | 0.00–1.00s Dynamic low-side tracking shot: red motorcycle accelerates away from a small parking area onto the winding asphalt road; lush green grass and fence posts streak past with heavy motion blur; bright sun flares at the top of the frame. **CUT 02 | 1.00–2.00s** Camera rises and locks behind the rider as the bike climbs the first gentle incline; green hills roll on both sides, a lone tree appears ahead, distant mountains and water visible on the right. **CUT 03 | 2.00–3.00s** Tight rear tracking; rider leans into a smooth left curve; the road surface and white dashed lines blur heavily; sun remains high and intense. **CUT 04 | 3.00–4.00s** Bike powers up a steeper section of road; camera stays low and centered, grass and fence posts racing past on both sides; distant valley opens on the right. **CUT 05 | 4.00–5.00s** High-speed straight section; camera drops even lower, almost road-level, capturing the red bike centered against the climbing green hillside and bright blue sky. **CUT 06 | 5.00–6.00s** Rider continues the climb; camera rises slightly and banks with the road; lush green slopes fill the left and right frame edges with strong motion blur. **CUT 07 | 6.00–7.00s** Bike approaches a crest; camera pulls back a fraction to reveal more of the endless green hills and the road stretching ahead under the bright sun. **CUT 08 | 7.00–8.00s** Rider leans into the next curve; camera swings wide then snaps back, capturing the red bike against the steep green embankment and metal guardrail. **CUT 09 | 8.00–9.00s** Tight following shot as the motorcycle accelerates past the guardrail; heavy speed blur on the grass and road surface; sun flare intensifies. **CUT 10 | 9.00–10.00s** Camera tilts upward dramatically, almost looking straight up the road; the red bike becomes smaller against the vast blue sky and white clouds while still racing forward. **CUT 11 | 10.00–11.00s** Sweeping aerial-style arc as the bike enters a wide left-hand hairpin; camera orbits slightly, revealing the full curve of the road, green slopes and distant mountains. **CUT 12 | 11.00–12.00s** High-angle tracking shot looking down on the red motorcycle as it carves the long sweeping curve; the road and guardrail form a perfect arc against the green hillside. **CUT 13 | 12.00–13.00s** Camera pulls higher still, showing the bike as a small red shape on the winding road that snakes across the vast green landscape toward distant valleys and peaks. **CUT 14 | 13.00–14.00s** Rider continues through the open hillside section; camera descends slightly and tracks from a higher three-quarter rear angle, capturing the bike, road and rolling green terrain. **CUT 15 | 14.00–15.00s** Wide high-angle shot of the motorcycle navigating the next gentle S-curve; a second distant vehicle appears briefly on the road ahead; lush green fields and scattered trees fill the frame. **CUT 16 | 15.00–16.65s Final high-speed tracking shot as the red bike continues along the open mountain road; camera gradually rises and the frame fills with bright green hills, blue sky and soft sun flare; the sequence ends on a sense of endless forward motion. ### Editing & Sound Extremely aggressive rhythm — continuous forward tracking with occasional whip pans, snap zooms and speed ramps, heavy motion blur on every surface, strong sun flares and subtle impact shakes on every crest or curve. No text, no graphics, no slow-motion. BGM / Audio: electronic / indie-pop beat with driving drums, bright synths and rising energy that matches the speed of the bike. Engine roar, wind whooshes and tire sound on asphalt are locked to the picture as rhythmic elements. Peak energy in the middle curves and end with a bright, open sonic release. Premium AAA quality, photorealistic cinematic rendering, pure speed and freedom aesthetic, consistent red sportbike and rider design, exactly 16 cuts.show more

Sharon Riley
38,429 views • 1 month ago
We have released Seedance 2.0. Due to the 2500-character... limit, please translate the following prompts into Chinese before use. [Technical Specs] Generate a 10-second, 16:9, 720p cinematic video. Smooth continuous camera motion with no cuts. The overall pacing is fast and tightly compressed, with rapid escalation from start to finish. Audio evolves quickly from a high-performance engine idle into intricate mechanical shifting and clicks, culminating in a soft electronic chime and the distinct sound of a "mwah" blowing kiss. [Global Constraints] Only the evolving mechanical character appears; no other humans or characters. All transformations must follow physical logic and maintain structural continuity. No object should pass through or intersect with other solid objects. Every robotic component must originate from visible parts of the Porsche 911 (doors, hood, wheels, chassis) through unfolding, splitting, or reconfiguration. [Scene Setup — 0:00–0:01] A sleek, metallic silver Porsche 911 sits on a rain-slicked futuristic city street at night, neon lights reflecting off its polished surface. The camera starts at a low-angle front-quarter view and begins a fast, smooth tracking-arc towards the side. [Rapid Transformation Initiation — 0:01–0:03] Transformation triggers instantly. The car’s suspension drops, and the frame begins to fracture into a complex grid of panels. The doors swing open and begin to segment into articulated arm structures. The front hood splits down the center, folding inward to reveal a glowing internal core. The headlights flicker and start to reorient as the "eyes." [Accelerated Feminine Reconfiguration — 0:03–0:07] The mechanical action is dense, overlapping, and fluid, emphasizing graceful but powerful motion. Lower Body: The rear wheels and wheel arches split and rotate downward, reassembling into slender, high-heeled mechanical legs. Torso: The roof and rear engine cover slide and compress, forming a sleek, curvaceous hourglass torso that retains the car’s aerodynamic lines. Arms & Hands: The side mirrors and door panels unfold into delicate but strong hands and fingers. Head: The front bumper and emblem area segment and rise, folding into a feminine-shaped head with a sleek metallic "helmet" visor. [Logical Transformation Constraints — No Spontaneous Appearance] The robot’s "skin" is composed of the car's outer silver panels. The internal frame and wiring emerge from the engine and undercarriage. No parts appear out of thin air; every joint is a reconfigured automotive component. [Transformation Completion — 0:07–0:08.5] The robot stands tall and elegant. The silver panels lock into place with a satisfying "click," revealing glowing blue LED accents in the seams. The silhouette is clearly feminine, humanoid, and sophisticated, reflecting the premium design of the original vehicle. [Final Hero Ending — 0:08.5–0:10] As the robot stabilizes, the camera performs a rapid, smooth zoom-in (Dolly-In) directly to her face. The robot tilts its head slightly, and the optic sensors (eyes) brighten. It brings its mechanical hand to its metallic lips and performs a graceful blowing kiss (fly-kiss) gesture toward the camera. The video ends with a close-up of the face, capturing the reflection of neon lights in its visor just as the kiss is released. [Cinematography Notes] Continuous Motion: No cuts or fades; the camera must transition from the car-tracking shot to the face-zoom seamlessly. Material Consistency: The robot must maintain the exact metallic silver paint, texture, and reflections of the Porsche. Energy: The transformation should feel high-energy and "force-driven," while the final gesture is soft and charismatic.show more

underwood
19,462 views • 5 months ago
A peaceful morning, a quiet village, and a fresh... start. Sometimes the simplest walks become the sweetest memories. Created on seedance 2.5 Prompt: Create a 15-second vertical 9:16 cinematic lifestyle video featuring one consistent young Korean woman living in a peaceful rural Korean village. The video should feel like a natural everyday moment captured for a Korean lifestyle/X social-media post — quiet, authentic, cozy, photorealistic, not commercial, not overly dramatic. Character consistency: A young Korean woman in her early 20s, natural Korean facial features, soft clear skin, long dark-brown/black hair tied loosely in a low ponytail, minimal natural makeup. She wears a cozy cream knit sweater, long dark plaid skirt, white sneakers, and a simple black backpack. Keep her face, hairstyle, body proportions, clothing and backpack 100% consistent throughout every shot. Environment: A traditional rural Korean village with a small rustic wooden-and-plaster house, warm wooden interior, simple furniture, handmade baskets, old windows, stone walls, narrow village paths, small gardens, traditional tiled rooftops, distant green mountains and a peaceful countryside atmosphere. Early morning sunlight, fresh air, subtle autumn colors. SHOT 1 — 0:00–0:02 Close cinematic shot inside her cozy rustic bedroom. She slowly wakes up in a simple bed, opens her eyes and looks toward the warm sunlight coming through the wooden window. Soft curtains move gently from the morning breeze. Natural room ambience, subtle birds outside. Camera slowly pushes in toward her face. SHOT 2 — 0:02–0:04 Medium shot. She sits up, casually fixes her slightly messy hair and ties it into a loose ponytail. She puts on her cream knit sweater and prepares to leave. Keep the movement natural and unhurried, like a real morning routine. SHOT 3 — 0:04–0:06 She picks up her simple black backpack from beside the wooden chair, puts it over her shoulders, checks herself briefly in a small mirror, then walks toward the wooden front door. Warm sunlight enters the room behind her. SHOT 4 — 0:06–0:08 Rear three-quarter shot. She opens the old wooden door and steps outside. Bright natural morning light gently floods the frame. The camera follows her from behind as she leaves the house. Slight realistic exposure adjustment as the camera moves from dark interior to bright exterior. SHOT 5 — 0:08–0:10 Wide cinematic shot of the Korean countryside village. She walks slowly along a narrow stone-and-concrete village path surrounded by small gardens, stone walls and traditional houses. Mountains are visible in the background. Leaves move naturally in the breeze. Camera tracks smoothly behind her. SHOT 6 — 0:10–0:12 Side-profile close-up while she walks. She briefly looks toward the mountains and takes a peaceful breath. A few strands of hair move naturally in the wind. Sunlight creates a soft glow around her hair. Genuine relaxed expression, no exaggerated acting. SHOT 7 — 0:12–0:14 She continues walking down the peaceful village road. Camera slowly moves from behind toward her side. The background reveals rooftops, trees, distant mountains and morning sunlight. She casually touches one hand to her backpack strap. SHOT 8 — 0:14–0:15 Final cinematic wide shot from behind. She becomes slightly smaller in the frame as she continues walking toward the distant village and mountains. Hold for a beautiful peaceful ending with warm sunlight and gentle wind. Camera & visual style: Photorealistic Korean lifestyle cinematography, cinematic 35mm look, natural skin texture, realistic facial movement, subtle film grain, soft depth of field, gentle handheld camera movement, smooth tracking shots, realistic motion blur, natural lens flare, warm morning sunlight, muted earthy colors, soft highlights, detailed rural textures.show more

ayzalnoor
14,138 views • 5 days ago
What would you do if a monster charged at... you in the middle of the street? Made with Nano Banana 2 + Seedance 2.0 4k on TapNow prompt Beat 1 - The Calm Opening The reference image character is a Western woman with long wavy blonde hair casually drinking a Coke in the middle of a chaotic urban street. Her outfit and cap match Image 1 exactly. Energy is calm, unfazed, and confident. Camera: grounded, cinematic, medium shot. Beat 2 - The Monster Charges A terrifying monster bull charges toward her at full speed. It smashes through debris and scatters people in panic. The street erupts into chaos around the character. Camera: dynamic tracking, wide angle to capture scale of monster and chaos. Beat 3 - The Transformation The young woman stays calm and completely unfazed. She lowers the Coke. She raises one hand. Her arm begins transforming into solid ice from the fingertips upward. Frost spreads across her skin, glowing with cold blue-white energy. Vapor rolls off the arm as the ice transformation builds. Camera: close-up on the arm transformation, slow and deliberate. Beat 4 - The Touch - Slow Motion As the monster lunges, she calmly reaches forward. She touches the monster with her frozen hand. DRAMATIC SLOW MOTION at the moment of contact. Ice rapidly spreads from the point of contact across the monster's body. The monster panics - thrashing and roaring as frost crawls over its claws, chest, face, and eyes. The monster's movement slows as the freezing effect takes over. Camera: extreme close-up on contact point, then pulls out to reveal the spreading ice. Beat 5 - Full Freeze The creature becomes completely encased in crystal-clear ice, frozen mid-attack. A tense pause holds on the frozen monster. Deep cracks spread through the frozen monster. Cracks split across its icy body with sharp crystalline sounds. Detailed cracking ice - realistic frost and crystal texture throughout. Camera: wide shot of the frozen monster, locked and still for the pause beat. Beat 6 - The Walk-Off The young woman casually takes another sip of Coke. She turns away without looking back. She walks off calmly as the frozen monster cracks behind her. Confident calm hero energy. No celebration. No reaction. Just casual. Camera: low angle tracking shot as she walks away, monster in background. Visual Effects Realistic ice transformation - frost spreading from fingertips upward. Frost vapor rolling off the arm during transformation. Cold blue-white glowing energy across frozen skin. Ice rapidly spreading across monster body from point of contact. Detailed cracking ice with sharp crystalline fracture lines. Crystal-clear ice encasing the entire monster mid-attack. Realistic freeze physics - movement slowing as ice covers the creature. Camera Style Dynamic cinematic camera movement throughout. High-action monster attack framing during the charge. Dramatic slow motion at the exact moment of hand contact. Close-up on ice transformation - fingertips to shoulder. Pull-back reveal as ice spreads across the monster's full body. Low angle walk-off shot to close the scene. One continuous take. No cuts. Camera never stops. Character appearance: a beautiful Western woman with long wavy blonde hair flowing naturally beneath the cap, maintaining the same calm, confident, and unfazed presence throughout the entire sequence.show more

Sharon Riley
58,578 views • 2 months ago
Weekly Outfit Showcase📺 prompt 👇 Referencing the face, hair,... and body proportions of image_1 Standalone_pink_dress_woman_img — a young Asian woman with long dark brown-black hair worn loose, delicate facial features, slim figure — as the consistent lead character throughout all 5 segments. Fixed camera, vertical 9:16 mid-long shot facing a European-style building entrance: dark green vintage double wooden doors, grey stone wall facade, two stone steps leading to a sidewalk, warm golden afternoon sunlight raking diagonally across the scene, golden-hour color grading, photorealistic handheld smartphone aesthetic. Shot 1 [00:00–00:02.5] — Monday: Hard cut open. The woman walks out through the green double doors wearing a white bandeau tube top and low-rise ripped denim micro shorts, white strappy heeled sandals, a chain mini bag on one shoulder. She descends the two stone steps and takes two to three confident strides toward camera along the sunlit sidewalk, waistline fully exposed in warm light, glancing sideways with a relaxed smile. White sans-serif caption "Monday" centered on screen. Shot 2 [00:02.5–00:05] — Tuesday: Hard cut. Same woman, same face and black hair, now wearing a black deep-V satin slip mini dress with thin spaghetti straps and strappy heeled sandals. Satin fabric catches flowing highlights in the afternoon sun. She steps out from the doorway, descends the steps, raises one hand to sweep her long hair back as she walks toward camera, hemline swaying with each stride. Caption hard-cuts to white sans-serif "Tuesday". Shot 3 [00:05–00:07] — Wednesday: Hard cut. Same woman now in a white halter-neck tie-front crop top (fully open bare back) and black high-waist micro pleated mini skirt with thigh-high socks. She exits the door talking on a phone held to her ear, walks down the steps, then pivots to reveal her entire bare back to camera before continuing forward. Caption hard-cuts to "Wednesday". Shot 4 [00:07–00:09.5] — Thursday: Hard cut. Same woman in a beige open-knit crochet halter maxi dress with diamond-shaped side cutouts at the waist and a high thigh slit on both sides, Roman lace-up flat sandals. She strolls out the door, glances back over her shoulder toward the building, the slit opening and closing rhythmically with each stride as she walks toward camera. Caption hard-cuts to "Thursday". Shot 5 [00:09.5–00:12] — Friday: Hard cut. Same woman in a red structured strapless tube mini dress with side waist cutout and a small side slit, red pointed-toe stiletto heels, dark sunglasses perched on nose, holding an iced Americano cup in her right hand. She walks confidently out the door and directly toward the lens, getting closer until she fills the lower frame, then raises her free hand to remove the sunglasses, looks straight into camera, raises one eyebrow and breaks into a bright smile. Caption hard-cuts to "Friday". Frame freezes on her smiling face. Audio: upbeat syncopated background BGM at low volume throughout; sharp high-heel clicks on stone pavement synced to footsteps; a crisp single "click" sound effect on each hard cut between outfits. No dialogue.show more

John
35,545 views • 1 month ago
Made this cinematic AI video in minutes using Getvivix... Prompt used below 👇 STORYBOARD 1 "THE KNIGHT" PROJECT TYPE: 10-second cinematic fantasy storyboard CHARACTER LOCK: single consistent knight — original fictional STYLIZED fantasy warrior (not a real person). Full ornate plate armor, VISOR DOWN the entire sequence (face never visible — safe by design), tattered surcoat + banner, mounted on an armored warhorse. Identical armor/horse across all frames. STYLE: epic dark-fantasy, cinematic, painterly film stills PACING & FLOW: slow, weighty, EPIC — no rush. One continuous charge → clash → melee → hero arc. Gradual camera moves; the action carries unbroken from frame to frame (each beat is the next instant of the last). Transitions are match-on-motion — the horse's stride and the sword's arc bridge every cut, never a hard jump. FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into next: 1 (0–1.5s): wide establishing | 24mm | knight reined at a hill crest, banner snapping, slow push-in | cold dawn backlight, mist | battlefield below → camera drifts down as the horse shifts weight 2 (1.5–3s): 3/4-rear tracking | 35mm | horse breaks into a canter down the slope | low sun raking | churned mud, distant ranks → match-on-stride into the gallop 3 (3–4.5s): side tracking | 50mm | full gallop toward the enemy line, dust plume | side rim light, haze | spears + banners ahead → he lowers the lance, carrying the motion 4 (4.5–6s): low-angle hero | 35mm | lance leveled mid-gallop, visor catching light | backlit dust glow | closing on the line → impact begins 5 (6–7s): impact wide | 50mm | lance strikes, enemy hurled back, splinters | harsh flash + sparks | clash of the lines → horse rears from the hit 6 (7–8s): low 3/4 | 35mm | warhorse rears amid the melee, sword drawn | embers, torchlight | swirling battle → the blade sweeps down 7 (8–9s): tracking the blade | 50mm | sweeping arc through foes, motion-blur trail | sparks on steel | bodies + banners → camera settles, pulls back 8 (9–10s): hero hold | 24mm | horse reared, sword raised, banner behind, silhouette | dramatic backlight, battle haze | the field beyond → freeze LAYOUT: film sheet — left: 3 dynamic mounted poses (charging 3/4, rearing, mid-swing — in-scene, visor down); center: 8-frame grid; right: director notes; bottom: 0–10s. VISUAL STYLE: cinematic dark-fantasy, painterly, volumetric dawn light, dust + embers + mist, shallow DOF, motion blur, anamorphic; stylized — NOT photorealistic, not real human skin; FACE NEVER SHOWN (visor down). Seedance on Getvivix lets you generate high-end cinematic visuals for around 1000 credits (~$1), making pro-level video creation cheap and scalable. Try it here:show more

Zoraiz Ai
10,748 views • 3 months ago
Taste the chocolate magic. GPT Image 2 + Seedance... 2.0 on Sjolt prompt **15-Second Bisconni Cocomo Party Pack Commercial Prompt** A high-energy, ultra-realistic 15-second commercial featuring a young woman with long wavy blonde hair, fair skin, bright blue eyes, and a confident, playful expression. She wears a colorful streetwear outfit consisting of a vibrant yellow oversized hoodie, denim shorts, white sneakers, and colorful wristbands. She skateboards with natural, realistic body movement and expressive facial performance. The featured product is a vibrant red plastic stand-up pouch of **Bisconni Cocomo Chocolate Filled Biscuits Party Pack**. The pouch features a large yellow **"PARTY PACK"** banner in bold red letters decorated with colorful party hats, the white **Bisconni** logo inside a red oval, the large **"Cocomo"** logo in rainbow gradient letters with a blue outline, the text **"CHOCOLATE FILLED BISCUITS"** in white beneath it, and a circular illustration of four smiling cartoon children on the front. Several cheerful cartoon kids peek from behind the pouch, while round light-brown chocolate-filled biscuits with embossed designs including a smiling car, star, sun face, train, and chocolate-topped biscuit appear throughout the commercial. Bright summer colors, commercial-grade realism, highly detailed textures, vibrant product branding, cinematic camera movement, realistic physics, crisp typography exactly matching the packaging, premium food-commercial quality, 4K. **Shot 1 (0:00–0:01.5):** Wide fisheye push into a colorful graffiti-covered skate bowl beneath bright midday sunshine. Chocolate cream ribbons begin swirling around the bowl while embossed Cocomo biscuits tumble playfully through the air. The blonde skater stands at the rim holding the vibrant red Cocomo Party Pack. Palm trees sway against a deep blue sky. Whip pan right transition. **Shot 2 (0:01.5–0:03):** Whip pan resolves into an extreme macro close-up of the Cocomo pouch. Condensation droplets sparkle across the glossy packaging while sunlight creates brilliant highlights over the rainbow Cocomo logo, the yellow PARTY PACK banner, and the smiling cartoon children. The camera slowly glides across the surface before a matched zoom transition. **Shot 3 (0:03–0:04.5):** Pull back reveals the blonde skater dropping into the bowl. Chocolate ribbons spiral around her skateboard while Cocomo biscuits float beside her in slow arcs. Graffiti walls streak past with energetic handheld movement. Speed-ramp transition. **Shot 4 (0:04.5–0:06):** At maximum speed, she thrusts the Cocomo Party Pack toward the camera. A dramatic burst of flowing chocolate filling erupts outward, carrying flying embossed biscuits toward the lens. Strong midday backlight creates glowing highlights. Smash cut. **Shot 5 (0:06–0:07.5):** The chocolate splash freezes into elegant suspended ribbons while biscuits rotate slowly through the sunlight. Every biscuit embossing remains visible as the camera performs a smooth left orbit around the floating action at approximately 20% speed. **Shot 6 (0:07.5–0:09):** Orbit rises into a dramatic overhead fisheye shot. The blonde skater lifts the Cocomo pouch triumphantly while chocolate ribbons spiral around her and dozens of biscuits circle like confetti. Bright sunshine illuminates the vibrant red packaging. Crane match transition. **Shot 7 (0:09–0:10.5):** Camera cranes downward as she lands an impressive skateboard trick. Chocolate streams wrap around the skateboard while biscuits bounce naturally around the landing. Motion blur enhances speed as she smiles confidently toward camera. Match cut. **Shot 8 (0:10.5–0:12):** Match cut into a smooth dolly push toward the smiling blonde skater extending the Cocomo Party Pack. Chocolate ribbons and embossed biscuits continue floating gracefully around her while warm sunlight sweeps across her face. Speed ramps gradually into slow motion before fading. **Shot 9 (0:12–0:13):** Fade into a tight cinematic push toward the pouch only inches from the lens. Condensation droplets slide naturally across the glossy packaging while shallow depth of field shifts gently across the PARTY PACK banner, Bisconni logo, rainbow Cocomo typography, cartoon children illustration, and chocolate-filled biscuit graphics. Match cut. **Shot 10 (0:13–0:15):** Hero ending. Slow orbit around the blonde skater frozen mid-air performing a skateboard trick while confidently presenting the Cocomo Party Pack directly toward the camera. Rich chocolate ribbons cascade around her as embossed biscuits fly through the frame. Bright sun flares sweep across the lens, ending on a crystal-clear hero shot of the package with every logo, illustration, color, and typography perfectly matching the original packaging. **Audio:** Upbeat tropical electro-pop soundtrack with premium commercial sound design. Realistic skateboard wheel rolls, ramp impacts, chocolate splash effects, biscuit impacts, energetic whooshes, camera transition swishes, sparkling packaging sounds, and a polished advertising mix synchronized precisely with every camera movement and transition.show more

Sharon Riley
33,373 views • 1 month ago
From an ordinary man to a celestial warrior, this... cinematic transformation. Created with Seedance 2.0 on Lart AI . Unreal visuals, smooth motion, and movie-quality storytelling. Try yours here 👇 Prompt: Duration: 10 seconds Style: Ultra-cinematic, photorealistic IMAX realism, continuous single shot, no cuts. --- Character & Setup Use Image as the identity reference. Preserve the exact facial identity, facial structure, hairstyle, skin tone, and proportions throughout the entire sequence. His face is bruised with a small streak of blood at the corner of his mouth. He looks exhausted after battle. During the transformation, he shows restrained pain with only a slight frown—no exaggerated screaming. Armor design is inspired by image2. His clothing is battle-damaged, torn, dusty, and partially burned. In his right hand he tightly grips a glowing Holy Ring Crystal Core radiating intense white-blue divine energy. Environment Apocalyptic Jakarta under a dark overcast sky. Ruined skyscrapers, burning buildings, drifting ash, smoke, flying debris, distant fires, and flaming meteors crossing the sky. Cold grey-blue cinematic color palette with dramatic atmosphere. Visual Style Photorealistic cinematic realism, IMAX-quality visuals, 35mm Panavision lens, handheld camera with subtle breathing movement, compressed shadows, highly detailed textures, slight edge softness, natural film grain, grounded realism. Thousands of glowing feathers physically assemble the armor with a powerful divine aura, combining biological pain with advanced alien technology. --- 0–2.5s — Fall The hero crashes violently into broken concrete and rubble, creating a powerful dust explosion. The handheld camera shakes from the impact. He slowly rises to one knee, breathing heavily while staring at the glowing Holy Ring Crystal Core in his right hand. 2.5–5s — Awakening He quietly whispers, "Berubah!", then crushes the crystal. A blinding white-blue beam erupts into the sky. Thousands of glowing feathers materialize and spiral around him. They wrap around his arm, chest, and entire body. His eyes become pure white as a faint golden halo symbol briefly appears behind him. 5–7.5s — Transformation Sacred energy explodes outward. White smoke, golden sparks, and streams of blue energy surround him. Feather light solidifies into mechanical armor components that rapidly lock onto his torso, arms, legs, and shoulders with satisfying metallic clicks. The camera circles smoothly around him during the transformation. 7.5–10s — Completion The transformation completes into magnificent white-platinum armor with pearl-like metallic surfaces, elegant golden engravings, and glowing blue energy flowing through every armor seam. Massive mechanical angel wings unfold dramatically, scattering thousands of glowing feathers. A radiant halo appears behind him while a transparent energy helmet forms over his face. Two blazing holy energy blades materialize in his hands. The camera pulls back to a low-angle full-body shot as divine energy lifts rocks and debris into the air. In the final second, the armored angel launches straight upward at incredible speed, blasting out of frame as the camera violently shakes from the shockwave.show more

Zar⭕on
24,053 views • 2 months ago
Bedroom chaos turns into midnight confidence with a seamless... transition that hits right on the beat. Seedance 2.5 on DomoAI official Prompt FORMAT 10 seconds, 2 shots. Shot 1: Indoor bedroom, 0.0–5.0s. Shot 2: Outdoor night street, 5.0–10.0s. Transition: seamless hard cut exactly on shoe impact. Style: photorealistic live-action, premium cinematic commercial, realistic movement/physics, authentic handheld cinematography. SHOT 1 — INDOOR BEDROOM | 0.0–5.0s ENVIRONMENT Minimalist young woman's @[Image 1](image_1) private bedroom in daylight; clean, modern, intimate, naturally lived-in. Large curtain several meters behind Sharon, simple desk/console farther behind, minimal personal objects and subtle decoration. Enough depth for subject separation. Background softly out of focus; Sharon remains sharp and readable. CAMERA / LIGHTING Eye-level handheld, medium-wide/full-body framing with room for lateral movement and shoe actions, moderate shallow depth of field. Soft natural daylight, natural skin tones, soft highlights, gentle realistic shadows, warm clean atmosphere. Camera is operated physically with Sharon: lateral tracking, short push-in, reactive pull-back, quick pans, tilts and reframing. Never perfectly smooth or automated; movement is quick, light, imperfect and physically motivated by her actions. ACTION + CAMERA 0.0–1.1s — Sharon enters from RIGHT holding TWO SHOES, one in each hand, and walks toward center. Camera: handheld lateral tracking LEFT, physically stepping sideways while keeping medium-wide framing. 1.1–1.8s — Sharon @[Image 1](image_1) stops near center, raises one shoe toward camera as if showing it, then brings it toward her nose. Camera: short handheld push-in; keep face and shoe sharp. 1.8–2.4s — Sharon smells the shoe, immediately recoils with surprised disgust, pulls her face away and gives a short head shake. Camera: small reactive pull-back, then immediately settle toward her face. 2.4–3.0s — Sharon casually throws the first shoe toward the side of the room. Camera: quick reactive pan following the shoe briefly, then fast pan back to Sinta; believable handheld imperfection. 3.0–3.8s — Sharon shifts sideways, focuses on the second shoe, and throws it vertically upward. Camera: tilt up following the shoe; as it reaches the top of its trajectory, quickly tilt back down toward Sinta while keeping awareness of her and the descending shoe. 3.8–4.4s — Sharon tracks the descending shoe with her eyes, adjusts footing, rotates slightly sideways and prepares a high side kick. Camera: short lateral handheld adjustment keeping body and falling shoe in frame; subtle natural Dutch tilt may develop. 4.4–5.0s — Shoe descends into kicking range. Sharon performs a fast, precise HIGH SIDE KICK: leg extends sharply sideways, torso rotates slightly, supporting leg grounded, arms naturally counterbalance, eyes locked on the shoe. Full real-time. Camera: quick handheld lateral reposition and reactive pan following the kick; frame momentarily shifts with the force. EXACT MATCH CUT — 5.0s Hard cut at the exact moment Sharons extended foot contacts the airborne shoe. The kick is still at full speed and the cut happens DURING the action. Outdoor shot continues the same body direction, leg extension, torso rotation and momentum. SHOT 2 — NIGHT / QUIET CITY STREET | 5.0–10.0s ENVIRONMENT Relatively quiet modern urban street at night with broad paved roadway, streetlights, scattered storefronts, illuminated windows, trees, signage and distant buildings creating layered practical lighting. Sparse distant traffic. Spacious, cinematic, quiet. A WHITE SPORT MOTORCYCLE is behind Sinta and slightly toward one SIDE of frame, not centered directly behind her. Open street creates a clear diagonal path from Sharon to the motorcycle. LIGHTING / OUTFIT Naturalistic night lighting: warm streetlights mixed with cooler ambient city illumination, realistic highlights on black riding outfit, natural reflections on white motorcycle and asphalt, cinematic contrast with realistic exposure. Sharon wears a coordinated black-and-white motorcycle riding set: fitted black racing jacket with clean white shoulder/sleeve panels; fitted black short riding pants with subtle white detailing; compact black knee/shin protection; black motorcycle gloves with small white accents; clean white low-top sport sneakers; white crew socks to mid-calf; loose natural hair; no helmet. Motorcycle: white sport motorcycle. CAMERA Handheld kinetic cinematography. Operator physically follows Sharon using diagonal tracking, short arc movement, reactive panning, slight push-in and quick reframing. Never a perfectly programmed path; camera reacts to her changing body direction. ACTION + CAMERA 5.0–5.5s — HARD CUT. Sharon appears outdoors continuing the indoor side kick: kicking leg extended, torso rotated, momentum continuing. White sport motorcycle partially visible behind her toward one side. Camera immediately reacts. Camera: quick handheld pan/reframe catching the continuing kick trajectory. 5.5–6.3s — Sharon lowers her kicking leg naturally and does not stop. She moves DIAGONALLY across frame toward the motorcycle, forward-diagonal rather than straight backward/sideways, gradually turning torso and hips toward it while moving. Camera: handheld diagonal tracking with slight forward tracking plus lateral shift; keep Sharon dominant while motorcycle remains visible near the side. 6.3–7.2s — Sharon continues diagonally; body progressively rotates toward motorcycle. This is a traveling diagonal turn, NOT a stationary turn-in-place. Feet keep carrying her forward while torso rotates. Camera: short handheld arc around Sharon while continuing diagonal tracking; slight angle change and subtle pan to keep her centered; motorcycle remains partially visible at the side. 7.2–8.0s — SLOW MOTION BEGINS. Sharon is already mid-diagonal movement toward motorcycle. Body continues diagonal rotation; loose hair swings naturally; jacket moves with rotation; movement becomes elegant and cinematic. Camera: slightly smoother handheld character, subtle handheld push-in combined with short arc; stay physically close; motorcycle remains visible toward the side. 8.0–8.4s — Gradually return to normal speed. Sharon completes diagonal rotation and now faces motorcycle more directly. Camera: normal handheld movement; quick reframing keeps Sharon and motorcycle visually connected. 8.4–10.0s — Sharon moves confidently toward the white sport motorcycle, purposeful and energetic. Motorcycle stays slightly off-center. Camera: handheld forward tracking, maintaining medium-wide framing, subtle push-in, then small reactive pan toward motorcycle as Sharon reaches it. End with Sharon immediately beside the motorcycle. SPEED PRIORITY 0.0–5.0s: full real-time; shoe throw and high side kick are fast; match cut at full-speed impact. 5.0–7.2s: full real-time immediately after cut. 7.2–8.0s: subtle slow motion only during diagonal body rotation toward motorcycle. 8.0–10.0s: normal real-time. MATCH CUT PRIORITY Cut exactly on impact. Preserve across the cut: leg extension, torso rotation, body orientation, movement direction, screen position and continuous physical momentum. Location, time of day, lighting, wardrobe and motorcycle may change entirely through the hard cut. The transition must feel instantaneous, physical, stylish and seamless. #DomoAI #DomoAICPPshow more

Sharon Riley
28,768 views • 10 days ago
Don’t be naughty, she said. Seedance 2.5 on DomoAI... official Prompt Cinematic 10-second school-hallway action sequence, bright natural daylight streaming through large floor-to-ceiling windows on the right, long corridor with beige walls, grey tiled floor, wooden desks lined along the window wall, metal cabinets on the left. Korean-style high-school uniforms: girls in pink blazers, pink plaid mini-skirts, white knee-high socks and white sneakers; boys in matching pink blazers, white shirts, black ties and grey trousers. Shot 1 (0–2s): Low-angle tracking shot. A beautiful girl @[Image 1](image_1) with long straight pastel pink hair stands on a wooden desk by the window, one hand on the glass, looking outside. Other students walk away down the corridor in the background. Shot 2 (2–4s): Sudden explosive jump. The girl launches herself off the desk in a high, spinning mid-air leap, skirt and hair flying, body twisting toward the camera. Two boys in pink blazers rush in from the sides, arms outstretched, trying to catch or dodge her. Fast motion blur, dynamic camera whip-pan. Shot 3 (4–7s): Chaotic hallway brawl/dance energy. The girl lands and immediately starts kicking and spinning, long hair whipping. Boys stumble and fall; one boy is knocked to the floor. Handheld shaky-cam, wide shots mixed with close-ups of flying limbs and pink uniforms. Shot 4 (7–9s): The girl stands tall in the middle of the corridor, composed, while a boy lies defeated on the floor behind her. She walks a few steps toward the window. Shot 5 (9–10s): Medium close-up. The girl now calmly wipes the window with a white cloth, turns her head toward camera with a slight smile and says in Indonesian: “Jangan nakal ya kak.” Soft natural lighting, slight lens flare from the windows. Style: High-energy K-drama / web-drama aesthetic, vibrant colors, sharp focus on the main girl, cinematic depth of field, smooth yet punchy camera movements, 24fps filmic look. Watermark-free.CONSISTENCY: preserve the same face and single denim outfit. Contact between hands and props is visible, without smeared fingers. Do not add subtitles, graphic text, logos or watermarks to the footage. Writing that belongs to the location or props, including the lantern calligraphy, remains. No filming equipment is visible in frame. FINALLY: skin and movement should look like real travel footage, not AI-generated imagery. Dialogue remains clear within natural breathing, without slurred syllables or clipped word endings. Expressions and gestures respond to the situation rather than posing like an advertising model.show more

Sharon Riley
57,261 views • 7 days ago
Prompt: Create a 15-second vertical 9:16 premium fried-chicken television... commercial, inspired by the visual language of high-end fast-food advertising. Ultra-realistic 8K cinematic food photography, photorealistic textures, dramatic commercial lighting, shallow depth of field, high-speed macro cinematography, rich golden tones, crisp detail, realistic physics, premium color grading. CORE CONCEPT “FROM CHICKEN TO CRUNCH” Follow ONE SINGLE, IDENTICAL CHICKEN PIECE continuously throughout the entire film — from raw chicken to seasoned, floured, fried, golden-crisp, and final hero presentation. Maintain exact visual continuity of the chicken's shape, size, orientation, bone structure, skin/flesh details, and proportions at every stage. No visible people. No faces. No bodies. Hands may appear only briefly when absolutely necessary during the coating stage. 01 — RAW | 0–2 SECONDS Extreme macro shot of a fresh raw chicken piece sliding smoothly onto a pristine stainless-steel preparation surface. Cold moisture and tiny droplets of condensation are visible on the chicken. Highly detailed natural meat texture, subtle wet sheen, realistic pores and fibers. Camera: 100mm macro lens, fast cinematic push-in, extremely shallow depth of field. Lighting: cool, clean, slightly blue-toned kitchen light with controlled specular highlights. Motion: elegant, precise, premium food-commercial movement. 02 — SEASON | 2–4 SECONDS Without changing the chicken piece, transition into a dramatic macro shot as golden-brown seasoning and spices rain down from above. Individual seasoning particles remain visible in the air, suspended momentarily in high-speed slow motion, then settle naturally across the chicken. Camera: 100mm macro lens, subtle lateral tracking. Lighting: warm golden side light, strong rim highlights, dark cinematic background. Emphasize floating spice particles, texture, depth, and realistic particle physics. 03 — COAT | 4–6 SECONDS The same chicken piece is briefly tossed through a bed of richly seasoned flour. Only clean human hands appear for a moment — no face or body visible. As the chicken is lifted and turned, flour bursts dramatically into the air, creating a dense cloud of tiny particles. The wet chicken becomes progressively covered in a rough, irregular, heavily textured coating, with visible ridges and crags forming on the surface. Camera: 85mm macro lens, dynamic tracking movement, energetic but controlled. Lighting remains warm and cinematic. 04 — FRY | 6–8 SECONDS The same fully coated chicken piece drops into a deep fryer filled with hot shimmering oil. The instant it touches the oil, create a spectacular eruption of bubbles, steam, tiny droplets, and sizzling oil around the chicken. Capture the reaction in extreme high-speed slow motion. Camera: 50mm high-speed cinematic camera, low angle close-up. Realistic oil behavior, realistic steam, physically accurate bubbles and droplets. The coating begins visibly changing from pale flour to rich golden brown. 05 — GOLDEN TRANSFORMATION | 8–10 SECONDS Extreme macro transformation shot of the same chicken piece frying. Show the coating becoming deep golden, crispy, rugged, and irresistibly crunchy. Use a cinematic visual transition from pale coated surface to perfectly fried golden crust. Tiny bubbles disappear from the surface as the crust becomes crisp and textured. Golden oil droplets glisten across the crust. Camera slowly rotates around the chicken while maintaining sharp focus on the evolving texture. Lighting: premium warm golden backlight with dramatic highlights, rich contrast, luxurious food-commercial aesthetic. The result should look freshly fried, hot, crisp, juicy, and exceptionally appetizing. 06 — CRUNCH | 10–12 SECONDS Ultra-macro beauty shot of the finished fried chicken. The crust is now deep golden, rugged, flaky and extremely crisp, with intricate crunchy ridges and small crispy fragments.show more

Ruby Ai
17,647 views • 25 days ago
Prompt: Create a 15-second vertical 9:16 premium fried-chicken television... commercial, inspired by the visual language of high-end fast-food advertising. Ultra-realistic 8K cinematic food photography, photorealistic textures, dramatic commercial lighting, shallow depth of field, high-speed macro cinematography, rich golden tones, crisp detail, realistic physics, premium color grading. CORE CONCEPT “FROM CHICKEN TO CRUNCH” Follow ONE SINGLE, IDENTICAL CHICKEN PIECE continuously throughout the entire film — from raw chicken to seasoned, floured, fried, golden-crisp, and final hero presentation. Maintain exact visual continuity of the chicken's shape, size, orientation, bone structure, skin/flesh details, and proportions at every stage. No visible people. No faces. No bodies. Hands may appear only briefly when absolutely necessary during the coating stage. 01 — RAW | 0–2 SECONDS Extreme macro shot of a fresh raw chicken piece sliding smoothly onto a pristine stainless-steel preparation surface. Cold moisture and tiny droplets of condensation are visible on the chicken. Highly detailed natural meat texture, subtle wet sheen, realistic pores and fibers. Camera: 100mm macro lens, fast cinematic push-in, extremely shallow depth of field. Lighting: cool, clean, slightly blue-toned kitchen light with controlled specular highlights. Motion: elegant, precise, premium food-commercial movement. 02 — SEASON | 2–4 SECONDS Without changing the chicken piece, transition into a dramatic macro shot as golden-brown seasoning and spices rain down from above. Individual seasoning particles remain visible in the air, suspended momentarily in high-speed slow motion, then settle naturally across the chicken. Camera: 100mm macro lens, subtle lateral tracking. Lighting: warm golden side light, strong rim highlights, dark cinematic background. Emphasize floating spice particles, texture, depth, and realistic particle physics. 03 — COAT | 4–6 SECONDS The same chicken piece is briefly tossed through a bed of richly seasoned flour. Only clean human hands appear for a moment — no face or body visible. As the chicken is lifted and turned, flour bursts dramatically into the air, creating a dense cloud of tiny particles. The wet chicken becomes progressively covered in a rough, irregular, heavily textured coating, with visible ridges and crags forming on the surface. Camera: 85mm macro lens, dynamic tracking movement, energetic but controlled. Lighting remains warm and cinematic. 04 — FRY | 6–8 SECONDS The same fully coated chicken piece drops into a deep fryer filled with hot shimmering oil. The instant it touches the oil, create a spectacular eruption of bubbles, steam, tiny droplets, and sizzling oil around the chicken. Capture the reaction in extreme high-speed slow motion. Camera: 50mm high-speed cinematic camera, low angle close-up. Realistic oil behavior, realistic steam, physically accurate bubbles and droplets. The coating begins visibly changing from pale flour to rich golden brown. 05 — GOLDEN TRANSFORMATION | 8–10 SECONDS Extreme macro transformation shot of the same chicken piece frying. Show the coating becoming deep golden, crispy, rugged, and irresistibly crunchy. Use a cinematic visual transition from pale coated surface to perfectly fried golden crust. Tiny bubbles disappear from the surface as the crust becomes crisp and textured. Golden oil droplets glisten across the crust. Camera slowly rotates around the chicken while maintaining sharp focus on the evolving texture. Lighting: premium warm golden backlight with dramatic highlights, rich contrast, luxurious food-commercial aesthetic. The result should look freshly fried, hot, crisp, juicy, and exceptionally appetizing. 06 — CRUNCH | 10–12 SECONDS Ultra-macro beauty shot of the finished fried chicken. The crust is now deep golden, rugged, flaky and extremely crisp, with intricate crunchy ridges and small crispy fragments.show more

Sadia
12,833 views • 23 days ago
A FULL ANIME FIGHT SCENE GENERATED WITH AI. AND... THE PROMPT IS PUBLIC. Higgsfield just open-sourced its Originals: their flagship in-house productions are now fully transparent. For every video you can see: → the full prompt → every reference (image and audio) → the exact generation settings: model, quality, resolution This clip has a creature transformation, two-character fight choreography, slow motion, even pink blood to dodge the gore. All described in a single prompt you can copy, reproduce or remix as is. Full prompt: "Girll with blue hair and guy with black hair enters empty classroom at dusk, red-orange sky bleeding through tall windows, desks and chairs overturned and scattered with loose papers on the floor; the black-bob girl in a white sailor uniform with blue collar sits collapsed against the wall beneath the blackboard, knees drawn up, sweat soaking her bangs, shoulders convulsing in short spasms, one hand pressed to her stomach, breath ragged and wet. Blue-haired girl in a navy school blazer and pleated skirt enters first through the sliding door, kusarigama scythe held low at her side, blade catching the red window-light; black-haired boy in an open-collar white shirt and loosened tie follows a beat behind, war hammer resting on his shoulder, smirk fading as he sees the sick girl. Camera pushes in low and fast toward the collapsed girl, handheld micro-shake, then whip-pans to the two arrivals freezing in the doorway. The sick girl's spine arches unnaturally, a wet tearing sound as her skin splits along the shoulder blades, bone spurs punching outward, extra eyelids blistering open across her collarbone and cheeks — camera holds in a static wide as the transformation escalates, cutting to tight inserts of individual eyes opening one by one along her growing arms, her school uniform shredding as the body doubles then triples in mass, clawed feet cracking the floorboards, her head deforming into a horned, skull-white cranium ringed with curved fangs, one massive central eye where her face used to be, remnants of the blue collar-ribbon still hanging from a warped throat. She rises to full monster height, towering over the desks, guttural roar rattling the windows. Blue-haired girl plants her feet and swings the scythe up into guard as the boy drops the hammer off his shoulder into a two-handed grip; camera does a fast 180-degree orbit around both of them as they charge. Dutch-angle low shot as the boy closes distance first, hammer swinging in a wide horizontal arc into the monster's leg — impact throws him sideways through a row of desks, wood splintering, into the side wall, plaster cracking around his body, hard cut to his grunt and a slow recovery push off the wall. Blue-haired girl vaults over the wreckage, scythe trailing a whip of motion blur, camera speed-ramping into slow motion as the curved blade connects across the monster's forearm — hot pink ichor sprays in thick arcing ribbons instead of red blood, droplets suspended mid-air in the slowed frame, blade sound a wet metallic tear. Monster backhands her mid-recovery, camera whip-pans to follow her body slamming into the blackboard, chalk dust exploding outward, board cracking down the middle. Rapid cross-cutting: low hero-angle on the boy re-entering with a rising hammer strike into the monster's exposed ribcage-like plating, close slow-mo insert on the point of impact as bone-white shards and pink fluid burst outward; over-the-shoulder shot from the monster's height looking down as both fighters flank it from opposite sides. Girl's scythe hooks into the monster's shoulder joint, camera locked tight on her straining grip and gritted teeth as she wrenches it downward, boy's hammer following through into the same joint a half-second later — impact sound layered, thick and final, monster's roar breaking into a low collapsing groan as its mass folds inward and it drops to its knees then face-first into the floor in a slow, weighty fall, camera pulling back and up into a wide static shot of the wrecked classroom settling into stillness. Both fighters stand over the fallen mass, weapons lowering, chests heaving, camera slowly circling them at floor level; blue-haired girl wipes pink fluid off her cheek with the back of her wrist and starts laughing between breaths, boy lets the hammer head drop to the floor with a thud and laughs too, leaning against a desk, both grinning, exhausted, shoulder-checking each other, red dusk light still pouring through the cracked windows. Ambient sound throughout: creaking wood, scattering papers, cracking plaster, wet impact foley, labored breathing, the monster's guttural vocalizations, ending on genuine breathless laughter. Render risk: full-body transformation sequence may render as a static morph or skip frames — fallback to hard-cutting between three discrete transformation stages rather than one continuous morph if the engine smooths it into mush. Risk: pink blood may drift toward red under default color grading — reinforce with explicit magenta-pink hue callouts at each blood beat. Risk: multi-character wide fight choreography may merge the two fighters' silhouettes in wide shots — favor alternating single-subject framing over simultaneous two-shot action if clarity fails." Made with Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below👇show more

gus
100,376 views • 2 months ago
Made with Seedance 2.0 by Yapper Prompt: MASTER CINEMATIC... PROMPT — ROOFTOP CHASE (INTENSE VERSION) SUBJECT: image1 Use the first image as the main subject. Maintain consistent face, body shape, hairstyle, clothing, and proportions throughout the entire video. Use the image2 as the primary storyboard reference. The second image strictly defines scene order, framing, and timing. Prioritize matching the second image over any creative interpretation. ⸻ FACE LOCK The face must remain sharp at all times. No blur, no distortion, no flickering. Expression progression: focused → tense → survival instinct → aggressive. ⸻ OUTFIT LOCK (STRICT) White undershirt (lightweight, slightly sweat-soaked, visible fabric texture, natural wrinkles) Red shorts (knee-length, soft fabric, natural folds, slightly loose fit) Barefoot (no footwear, visible natural foot movement and contact with surfaces) Rules: * Outfit must remain identical in all frames * No color change, no design change, no wardrobe switching * Clothing must stay consistent even when wet * Fabric reacts naturally to wind, movement, and water * Feet must remain barefoot at all times (no shoes appearing) ⸻ ENVIRONMENT Jakarta dense urban rooftop (corrugated metal roofs, rough concrete, tightly packed buildings) Golden hour lighting with strong backlight Hazy atmosphere with airborne dust particles Environment feels hot, dense, and visually chaotic ⸻ STYLE CORE Live-action, ultra-realistic, AAA cinematic quality High contrast, gritty, intense tone Natural motion blur (strong during fast movement) Heavy debris interaction and environmental destruction emphasis ⸻ CAMERA SYSTEM Handheld tracking, very close to the subject Micro-shake increases slightly on impact (controlled, not chaotic) Dynamic continuous movement following subject momentum Rule: Camera must feel physically present in the action No teleporting, no glitching Subject remains dominant in frame ⸻ TIMELINE (STRICT — HARD ACTION) 0.0 – 1.2s Wide rooftop view of Jakarta. Subject sprinting. A loud CRACK — bullet hits metal very close. Large sparks burst, slight camera shock reaction. ⸻ 1.2 – 2.5s Tight rear tracking shot. Heavy barefoot footsteps on metal roof (visible contact and impact). Bullet nearly hits the foot — debris flies toward camera. Clothesline hits his face; he forcefully pushes through without slowing. ⸻ 2.5 – 4.0s Fast slide under water tank. Bullet pierces the tank — heavy water burst crashes down. Clothing becomes wetter, sticks slightly to body. Camera partially passes through the water splash. He rolls hard and drops to a lower rooftop with impact weight. ⸻ 4.0 – 5.5s Running along a narrow ledge. Two rapid shots — concrete explodes beside his shoulder. Debris flies past camera. He nearly loses balance but recovers instantly. ⸻ 5.5 – 7.0s Full sprint into a large building gap jump. Slow motion mid-air. Bullet hits the edge behind him — fragments scatter in the air. Landing is unstable but controlled (barefoot impact visible). ⸻ 7.0 – 8.5s Grabs fire escape railing aggressively. Bullet slams into metal right beside his face — intense sparks. Camera swings with the momentum. He pulls himself up with force. ⸻ 8.5 – 9.5s Fast aggressive climb using windows and AC units. Bullet shatters glass right beside his head. Glass shards fall downward. Movement is fast, urgent, controlled panic. ⸻ 9.5 – 10.0s Reaches rooftop. Bullet hits near his feet. He pauses briefly, spots a hidden sniper suitcase under a water tank. Immediately sprints toward it. ⸻ PHYSICS & EFFECTS Bullet impacts create strong sparks, debris bursts, and visible force Water hits with weight and affects clothing behavior Barefoot contact interacts realistically with surfaces Camera reacts subtly to shock impacts Environment responds dynamically ⸻ CONSTRAINT No cuts No gore No additional scenes No timeline changes No mirrored movement No face distortionshow more

Zar⭕on
11,116 views • 4 months ago
Made in Grok Imagine Good evening. My dear friends😊... Let us #connect. "哥哥,来嘛,#交个朋友 又不用钱。” "Hey handsome, come on—making friends doesn't cost a thing." #GrokImagine prompt: 1. Concept / Theme A single continuous 10-second shot of elegant, bewitching seduction. Photoreal luxury erotica: a tall mixed-race woman lazily invites the viewer with an overly sweet, breathy, almost cloying voice, then seals it with a one-eye wink. The body must read instantly as an extreme hourglass. 2. Subject One woman, 20–25, Japanese-European mixed, 178 cm tall. Extremely narrow waist, full heavy G-cup breasts, fair tender realistic skin. No other people. 3. Appearance Natural blue eyes, wet and sharp. Delicate bone structure, fashion-level makeup that still looks like real skin: visible pores, peach fuzz, faint chest flush. Glossy, slightly wet lips. Fashionable hair (sleek cool-toned, one strand loose). Breasts look full, soft, and weighty; waist looks cinched and narrow enough that both hands could almost span it. 4. Expression & Emotion Elegant and fox-like, not cute. Half-lidded, knowing, unhurried. While speaking she is syrupy and shamelessly flirtatious. After the line she waits, watching you. Final expression: one-eye wink, the other eye stays open and locked on camera, tiny wicked lift of the mouth. 5. Clothing & Styling Much sexier than editorial minimalism. Dark wet-look silk or tight satin dress / tiny tailored vest-dress, deep neckline, fabric stretched over the G-cup so cleavage and side-breast curve are obvious, waist belt or cut that crushes the midsection into an extreme cinch, high slit showing the long line of the hip. One strap may slip a few millimeters. No modest coverage, no bulky coat hiding the figure, no cheap plastic lingerie. High-fashion slutty elegance. 6. Pose & Body Movement One continuous physical action: slight approach or lean-in, weight on one hip, one hand on a glossy table or railing, chest pushed forward by posture so volume is undeniable, waist shown in profile-three-quarter. Minimal motion after she starts speaking. No dancing, no hair whip. 7. Environment / Setting Dark expensive interior, penthouse or hotel suite, one reflective surface, empty and private. 8. Time / Weather / Lighting Night interior. Soft but directional side-rim light that carves the breast volume, the shadow of the cleavage, and the hollow of the waist. Realistic skin highlights, not beauty-filter glow. 9. Action & Motion 0–2s: living close-up of blue eyes and real breath. 2–5s: slow reveal of full bust and extreme waist as she leans in. 5–7.4s: she says, extremely breathy, clingy, seductive, almost cheesy: “哥哥,来嘛,交个朋友又不用钱.” 7.4–8.6s: freeze and watch the lens. 8.6–10s: wink with only one eye; other eye open; tiny smirk. End. 10. Camera Movement One shot only. No cuts. Start on the eyes, very slow tilt down across cleavage and waist, then a gentle push-in back to the face. Low camera so her height and bust dominate. Tiny natural handheld drift only. 11. Composition & Framing Vertical. Eyes sharp in the open. Mid-frame must display the contrast: huge bust against a violently small waist. Finish tight on the winking eye. 12. Lens / Focus / Depth of Field 85–105mm look, shallow DOF, eyes always sharp, no wide-angle distortion of the face or chest. 13. Visual Style / Quality Photoreal, 4K, real skin texture, real fabric stretch, cinematic grain. Elegant, vampy, humid. Not plastic CGI, not influencer selfie, not hardcore porn set. 14. Negative Prompt / Constraints No cuts. No both-eyes wink. No cute idol face, no peace sign, no cartoon body. No flat chest, no thick waist, no hiding the bust under loose clothes. No cold detached tone; the voice must be cloying and breathy. No extra people, no text, no watermark, no underage look, no explicit sex acts required. Do not change the Chinese line.show more

Miss.AI
124,956 views • 26 days ago
VLOG for Paris is here! Video: Seedance 2.0 in... Dreamina Prompt: Style: High-energy cinematic Paris travel vlog, ultra-vivid colors, fast-paced editing, dynamic handheld camera work, authentic influencer aesthetic, energetic motion, natural human movement, trendy TikTok/Reel editing, cinematic realism, bright summer atmosphere. Duration: 15 seconds Aspect Ratio: 9:16 [00:00-00:02] EXTREME CLOSE-UP selfie shot. The cute Japanese woman rushes toward the camera laughing breathlessly with the Eiffel Tower behind her. Fast handheld motion, hair blowing wildly in the wind. She whispers directly into the mic in playful ASMR Japanese: 「ねぇ、15秒でパリ全部見せるね。」 ("Hey, I’ll show you all of Paris in 15 seconds.") Suddenly the rock music DROPS HARD with explosive transition cuts. [00:02-00:03] FAST MULTI-SHOT MONTAGE: — Whip-pan selfie at Eiffel Tower — Quick laugh close-up — Fast spin transition beside the Seine — Sunglasses flip toward camera Heavy rock beat syncs perfectly with cuts. [00:03-00:05] Louvre Pyramid sequence. Hyper-dynamic moving camera circles around her as she grabs the camera and runs toward the glass pyramid. Rapid cuts between: — Looking back smiling — Close-up grin — Tourists rushing past — Low-angle fashion shot — Fast handheld vlog movement Electric guitar intensifies. [00:05-00:06] Notre-Dame Cathedral. She suddenly turns toward camera while crowds blur behind her in motion blur timelapse. She laughs loudly in Japanese: 「ヤバい、映画みたい!!」 ("This is insane, it feels like a movie!!") [00:06-00:08] Arc de Triomphe rapid montage: — Wide cinematic shot beneath the monument — Jump spin transition — Camera tilted upward dramatically — Walking directly toward lens — Quick smile close-up — Speed-ramped city traffic around her Fast energetic editing synced to drum hits. [00:08-00:10] Inside the Louvre beside the Mona Lisa. Chaotic fun vlog energy: — Selfie grin with Mona Lisa behind — Tourists moving rapidly — Camera flash effect — Close-up eye contact with camera — Fast snap zoom transition Rock music briefly cuts for crowd ambience and camera shutter sounds. [00:10-00:12] Versailles Gardens cinematic sequence. Golden sunlight floods the scene. Massive drone pullback while she runs through the gardens laughing. Dress and hair flow naturally in the wind. Rapid intercuts: — Sunglasses on — Twirl — Looking over shoulder — Running toward camera Music reaches emotional uplifting chorus. [00:12-00:13] Massive clock tower interior shot. Fast cinematic orbit around her face as sunlight beams through the giant clock glass. She whispers softly in Japanese: 「パリ、大好き。」 ("I love Paris.") Brief ASMR pause before music explodes back in. [00:13-00:15] FINAL ULTRA-FAST PARIS MONTAGE: — Champs-Élysées walking shot — Arc de Triomphe at sunset — Eiffel Tower sparkle — Louvre smile — Notre-Dame turn-back shot — Fast spinning selfie transition — Final freeze-frame smile directly into camera Camera flash freeze ending. Audio: High-energy female-fronted pop rock soundtrack with explosive drums, electric guitar riffs, fast transitions synced to beat drops, authentic city ambience, camera clicks, crowd energy, soft ASMR whispers, cinematic travel energy. Negative prompts: No slow pacing, no empty locations, no stiff movement, no robotic facial expressions, no blurry face, no low-energy scenes, no static camera, no dark moody lighting, no unrealistic physics, no awkward crowd behavior.show more

Keskin
79,539 views • 4 months ago
She said nothing… until everything came out 😌 Generated... with Seedance 2.0 on BudgetPixel AI Prompt : Main Character: A beautiful Korean high school girl wearing a realistic Korean summer school uniform (하복). Natural skin texture with no beauty retouching. Hair becomes messy during combat, with expressive emotional acting. Facial proportions remain fully consistent throughout all shots. She begins timid and shocked, then gradually becomes determined and defiant. 0–1.5 seconds: The female lead quietly studies at her desk. Four delinquent schoolgirls surround her and begin bullying her. They mock her for studying, aggressively sweep her books off the desk, and shove her shoulders. Wide-angle handheld camera movement. Books fly in slow motion. Tense classroom atmosphere. Realistic school bullying energy, shaky camera motion, cinematic realism. 1.5–3 seconds: Close-up of the protagonist’s face. She slowly stands up. Her expression shifts from fear to cold determination. The bullies remain blurred in shallow depth of field behind her. A 0.5-second moment of silence. Slow cinematic push-in shot. Silence except for ambient classroom sound and tense breathing. 3–5 seconds: First confrontation. One bully throws a punch; the protagonist blocks and counters with a strike to the stomach. Another attacker rushes from the side; she dodges and retaliates with a spinning elbow strike. Handheld tracking shots follow the motion closely. Dynamic motion blur, impact camera shake, realistic fight choreography. No supernatural effects. 5–8 seconds: The remaining two bullies attack simultaneously with punches and kicks. The protagonist uses quick footwork and evasive movement to avoid hits. Dynamic 360-degree rotating camera movement. Rapid chained kicks and elbow attacks knock the attackers down. Classroom desks and objects shift from the impacts. Intense cinematic action pacing. 8–10 seconds: The final attacker charges toward the protagonist. The female lead leaps high into the air. Low-angle shot from the ground. 30% slow motion. Hair and skirt flow naturally. Dramatic cinematic lighting. Floating dust and airborne particles drift slowly through the air. 10–12 seconds: Midair 360-degree spinning kick. Slow-motion impact directly hits the final bully’s chest. Extreme close-up of the collision. The bully is launched backward into the classroom wall. Debris and dust explode outward. All bullies collapse onto the floor. Immediately after landing, the camera speed snaps back to normal for dramatic impact. 12–14 seconds: Victory moment. The protagonist stands alone in the center of the classroom, breathing heavily. The four bullies lie defeated around the room. The camera slowly and dramatically pushes toward her face. Soft cinematic bokeh background. Her expression is determined yet emotional. 14–15 seconds: Freeze-frame close-up. The protagonist stares directly into the camera and calmly says in Korean: (“I need to get into college.”) Delivery is realistic and emotionally restrained. After the line ends, she returns to looking like an ordinary student. Calm, emotional ending. The film emphasizes the intense academic pressure faced by Korean students. Style References: Korean action cinema, ultra-realistic cinematography, cinematic handheld action, emotional realism, grounded fight choreography, realistic Korean classroom atmosphere, high-budget Netflix K-drama aesthetics, cinematic lighting, dramatic silence beats, powerful female protagonist, grounded emotional tone. Negative Prompt: Cartoon, anime, CGI-looking textures, fake skin, extra limbs, distorted faces, exaggerated fantasy armor, unrealistic physics, low quality, blurry faces, overexposed lighting, comedic tone, childish style, fantasy classroom, male protagonist, bad anatomy, unrealistic body proportions, supernatural effects, glowing eyes, energy auras, magic.show more

Ai Arainz
82,611 views • 4 months ago