Introducing Diffusion Forcing, which unifies next-token prediction (eg LLMs)... and full-seq. diffusion (eg SORA)! It offers improved performance & new sampling strategies in vision and robotics, such as stable, infinite video generation, better diffusion planning, and more! (1/8)show more

Boyuan Chen
208,868 görüntüleme • 2 yıl önce
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,062 görüntüleme • 1 yıl önce
Show-o One Single Transformer to Unify Multimodal Understanding and... Generation discuss: We present a unified transformer, i.e., Show-o, that unifies multimodal understanding and generation. Unlike fully autoregressive models, Show-o unifies autoregressive and (discrete) diffusion modeling to adaptively handle inputs and outputs of various and mixed modalities. The unified model flexibly supports a wide range of vision-language tasks including visual question-answering, text-to-image generation, text-guided inpainting/extrapolation, and mixed-modality generation. Across various benchmarks, it demonstrates comparable or superior performance to existing individual models with an equivalent or larger number of parameters tailored for understanding or generation. This significantly highlights its potential as a next-generation foundation model.show more

AK
124,048 görüntüleme • 2 yıl önce
World modeling and imitation learning have largely been considered... two disparate worlds. In our recent work, Unified World Models, just accepted to #RSS2025, Chuning Zhu provides a dead-simple unifying solution: just train a joint diffusion model over actions and future states, but with *decoupled* diffusion time steps across these modalities. Manipulating these decoupled time steps then allows for marginalization or conditioning on actions or states; a single model can serve as a policy, forward dynamics model, video prediction model, or inverse dynamics model by simply setting diffusion timesteps carefully. The resulting model can leverage video datasets along with robot training data much more effectively, and shows improved robustness, generalization, and flexibility. This is exciting because it is frustratingly simple, scalable, and shows strong improvement on real-world robotics problems. Please refer to Chuning Zhu 's excellent thread for more details! More details/code can be found on our website and in the paper -show more

Abhishek Gupta
11,430 görüntüleme • 1 yıl önce
Most recent diffusion language model research (that I’ve seen)... seems to be using masking as the noising process. It looks like, however, most closed-source models (Google Gemini Diffusion and possibly Inception Labs’ Mercury) use a different noising process, where instead of masking tokens, they replace them with different tokens (either with a random token or a semantically similar token). I wondered how they were getting such high throughput with the latter noising process, since I believed that optimizing inference with KVCache approximation would be more difficult (for various reasons). I visualized this noising process with tiny-diffusion and compared it to normal unmasking, and was very surprised to see how fast the generation “settles” into a reasonable output, and then only slightly refines afterwards, requiring much fewer steps in total. Unmasking (where tokens are never remasked, the typical implementation) is inherently limited in generation speed by the fact that an increase in tokens decoded per step leads to more errors due to the mismatch between individual and marginal token probability distributions we sample from. The token replacement noising process seems to have a much different set of characteristics. Because we sample each token per step, every token makes “progress” towards the final output each iteration (in addition to *potentially* giving other tokens more information in future steps). Generally, masking has outperformed other noising processes, which is probably why most research focused on it (using smaller models). But the paper referred to in the retweet shows that random replacement as a noising process may scale better as model size increases. Big labs might have noticed these results much earlier (due to having drastically more training resources and being able to test larger models), which may explain the discrepancy in the choice of noising process. I’m gonna test this with larger models, since tiny-diffusion only has 10M parameters.show more

nathan (in sf)
40,440 görüntüleme • 7 ay önce
🚀New paper out - We present Video-MSG (Multimodal Sketch... Guidance), a novel planning-based training-free guidance method for T2V models, improving control of spatial layout and object trajectories. 🔧 Key idea: • Generate a Video Sketch — a spatio-temporal plan with background, foreground, and motion in the pixel space. • Encode this structure directly into the latent space of the diffusion model during generation, which does not require fine-tuning or additional memory during inference. 🧵show more

Jialu Li
35,060 görüntüleme • 1 yıl önce
You can't 3D reconstruct glass from images... ...WRONG! Thanks... for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AIshow more

Jonathan Stephens
17,712 görüntüleme • 8 ay önce
Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation paper page:... Large text-to-image diffusion models have exhibited impressive proficiency in generating high-quality images. However, when applying these models to video domain, ensuring temporal consistency across video frames remains a formidable challenge. This paper proposes a novel zero-shot text-guided video-to-video translation framework to adapt image models to videos. The framework includes two parts: key frame translation and full video translation. The first part uses an adapted diffusion model to generate key frames, with hierarchical cross-frame constraints applied to enforce coherence in shapes, textures and colors. The second part propagates the key frames to other frames with temporal-aware patch matching and frame blending. Our framework achieves global style and local texture temporal consistency at a low cost (without re-training or optimization). The adaptation is compatible with existing image diffusion techniques, allowing our framework to take advantage of them, such as customizing a specific subject with LoRA, and introducing extra spatial guidance with ControlNet. Extensive experimental results demonstrate the effectiveness of our proposed framework over existing methods in rendering high-quality and temporally-coherent videos.show more

AK
375,160 görüntüleme • 3 yıl önce
Google dropped a new AI paper called LUMIERE. It's... remarkably flexible, supporting video inpainting, image-to-video, AND stylized video generation tasks. Say hello to “space-time diffusion” for video generation! Now what the heck does that mean exactly?! 🌐⏳ → TL;DR it utilizes a “Space-Time UNet” architecture that generates the full duration of the video in one pass, rather than generating distant keyframes and interpolating between them like prior works. Because the computation is done in this “compressed space-time representation” to generate the full clip at once, it's far more temporally consistent. → Another benefit of generating the full video at once is that you can “direct” the video generation, making it easier to hand off to other models/tasks without having to stitch together partial solutions. You can condition generations on additional inputs, meaning you get the full stack of AI video capabilities – from video inpainting to image-to-video and beyond. → New SOTA for AI video generation? User study results in the paper suggest human evaluators preferred Lumiere over Runway Gen-2, Pika Labs, and Stable Video Diffusion in terms of quality, text alignment AND motion. But as always, we need to get hands-on with this tech when Google *actually* decides to ship it. → Could this end up inside YouTube? Y’all know i’m obsessed with blending reality and imagination – so it’s the video inpainting tech I'm most excited about. I really hope this model finds its way into YouTube's Generative AI efforts, and based on their prior announcements and the list of acknowledgments in the paper I think it might! 🤞🏽 Links: 🔗Paper: 🔗Project:show more

Bilawal Sidhu
44,822 görüntüleme • 2 yıl önce
Wonderland: Navigating 3D Scenes from a Single Image Contributions:... • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.show more

MrNeRF
52,849 görüntüleme • 1 yıl önce
Clarity Upscaler now works with Flux! 🥳 Clarity started... 1 year ago as an upscaler to convert images with Stable Diffusion 1.5 into high-resolution, photorealistic images It took awhile to make it work with Flux but now it does. With Flux it's even better at upscaling faces while preserving identity and resemblance (a common problem with other upscalers) LoRAs are also supported, so upscaling with a specific style or face works perfectly Now available on Clarity AI and through my own API Link in the reply!show more

philz1337x
71,216 görüntüleme • 1 yıl önce
The theory of higher order topological dynamics, which combines... multilevel interactions between discrete topology and nonlinear dynamics, has the potential to enhance our understanding of complex systems such as the functions of the nervous system, the development of next-generation machine learning and the creation of advanced nodal processing algorithms. An important and unexpected collective behavior of signal processing in multilevel nodal networks has been observed to lead to a synchronization and diffusion of the irrotational and the solenoidal components of the systems revealing a deep relation of these mechanisms with the complexity of discrete topology. The perspective of the preliminary study linked here offers insights into how topology morphs dynamics, how dynamics stem from topology and how topology evolves dynamically. 🔗show more

Maurizio Iβλἄ
40,749 görüntüleme • 1 yıl önce
🎥 Video generation is hitting the memory wall. As... videos get longer, the KV cache quietly explodes — and long-horizon consistency starts to break. We built Quant VideoGen: a training-free KV cache compression method for auto-regressive video diffusion. Instead of storing every KV in high precision, QVG exploits video’s spatiotemporal redundancy with semantic-aware smoothing + progressive residual quantization. 🚀 Up to 7× KV memory reduction ⚡ <4% overhead ✅ Strong long-video quality 🕹️ Deploy HYWorldPlay on your own RTX 5090 locally KV compression is becoming a core scaling primitive — not just for LLMs, but for video generation too. Paper: Code: (1/5)show more

Haocheng Xi
65,008 görüntüleme • 4 ay önce
Here are more results from #RigidFormer: predicting physical dynamics... with purely neural simulators — an attempt to learn physical dynamics in a scalable manner. 🤖 1) Controllable Articulated Body Simulation — More Results Additional Unitree G1 humanoid rollouts under controlled motion. Each sample uses a different initial state and control signal (direction and velocity). 🏺 2) Object Fragmentation Simulating the cracking and fragmentation process of objects. Thanks Žiga Kovačič for suggesting this experiment! 🎬 3) Combining Rigidformer with Diffusion-as-Shader for controllable video generation. Note: the meshes shown here are only for visualization — the network takes point clouds as input and predicts the updated state of each point.show more

Zhiyang (Frank) Dou
21,837 görüntüleme • 3 ay önce
introducing the media synthesis museum an active and interactive... entity created to preserve generative cultural objects it starts as a Hugging Face organization that contains modern code for old techniques: VQGAN+CLIP, DALL-E Mini, ModelScope Video, Stable Diffusion 1.5 you can use old models/technique directly on Spaces or locally on modern hardware/software, without the old "colab notebook" dependency rot the idea is to really preserve and make accessible those artifacts and aesthetics - both open source. In the future, we hope to also have also historically relevant closed source like DALL-E 1 and DALL-E 2 from OpenAI, older Midjourney models, older Runway apps/techniques/models (cc Cristóbal Valenzuela David Sam Altman)show more

apolinario (poli)
11,143 görüntüleme • 2 ay önce
Added context to my tiny diffusion model to enable... sequential generation of longer outputs! Currently the context is a quarter of the sequence length (seq_len=256, context_len=64). I have a theory that the less semantic-value-per-token, the worse the “curse of parallel decoding” is. With parallel decoding, we independently predict multiple tokens in one step. With the sentence “My poker hand was a ___ ___”, two valid predictions are “two pair” and “straight flush”. Because each token prediction is independent though, we can end up with a nonsensical output like “two flush”. This seems to be exacerbated with low semantic-value-per-token, as now you need more tokens to express the same concept. Instead of needing to independently predict two tokens, we might need to predict 10 instead (which is of course much harder). The model currently has noticeably worse output compared to nanogpt (similar size) and I believe this is a main reason. I’ll try adding confidence-aware parallel decoding (from NVIDIA’s Fast-dLLM paper) and other tricks and see how much they improve generation quality.show more

Nathan Barry
89,040 görüntüleme • 10 ay önce
Meet Stable Audio 3.0, the open-weight model family built... for artistic experimentation. This is our open invitation to experiment with generative audio. We believe the best innovations are still waiting to be built. The 4-1-1 on 3.0: 📣 You own your outputs, and can distribute and commercialize them under the Stability AI Community License (up to $1 million in revenue). 🎵 New and improved capabilities include variable-length generation up to six minutes, and full song composition on portable devices, no GPU required. ✅ Trained on a fully licensed dataset. 🎨 You can customize the models on your own library with support for LoRa training, which we’ve documented for the first time. More on the models 👇show more

Stability AI
166,625 görüntüleme • 3 ay önce
Today Terraport passes a huge milestone in its journey... with the release of the full code audit by CertiK. 🔗 With 247 files audited, the publication of the audit represents a major achievement for us and marks the beginning of a growth phase for the platform in terms of functionality, security, and decentralization. Terraport's aim is to bring utility back to the TerraClassic network, and thanks to all its supporters and active community governance, it is now in a position to do so. With many new features being developed such as xchain stable swaps, token factory and launchpad and more, investors and builders have access to native functionality to open up the $LUNC / $USTC ecosystem. A big thank you to everyone who inspires us to continuously improve and expand Terraport's capabilities and continues to support us as we work with CertiK to increase its security.show more

Terraport Finance
30,497 görüntüleme • 2 yıl önce
Depth Any Video with Scalable Synthetic Data AI physicists... and chemists continue to make strides in depth estimation from video. Check out this new paper featuring some impressive examples. See the thread for more details (unfortunately no code yet). Abstract: Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse game environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates 0 - even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency.show more

MrNeRF
27,428 görüntüleme • 1 yıl önce