Introducing pixelSplat: feed-forward Gaussian splats from image pairs! Led... by David Charatan and Lester Li, collaborating with Andrea Tagliasacchi! We propose a memory-efficient, fast and editable alternative to pixelNeRF based on 3D Gaussian Splatting! 1/nshow more

Vincent Sitzmann
47,662 Aufrufe • vor 2 Jahren
F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Consistent Gaussian... Splatting Contributions: • We pioneer 3D-aware generation using generalizable feed-forward Gaussian Splatting representation, achieving significant efficiency and favorable rendering quality on monocular datasets. • We significantly advance the capability of pixel-aligned Gaussian Splatting representations by designing a self-supervised cycle training strategy specifically tailored for monocular datasets. • We further mitigate the artifacts of 3D-aware representations caused by large viewpoint shifts by introducing geometry-aware video priors.show more

MrNeRF
14,229 Aufrufe • vor 1 Jahr
Single video → a reframeable 4D Gaussian Splatting scene.... Not a sequence of separately built 3D frames played back like a video. This is one continuous space-time scene, reconstructed from a single clip shot on an iPhone 16. We combine feed-forward Gaussian generation, 3D tracking, and 4D Gaussian Splatting, aiming to deliver it as a compact 4D video file that runs on your phone. Still early R&D. The goal: make 4DGS something anyone can create and experience, not just researchers with a camera rig.show more

KIRI Engine - 3D Scanner App
31,627 Aufrufe • vor 1 Monat
Apple just trained a 3D Gaussian head reconstruction model... on 10,000+ subjects. Feed-forward. No test-time optimization. New identity in, reconstructed Gaussian head out. The UV-parameterized Gaussian representation decouples the number of Gaussians from the number and resolution of input images, making it practical to train with many high resolution views. And the heads are not just static either: text-conditioned identity generation, plus blendshape-driven latent animation across identities. We've been building in the 3D Gaussian Splatting space for a while. The gap between "research demo" and "works on real people at scale" is closing fast.show more

KIRI Engine - 3D Scanner App
12,181 Aufrufe • vor 3 Monaten
PackUV: Packed Gaussian UV Maps for 4D Volumetric Video... - PackUV — A new volumetric video representation that packs 3D Gaussian attributes into a sequence of UV atlases for efficient streaming and storage, making it readily compatible with existing video coding infrastructure. - PackUV-GS — An efficient method to fit PackUV directly from multiview videos using optical-flow-based keyframing and Gaussian labeling to handle large motions, disocclusions, and temporal consistency. - PackUV-2B — The largest multi-view 4D dataset with 2B frames, large motions, and disocclusions. It provides 360° coverage from 50+ synchronized cameras.show more

MrNeRF
17,182 Aufrufe • vor 6 Monaten
Wonderland: Navigating 3D Scenes from a Single Image Contributions:... • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.show more

MrNeRF
52,849 Aufrufe • vor 1 Jahr
Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic... Reconstruction Contributions: • A method for efficiently reconstructing dynamic surfaces from multi-view videos using Gaussian surfels. • A unified and gradient-aware densification strategy for optimizing dynamic 3D Gaussians with fine details. • A temporal consistency approach that ensures stable and coherent surface reconstructions across frames by enforcing consistency on curvature maps. • Extensive experiments that demonstrate our method’s advantages including fast training, high-fidelity novel view synthesis, and accurate surface geometry.show more

MrNeRF
31,824 Aufrufe • vor 1 Jahr
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from... In-the-Wild Drone Imagery Abstract: Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.show more

MrNeRF
21,386 Aufrufe • vor 1 Jahr
First fully ML-framework-free 3D Gaussian Splatting implementation in LichtFeld... Studio. I’ve completed the migration of the full training pipeline to a custom CUDA-based tensor library. No PyTorch, no LibTorch, no autograd. Every gradient is implemented by hand, either through CUDA kernels or minimal abstractions on top. This makes it the first full training setup for 3D Gaussian Splatting with zero dependencies on existing ML frameworks. It’s not just about independence, it's about control! We now manage every byte of GPU memory, which opens the door to tighter optimization and finer performance tuning. The framework footprint is minimal, without pulling in gigabytes of ML runtime code that was never designed for real-time or graphics-driven applications. A few modules, such as the metrics and 3DGUT interfaces, are still being ported, and some operations are temporarily naïve, so performance is not yet on par with master. But this refactor lays the groundwork for: - A fully self-contained binary - Fine-grained memory optimization - Easier experimentation without the weight of an ML stack We’re getting close.show more

MrNeRF
50,571 Aufrufe • vor 10 Monaten
WeatherEdit: Controllable Weather Editing with 4D Gaussian Field Contributions:... 1. Based on our analysis of weather editing characteristics, we introduce WeatherEdit, a comprehensive and efficient framework for realistic and controllable weather generation. Compared with existing methods that focus on either background editing or static weather effects, a progressive 2D-to-4D transformation process in WeatherEdit enhances adaptability across a wider range of scenarios. 2. We introduce an all-in-one adapter to enable a diffusion model for multi-weather (snowy, rainy, and fog) synthesis, along with a Temporal-View attention to ensure consistent editing across multi-frame and multi-view. 3. We design a 4D Gaussian field for weather particle modeling, enabling plausible simulation of raindrops, snowflakes, and fog with controllable severity. 4. We demonstrate WeatherEdit’s effectiveness in generating realistic, consistent, and controllable weather effects in 3D driving scenes, showcasing its applicability to real-world scenarios.show more

MrNeRF
10,691 Aufrufe • vor 1 Jahr
A preview of what's next, visualized with Rerun and... PlayCanvas supersplat ✨ (Also, feel free to send me a DM 📩; I’ll be in San Francisco from July 21–29, and I'm looking to meet like-minded folks!) I'm convinced that Gaussian Splats will be an integral part of any data engine as an underlying representation. So I've started putting together a repo that: 1. Given a single image, perform image outpainting 🖼️🖌️ 2. Estimate a monocular depth map on the outpainted image 📏 3. Train a Gaussian Splat initialized from the monocular depth 🎓✨ 4. Warp to new views, perform inpainting on the missing masks -> Train new splat 🔄🎨 This is going to be integrated into exo-egoforge, but I wanted to start with the simple single-image version before moving to a multi-video implementation There's some weirdness in the final rerun visualization, but the trained splat looks great 🎉! This is all based on the very cool VistaDream paper ( .github.io/) More on this next week!show more

Pablo Vela
26,036 Aufrufe • vor 1 Jahr
Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic... Gaussians paper page: Creating high-fidelity 3D head avatars has always been a research hotspot, but there remains a great challenge under lightweight sparse view setups. In this paper, we propose Gaussian Head Avatar represented by controllable 3D Gaussians for high-fidelity head avatar modeling. We optimize the neutral 3D Gaussians and a fully learned MLP-based deformation field to capture complex expressions. The two parts benefit each other, thereby our method can model fine-grained dynamic details while ensuring expression accuracy. Furthermore, we devise a well-designed geometry-guided initialization strategy based on implicit SDF and Deep Marching Tetrahedra for the stability and convergence of the training procedure. Experiments show our approach outperforms other state-of-the-art sparse-view methods, achieving ultra high-fidelity rendering quality at 2K resolution even under exaggerated expressions.show more

AK
65,861 Aufrufe • vor 2 Jahren
GSTAR: Gaussian Surface Tracking and Reconstruction Contributions: • A... new framework for tracking and reconstructing dynamic scenes, combining 3D Gaussians and meshes to effectively manage changes in topology. • A method for Gaussian unbinding and surface re-meshing, allowing for the generation of new surfaces as topologies evolve. • A method for handling large or fast deformations of surfaces between frames using scene flow warping. Abstract (excerpt): However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GSTAR maintains the mesh topology and tracks the meshes using Gaussians.show more

MrNeRF
22,698 Aufrufe • vor 1 Jahr
World Models are heating up as Prof. Fei-fei Li... Fei-Fei Li's World Labs World Labs ignites the space with their first product Marble 🔥🌍 Riding that momentum, we’re launching a World Model demo on Theta Network EdgeCloud, powered by Tencent Tencent 腾讯's open-source Hunyuan 3D World Model, and packaged as a standard model template for creators, devs, and AI worldbuilders. Text/Image → explorable 3D worlds. Single image → full geometry. Exportable, editable, fast! Try it now:show more

Jieyi Long | Theta Network
25,507 Aufrufe • vor 9 Monaten
Gaussian Splats are really gaining traction recently. Which means... creatives need more tools! Manually editing tools are great - but we want tools that can be used by everyone! Not just 3D or technical artists. a.k.a = automation, sliders and single button presses. Our new 3DGS editing features are done😃 but it wouldn't right to release them without some proper documentation. So we'll be taking care of that, along with a release on Mondayshow more

KIRI Engine - 3D Scanner App
10,458 Aufrufe • vor 10 Monaten
📢MeshPad: Interactive Sketch-Conditioned Artist-Designed Mesh Generation and Editing📢 Users... can interactively design 3D models just from a sketch-based interface - check out the demo :) We break down the design process into addition with an autoregressive generator and deletion operations enabled by a classifier. To speed-up predictions, we propose a mesh-specific speculator such that users get immediate within a few seconds. Project: Video: Great work by Haoxuan Li Ziya Erkoç Lei Li Daniele Sirigatti V. Rosov Angela Daishow more

Matthias Niessner
30,052 Aufrufe • vor 1 Jahr