I've implemented an underwater post-process shader based on the...

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Krystian Komisarek

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Fog with/without baked volumetric lighting.

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adding an underwater effect to my water shader 🌊

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I changed the approach a bit, this time the...

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I created this entire water shader/material in just a...

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A new filtration material could provide a nature-based solution...

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you like the volumetric fog?

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like any 2004 video game cover with a woman...

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I've been trying to recreate diffraction grating shader with...

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