Kimi K3 built a browser-based 3D martial arts RPG... featuring melee combat, quests, inventory, dynamic weather, and explorable interiors. It modeled the game environment in Blender with improved collisions and PBR retexturing, integrated and adapted open assets, and designed the complete gameplay experience. External assets used: G2 Monk.show more

Chetaslua
160,742 次观看 • 1 个月前
Kimi K3 built a fully procedural browser-based 3D exploration... game using Three.js WebGPU and GPU compute. It procedurally generated the environment, while using a 3D asset generation tool to create the rider and horse models, producing an expansive open world with forests, a log-cabin village, snowy mountains, and dynamic weather. External assets used: animated cowboy and horse models and terrain data.show more

Chetaslua
383,538 次观看 • 1 个月前
Gemini 3.1 Pro vs Opus 4.6 opus is consistent... and relaible Prompt : Build a premium interactive isometric 3D cozy room using Three.js in one html code block, with all objects modeled in code (no external assets) and subtle ambient animations and you can do 2 things of your choice to make it bettershow more

Chetaslua
37,519 次观看 • 6 个月前
Ready your blade! We talked to CooliSushi about his... game, Anime RPG Tycoon! The game sees players trapped in an anime world, utilizing a melee combat system to farm creatures, complete quests and more. Check out our thread on the game and how UEFN’s toolset made it all possible🧵:show more

Fortnite Developers
13,886 次观看 • 8 个月前
I gave Kimi K3 and Opus 5 the exact... same prompt to build a car racing game. I expected Opus 5 to take the lead. Instead, Kimi K3 finished in ~25 min for ~$8.9, while Opus 5 took 19 min and cost $14. The biggest surprise wasn’t the speed or the price. Kimi K3 built the better game. Smoother controls, better physics, and a driving experience that felt ready from the start. Opus 5 looked cleaner visually but Kimi won where it actually mattered. Nearly half the cost and the better gameplay.show more

Aman
111,571 次观看 • 1 个月前
The Shopify Live Globe is back this Black Friday!... And we built a pinball game out of it. It runs at 120fps in a browser with a full 3d environment, physics engine, VR support and more. 👀show more

Daniel Beauchamp
84,002 次观看 • 9 个月前
AN ENTIRE PLAYABLE CYBERPUNK CITY FROM ONE SINGLE PROMPT... → give Kimi K3 the idea and it builds you the whole city → move through the streets in 3D → neon lights, traffic, reactive buildings → all running in the browser $3 in API with K3. the same would run about $9 with Fable 5 this needed a full game studio a month agoshow more

z
55,185 次观看 • 1 个月前
🚀Major update to Blender MCP: 🌄 Generate high-quality 3D... assets in Blender by just prompting, thanks to Hyper3D by Deemos's Rodin AI. 🎬 Demo: Creating a cozy scene with a cat. Just describe the assets you want, and it will show up right in Blender. No manual modeling needed!show more

siddharth ahuja
110,161 次观看 • 1 年前
I tested Kimi K3 vs Claude Opus 4.8 Same... prompt, an armory bay with lighting, props, and detail. Top is Kimi K3, bottom is Opus 4.8. It's not even close. Kimi K3 built a full scene with textures, proper lighting, ammo crates, weapon racks, working detail everywhere. Opus 4.8 gave me a near empty room with a couple of floating tables. No doubt it beats Opus 4.8. Kimi K3 is Fable 5 level, and it's clearly better than GPT-5.6 Sol at 3D and games. An open weight model just matched the best closed models on the market. Let that sink in.show more

Bhavy☄️
476,157 次观看 • 1 个月前
🌌 Step Into the World of Tatakai An anime-style... open-world RPG where strategy, exploration, and multi-hero squads collide in dynamic, turn-based combat. 🎥 Check out our newly revealed gameplay footage — featuring vast AI-generated realms, unique character development, and tactical battles. 🔗 #Tatakai #Web3Gaming #GameFi #BNB #ETH #BTC #OpenWorldRPGshow more

Tatakai
99,496 次观看 • 1 年前
Start your 3D engines 🏎️ Learn how to build... a 3D racing experience in less than an hour in Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more. Join us live on June 3, 2026, at 9:00 AM PDT / 12:00 PM EDT to follow along step-by-step with Unity experts as we take pre-built assets and turn them into an interactive racing environment. You’ll learn how to: 🏎️ Build and customize interactive 3D scenes 💡 Add lighting, materials, and interactions quickly 🛠️ Assemble and iterate using Studio workflows 🎉 Publish and share your experience Register here:show more

Unity
34,682 次观看 • 3 个月前
We are getting absurdly close to the point where... “learning Blender” means learning how to direct an AI. A shot like this looks soft and playful on the surface, but under it is the usual 3D pain: modeling, layout, materials, lighting, atmosphere, animation, and endless tiny fixes until the frame stops looking dead. That is why Kimi K3 matters. With Blender MCP, you can describe a scene like a robotic goat walking through a dreamy field and let the model help build the environment, place the camera, shape the materials, script the motion, and iterate inside the real Blender project. The real shift is not text-to-image. It is text-to-workflow. Kimi K3 does not just give you a pretty output and disappear. It can help move the actual scene from rough setup to something that looks art-directed. Soon the hardest part of 3D will not be the software. It will be whether your imagination is good enough to deserve tools like this.show more

Rina
45,651 次观看 • 1 个月前
Blender just became a prompt box. With Kimi K3... connected through Blender MCP, you can describe a scene like this in plain English and let the model handle the ugly part: terrain, buildings, lighting, materials, camera movement, animation, and the Python scripts holding everything together. The interesting part is not the first render. Kimi can inspect the result, notice that the camera clips through a tree or the city looks suspiciously like plastic, then edit the actual Blender scene and render it again instead of restarting from zero. You still need taste, because “make it cinematic” remains one of humanity’s least useful instructions. But the distance between an empty Blender file and a fully editable 3D world just got embarrassingly small. A few years ago, creating this meant weeks of modeling, scripting, lighting, and animation. Now you can describe the world, watch Kimi build it, and spend your time fixing the final 10% instead of manually constructing the first 90%. Kimi K3 + Blender MCP is basically text-to-3D without trapping the result inside a useless generated video. Every object, material, light, camera, and keyframe stays editable.show more

Rina
264,903 次观看 • 1 个月前
🚨 Qwen new checkpoint - kieran As usual it... claims he is claude and made by anthropic but with tokenizer prompt , its clear - QWEN model Ignore website this is my test to know which model is which behind the scene , should i test it and compare with kimi k3 / opus 5 /sol 5.6show more

Chetaslua
15,544 次观看 • 1 个月前
How a 22-year-old developer built a full 3D Jet... Ski racing game in just 40 minutes with zero manual coding He used Claude Opus 5 to generate physics, WebGL 3D graphics, HUD, and audio in a single prompt and turned single-prompt gamedev into a high-margin income stream. Costs: $423 He launched a single-prompt generation workflow that built the entire HTML5 project from scratch: Top layer: A Three.js and WebGL rendering pipeline dynamically creates 3D water physics, real-time wave dynamics, dynamic lighting, and jet ski fluid mechanics, all written autonomously inside one output file without external frameworks. Bottom layer: The Claude Opus 5 engine processed a massive 690-million-token context window to generate the complete gameplay logic, collision handling, dynamic sound generation, controls, and UI layout directly from a detailed initial system prompt. The trend of single-prompt 3D game creation is rapidly exploding across media and indie development. The author monetizes this tech stack through three main channels: 1. Viral Content & Media Systems: Short-form breakdown videos driving massive reach, monetized via promo placements, prompt-pack access, and private developer communities. 2. Rapid Hypercasual Prototyping: Testing 10+ WebGL mechanics per day, flipping fully functional browser games on itch io or CodeCanyon, and licensing prototypes directly to casual game portals. 3. Interactive WebGL Client Solutions: Delivering custom 3D promotional browser games and interactive brand experiences for clients in 48 hours instead of weeks. First month results: > WebGL games generated: 24 > Viral impressions generated: 3.8M+ > Total revenue across licensing & content: $21,400 The AI completely automated the core development lifecycle: Claude Opus 5 built the physics engine, rendered 3D graphics in WebGL, hooked up audio controllers, and generated interactive browser logic with zero manual line-by-line coding. Bookmark it and check article 👇show more

Ridark
11,592 次观看 • 23 天前
❗️❗️🇺🇦 Ukraine Developing a Homegrown HIMARS-Type Launcher Ukraine is... working on a domestically produced missile launcher modeled on the U.S. HIMARS to strengthen long-range precision strike capability and cut dependence on foreign systems. The platform is designed to be flexible, able to launch different guided rockets and missiles, and reflects combat experience gained during the war. Ukrainian officials say it is part of a wider modernization of artillery and missile forces. The project highlights Kyiv’s push for defense self-sufficiency, ensuring sustained firepower and improved counter-battery and precision strike operations even if external supplies fluctuate.show more

NSTRIKE
61,536 次观看 • 8 个月前
How to generate 3D miniature city models and animate... them using Kling AI? This visual effect can be created with Kling O1, and then rotated in 3D using Image to Video. The image prompt used for generation is as follows: Present a clear, 45° top-down isometric miniature 3D cartoon scene of New York featuring its most iconic landmarks and architectural elements. Use soft, refined textures with realistic PBR materials and gentle, lifelike lighting and shadows. Integrate the current weather conditions directly into the city environment to create an immersive atmospheric mood.Use a clean, minimalistic composition with a soft, solid-colored background. At the top-center, place the title "New York" in large bold text in white. You can create different effects by changing the city name according to your needs.show more

Kling AI
34,303 次观看 • 8 个月前
$180,000 VOLVO SEMI TRUCK. EVERY WIRE AND PIPE IN... THE CAB AND ENGINE BAY MAPPED IN ADVANCE. BUILT BY TYPING SENTENCES INSTEAD OF PLACING THEM BY HAND. A cab and engine bay this dense needed its wiring, cooling lines, and air and brake lines modeled and checked for clashes before a physical prototype could be built. The design team connected Kimi K3 to their CAD software through MCP, then had it read photos of the cab and engine bay alongside plain English descriptions of each system and build the model directly instead of placing every line by hand. Old process: 2 engineers, 3 weeks, around $19,000. New process: 1 engineer reviewing and refining the AI's output, 5 days, roughly $3,500 combined, engineer's time plus AI compute. Routing clashes caught this way cost a few hundred dollars to fix. The same clash caught after a physical prototype is already built costs 10 to 100 times more. See the article below for a smaller example of the Kimi K3 + Blender MCP workflow.show more

Solvaix
65,031 次观看 • 21 天前
Today, we are introducing Injective Mint, a unified platform... for issuing institutional-grade tokenized assets through a single interface with regulatory rails built in. For the first time, users, institutions and AI agents can launch compliant onchain assets at scale on Injective. Already, Injective has settled more than $6.8 billion in RWA volume while becoming one of the largest blockchains for tokenized assets, with more than $1.1 billion in native asset issuance. As Injective continues building regulated infrastructure, including its filing to become a registered transfer agent with the SEC, Injective Mint builds on that foundation to accelerate tokenization and expand the next generation of internet capital markets. From equities, bonds, ETFs, international securities and FX to more complex financial products, issuers can launch assets with built in compliance controls, permissions and regulatory rails designed for institutional adoption. Injective Mint enters private alpha today, with many more major releases, integrations and capabilities to follow powered by $INJ. Read the thread below for a closer look at Injective Mint and see it in action 🧵show more

Injective 🥷
66,840 次观看 • 1 个月前
Dark wings Fierce combat One unstoppable heroine. Made with... Seedance 2.0 Prompt: A fast-paced, high-octane dark fantasy action scene set in a rainy, moonlit gothic courtyard at night. A young female anime-style heroine wearing a dark school uniform jacket and plaid skirt with massive black feather wings flips through the air, landing dynamically on wet asphalt. She engages in intense martial arts melee combat against dark, hooded figures wearing glowing white masks. Dynamic camera angles, cinematic lighting, flying black feathers, sword strikes, fluid martial arts choreography, dramatic full moon in a stormy sky, photorealistic 8K render, cinematic action film quality.show more

Zyrella
24,310 次观看 • 1 个月前
What if you could turn a single 360° photo... into a production-ready Isaac Sim environment in minutes? That's exactly what we did here. Using World Labs' Marble and an Insta360 X5 capture (rotating on top), we generated a complete navigable 3D environment and populated it with Lightwheel Sim Ready assets (bottom view). The result? A fully interactive scene in Isaac Sim, ready for sim2real testing,. Navigation, manipulation, or any robotics task you need to validate. What used to take weeks of manual 3D modeling and asset placement now takes minutes. Capture once in the real world, simulate everywhere in your training pipeline. This is the future of robotics development with world models. NVIDIA Robotics NVIDIA Omniverse #Sim2Real #Robotics #Simulationshow more

Jonathan Stephens
46,643 次观看 • 8 个月前