Let's take a ride! 🏎️ Updated physics, environment, some... weather and testing new lightning 🌤️ #gamedevelopment #madewithunity #ScreenshotSunday #indiedev #indiegameshow more

Pawel · builds AI tools
66,532 görüntüleme • 2 yıl önce
Small detail update: I've improved environment shaders to allow... for snow to catch between bricks on completely vertical surfaces so walls and piles of rubble look more natural instead of only the top of geometry being covered. #indiedev #gamedev #unity3d #gamedevelopment #madewithunity #gaming #Steam #indiegameshow more

MORTAL CRUX - Wishlist on Steam
12,301 görüntüleme • 11 ay önce
Shaders in Unity are an entire world! Our book... will help you to understand this topic linearly, starting with simple concepts and ending with advanced ones. ⭐️Take a look at it here, #Unity #madewithunity #indiedev #IndieGameDev #gamedev #pcgaming #gamedevelopment #VFXshow more

Shaders Bible Series
92,008 görüntüleme • 3 yıl önce
Had a dream last night -probably from playing Slash... Beast’s stage in X4- Where I was playtesting a train level in Hayaku, so I had to make it real. Basically just testing out some new tiles. Wishlist: #gamedev #indiegame #indiedevshow more

Ezequiel | Wishlist Hayaku on Steam!
19,677 görüntüleme • 1 yıl önce
In case you were wondering, all the shaders and... tools we've done so far at Jettelly are public domain (CC0). Feel free to use the shaders or tools included in our books! ❤️ ⭐️Take a look at them here, #unity3d #madewithunity #indiedev #LearnToCode #IndieDevs #gamedevelopment #gameart #realtimeVFX #programming #ゲーム制作show more

Shaders Bible Series
75,699 görüntüleme • 2 yıl önce
Some new moves! ...remember that you can support the... project in many ways, and also remember that im still looking for a job so if you know about anytig, let me know. #indiegame #madewithunityshow more

Vaguecoder (OPEN FOR WORK)
14,282 görüntüleme • 7 ay önce
Game development is a wild ride - some days... everything clicks, and other days it crawls at a snail’s pace. But that’s just how it goes, right? Keep pushing forward! 🙃💪🤞 #gamedev #indiegame #indiedev #cozy #wishlistwednesday #underwatershow more

Nimso 💦 Wishlist Shallow Pond 🔜 gamescom
33,215 görüntüleme • 1 yıl önce
Getting closer to the finish line. Just updated the... #steam page with new gameplay footage and screenshots. You can check it out here, wishlists help a ton! Here’s some highlights! #indiedev #gamingshow more

Mika Mobile
48,677 görüntüleme • 1 yıl önce
Take a look at the craziest rework of the... mod so far - updated Solstice, and along with it some new heavy melee features! ⚔️ #terraria #tmodloadershow more

Split
50,323 görüntüleme • 3 yıl önce
Real-time image editing is insanely good for architecture. You... can take a sketch, render a photorealistic building, and then change the materials, weather, or environment by simply adjusting the prompt. Done with the new KREA AI model in seconds 🤯show more

Justine Moore
181,851 görüntüleme • 6 ay önce
⚠️ Project Zomboid Build 42 drops July 29 after... a year and a half of testing Here's what's been added: — Official multiplayer — Ragdoll physics and an updated physics system — Expanded map with new towns, underground areas, high-rises, and realistic shorelines — Pigs, sheep, chickens, deer, rats, and more wildlife, all with realistic behavior — New cosmetics, weapons, tools, and crafting recipes — Overhauled aiming, inventory, and UI — Expanded crafting, blacksmithing, and sewing — Updated sounds and music — And a ton of smaller improvements, bug fixes, features, and items More features are coming with the July 29 launch, including a full suite of modding tools Heads up: saves from Build 41 won't work in 42. You can stick with the old version by selecting "Build 41 Legacy" in the game's properties on Steamshow more

VGTimes
1,052,478 görüntüleme • 13 gün önce
I changed motion styles last night and for some... reason with Antonio Reeves I feel like I can trigger the speed glitch at will… Ima keep testing it for yall to make sure 🔥 (This also was a new build so I only have purple lightning launch) #NBA2K26 #Godfathershow more

Chapuh
168,306 görüntüleme • 6 ay önce
NeuralAI Full Rebranding Begins Now! The new face of... NeuralAI awakens: our updated logotype and branding symbolizes adaptability, growth, and transformation—core to our mission of transforming virtual worlds into dynamic, intelligent ecosystems. Our updated brand profile reflects who we are and where we're headed: to build living, AI-driven experiences at large. As we now initiate a full rebranding process, we urge you to be vigilant and bear in mind that this change is bound to take a little while, but is already in full motion. We are super excited to show you the new brand for NeuralAI that's being implemented from this moment and beyond. We hope you are going to love it as much as we do 🤝 Let's build the future together 🥇show more

NeuralAI
27,726 görüntüleme • 1 yıl önce
𝗣𝗼𝗽𝘂𝗹𝗮𝗿 𝗼𝗽𝗶𝗻𝗶𝗼𝗻: "𝗝𝘂𝘀𝘁 𝗴𝗲𝗻𝗲𝗿𝗮𝘁𝗲 𝗺𝗼𝗿𝗲 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗱𝗮𝘁𝗮." After working... with many 𝗿𝗼𝗯𝗼𝘁 𝗺𝗮𝗻𝗶𝗽𝘂𝗹𝗮𝘁𝗶𝗼𝗻 teams who've fallen into the simulation trap, here's what I've learned: Simulation teaches your robot to be really, really good at simulation. Unlike blind locomotion policies that can get away with sim-to-real transfer because they rely mainly on proprioception and contact forces, 𝘃𝗶𝘀𝗶𝗼𝗻-𝗴𝘂𝗶𝗱𝗲𝗱 𝗺𝗮𝗻𝗶𝗽𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗶𝘀 𝗲𝘅𝘁𝗿𝗲𝗺𝗲𝗹𝘆 𝘀𝗲𝗻𝘀𝗶𝘁𝗶𝘃𝗲 𝘁𝗼 𝘃𝗶𝘀𝘂𝗮𝗹 𝗱𝗼𝗺𝗮𝗶𝗻 𝗴𝗮𝗽. The subtle differences accumulate: - Simulated friction vs real surface textures - Perfect lighting vs shadows, reflections, glare - Ideal object geometries vs manufacturing tolerances - Instantaneous sensor readings vs real-world noise and latency - Clean backgrounds vs cluttered, dynamic environments 𝗧𝗵𝗲 𝗰𝗹𝗮𝘀𝘀𝗶𝗰 𝗽𝗿𝗼𝗴𝗿𝗲𝘀𝘀𝗶𝗼𝗻: Week 1: "Our model works perfectly in sim!" Week 2: "Let's collect some real data to fine-tune." Week 3: "The real data completely contradicts what the sim taught..." Week 4: "Okay, let's collect way more real data." Month 2: "We basically need to retrain from scratch." 𝗧𝗵𝗲 𝗽𝗮𝗶𝗻𝗳𝘂𝗹 𝘁𝗿𝘂𝘁𝗵: There's no shortcut to real-world data collection for vision-based manipulation. Simulation is amazing for debugging, prototyping, safety testing, and of course to supplement your real data. But it's not a substitute for understanding how your robot actually behaves in the actual environment. 𝗪𝗵𝗮𝘁 𝘄𝗼𝗿𝗸𝘀: Use simulation strategically - for exploring edge cases, testing safety boundaries, and rapid iteration. But build your production models on real data from real environments. The teams that succeed treat simulation as a powerful tool, not a magic solution. This is why Neuracore focuses on making real-world data collection so much easier and faster. Because the physics of your actual environment can't be simulated away. 𝗪𝗼𝗿𝗹𝗱 𝗺𝗼𝗱𝗲𝗹𝘀, 𝘆𝗼𝘂 𝘀𝗮𝘆? 𝗪𝗲𝗹𝗹, 𝗽𝗲𝗿𝗵𝗮𝗽𝘀 𝗺𝗼𝗿𝗲 𝗼𝗻 𝘁𝗵𝗮𝘁 𝗶𝗻 𝗮𝗻𝗼𝘁𝗵𝗲𝗿 𝗽𝗼𝘀𝘁! 𝗪𝗵𝗮𝘁'𝘀 𝗯𝗲𝗲𝗻 𝘆𝗼𝘂𝗿 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝘄𝗶𝘁𝗵 𝘀𝗶𝗺-𝘁𝗼-𝗿𝗲𝗮𝗹 𝘁𝗿𝗮𝗻𝘀𝗳𝗲𝗿? 𝗛𝗮𝘀 𝗶𝘁 𝘄𝗼𝗿𝗸𝗲𝗱 𝗮𝘀 𝘄𝗲𝗹𝗹 𝗮𝘀 𝗲𝘅𝗽𝗲𝗰𝘁𝗲𝗱?show more

Stephen James
31,009 görüntüleme • 1 yıl önce
📢 Our Screen Recorder for Mac OS is now... available! Our new Screen Recorder let's you quickly capture your screen and camera, making it easier than ever to create walkthroughs of your design work, share knowledge, or deliver feedback. Some highlights: 👉 Post and share link automatically get created when you’re finished recording 👉 The title and description of your posts are automatically generated using ✨AI✨ 👉 The recording toolbar doesn’t show up in your recordings 👌 👉 Recordings automatically get transcribed subtitled 👉 We've introduced a brand new UI in our video player, go take a look 👀 👉 We've also added timestamped comments and reactions Give it a try and let us know what you think! Oh...Windows is coming soon! 🙈show more

Current
13,420 görüntüleme • 2 yıl önce
JUST IN: 🇬🇧🇺🇸 Britain Just Went Nuclear In The... Sky Britain is preparing to buy 12 F-35A Lightning II stealth fighters from the United States, and this is one of the biggest shifts in the country's nuclear posture in decades. Unlike the F-35B already in British service, the F-35A can be certified to carry the U.S. B61-12 nuclear gravity bomb under NATO's nuclear mission, giving Britain a new airborne nuclear capable platform. This isn't just about buying 12 stealth jets. It's about restoring a nuclear strike option from the air, extending Britain's reach, strengthening NATO's deterrence, and sending a message that potential adversaries will have to take seriously. As Europe faces its most dangerous security environment in a generation, London is investing in stealth, long range strike capability, and nuclear deterrence, not just for today, but for the decades ahead. The era of Britain's nuclear capable stealth fighters is beginning.show more

War Radar
22,288 görüntüleme • 1 ay önce
What happens when an autonomous robotaxi gets into an... accident? So far, nothing. Yesterday, I rode in a Zoox robotaxi and got hit by an RTC bus in front of New York New York. The Zoox was trying to turn right into New York New York on Tropicana Avenue just after crossing Las Vegas Boulevard and the bus was trying to get over to make its stop. What I saw, was the RTC bus merging into the front left of the Zoox robotaxi and then a crunching sound followed by a grinding sound. Pretty sure it was the RTC bus at fault. Impact detected. The Zoox robotaxi stayed in place while a warning popped up on the user display. Zoox support came over the in-car speaker and asked if I was okay and then eventually had me exit the vehicle at the New York New York rideshare area. Then, it just took off. The RTC bus? It also took off. The driver never got out to check to see what happened. Loaded up some passengers and went about the day. Nobody stayed around to file a police report, so I did. The Nevada State Troopers are scratching their heads at what to do here and so am I. Now I have a lot of questions that won’t get answered probably. I am okay and not injured thankfully, just shaken up a bit. As far as riding Zoox again, I feel it is safe to ride and highly recommend trying it out if you haven’t. On a side note: The Zoox took the hit pretty well and I couldn’t see damage when I checked it out. The bus had a nice scrape on its right wheel fender. I will keep you all updated on this.show more

Chris Holmes
94,476 görüntüleme • 4 ay önce
PREVIEW: I was invited to a press preview of... Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎show more

Rino🚀
21,084 görüntüleme • 2 ay önce
How are insecure attachments repaired? This week I’ve been... exploring the concept of attachment (a deep emotional bond created between parents and their children during the earliest months and years of life). In doing so I’ve focused primarily on the goal of secure attachment. But not all attachments begin securely. Which begs a pair of questions: What causes insecure attachments and how can they be strengthened? While anxious and disorganized attachment types can certainly result from erratic parenting, the toxic stress created by unsafe environments, and/or abuse and neglect, it’s important to keep in mind that early relational challenges occur on a broad spectrum of severity and sometimes aren’t the result of any parental shortcoming at all. In fact, some root causes may not even be within parental control. Children born extremely prematurely, for example, may spend weeks or months in a neonatal intensive care unit. While essential to their survival, the situation can limit early interaction with even the most attentive and well equipped parents. What else might impact attachment quality? The list is likely a long one. Severe postpartum depression, a prolonged military deployment… anything that might present a barrier to strong relational health between a parent and child. In complex (traumatic) cases of disorganized attachment, families may require a combination of specialized infant mental health services, therapy, and other professional supports. But in many cases the solution is as simple as a heaping dose of what was missing in the first place: predictably warm and responsive interactions. Children are remarkably resilient - and while it may take time to create updated patterns of interaction and establish them as the “new normal,” insecure attachments can often become secure with focused effort. So take heart. And watch as secure attachment begins to take hold. —— This happy (and securely attached!) duo was shared to IG by tiny.charmzz.show more

Dan Wuori
95,280 görüntüleme • 2 yıl önce